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Delitta
Guest
Oh well the last one the july one from here on page 1 I think its broken its only 126 kbs, and when i try to use winrar it just says its broken ive downloaded twice now
Sorry about that. I can modify your save file to get the stuff back that you've lost; as for the soft-lock, I'm not sure of the cause. I'll have another shot at fixing it.Hi, I encountered a soft lock. I'm using the latest release version. After completing all Junon Leagues and talking to the guard and selecting "cancel" I can no longer move my character, open my menus, or anything. Is there a fix for this? It was very difficult to get all of those victories and I'm not keen to do it over again.
It turns out I actually saved after I finished the first two leagues, so I was able to use Black Chocobo to add in the items I lost for the final league. Thanks for the offer though!Sorry about that. I can modify your save file to get the stuff back that you've lost; as for the soft-lock, I'm not sure of the cause. I'll have another shot at fixing it.
Your save file is located in D:\YourUserName\Documents\Square Enix\FINAL FANTASY VII Steam\user_##### if it's the steam version, or just in the FF7/Save folder if it's 1998/Game Converted version. If you send that across, I can add the rewards into the inventory.
Good to hear it's sorted. The Wizard Rod I think is restoring MP instead of HP, and perhaps a bit more than intended, but it's fine for now.It turns out I actually saved after I finished the first two leagues, so I was able to use Black Chocobo to add in the items I lost for the final league. Thanks for the offer though!
EDIT: On a totally separate note, I found what appears to be a bug. Aeris is using the Wizard Staff, which restores HP on hit. I decided to give her Slash-All to try and apply that effect to my entire team. However, when I hit my team or the enemy team with her staff, she restores 999MP to every member. This is obviously a wonderful and potent effect but unless I'm missing something it doesn't seem like it's intended.
It's an annoying bug, seems to happen with some multi-part enemies but not others.Getting a soft-lock with carry armor.
Happens a few turns into the fight, I quadra-magic ultima, he does this, and that's it. Animations play carry armor is just frozen.
EDIT; Just found out this is a core game bug. Disregard!
Fantastic mod by the way. I've not played in literally 20 years and this is a very enjoyable experience.
I think they're supposed to be there, the dialogue changes as you advance through the game. It was originally intended to have characters visible to be talked to in most towns like in Costa Del Sol but it's only been done for Kalm and Junon.Bug Report. I just noticed in Junon Town, the little fishing village area before you bribe the guard to get in, still has Barret, Yuffie, Red XIII, Aries, and Tifa sitting around talking shop. I'm on Disc 2, well after the Weapon attack and the cannon is gone, but every time I visit that area the gangs just outside.
Edit; Every time I talk to Mr Smile to reset everyone to 1, he just gives Cait Sith, Vincent, and Cid more sources, but doesn't seem to be removing any levels or letting me re-spec the other characters. So Cid now has insane stats as I've re-specced a few times, and so does Vincent/CS.
I'm level 75 ish, what should my stats look like? Any way to 'fix' it? (In the meantime I just added up everyones 'source' points in Black Chocobo, cid was at over 900, where as Tifa and Cloud who were legit 8/8 were each at 400, so I just set everyone to have 400 total 'source' points, seems fine enough.)
The SP list has a debug string in it that was copy-pasted along with the rest of them to all the save points in the game.Got it. I thought it was a way to re-spec those choices.
As I'm near the end I had some minor questions; at the end of the check SP character list, there's some question marks. Is this for a hidden character? What do I need to do to unlock it, if so?
Second, is there a plan or a way to get control of Vincent back after he limits? I seriously hesitate to use him sometimes for longer fights as he basically loses his attack option and, in some fights that require more tactics/items/magic, functionally can't afford to use his limits. I'm sure there's no way to make him controllable in that state, but what if he transformed, ran through a few form-attacks, then 'died' and re-spawned with full health, clearing all status/buff/debuffs in the process? It might seem a bit hacky, but would work thematically with his passive healing him over time, and actually make using his limits not a liability in long fights.
Third, any way to pick what 'pearl' hits when quadra-all'd? I don't get to select a single target so it just picks one randomly and only hits that thing until it dies, meaning if it kills it in one hit it just stops.
Fourth; Is arrange mode good to go? Should I do that if I enjoyed the base mod? Is the content sufficiently different from the base mod?
Thank you for your time and work on all this, it's a great mod!
It's a script issue; there are two sets of models for cloud, tifa, and aeris on that field and one isn't being hidden correctly when it's not in use.Cool beans!
Other minor thing, in the Dark Cave, when I spoke to the Don, Aries was just standing inside his desk, saying something about how he seems ok now. She was still there after I got Aries out of the church and went back to check since it seemed so out of place.
Morphableso another question. I read the readme and there was something there about morphing bosses to get nice things if I have the time and ability to try. So far I have morphed all the bosses I can since Jenova on the boat and none have turned into anything. do you have a list of who can be morphed so I dont waste my time trying to morph every single boss? I dont want to know what they turn into, just a yes or no list would be great. its really slowing me down setting up before every encounter.