[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Currently, each character gets a flat +5 to all stats per rank, with 8 ranks, so the overall bonus is +40. Then the chosen upgrade goes onto that which I've printed from the flevel below:


[{CLOUD}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Ex-SOLDIER: +10 STR{, }+5 MAG/SPR
{CHOICE}Mercenary: +10 STR{, }+5 VIT/LCK
{CHOICE}Makonoid: +10 MAG{, }+5 SPR/DEX
{CHOICE}Shinra Trooper: +10 STR/DEX
{CHOICE}COMMANDO: +10 VIT/SPR
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{BARRET}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Marauder: +10 STR{, }+5 VIT/SPR
{CHOICE}Vigilante: +10 STR/LCK
{CHOICE}Heavy Metal: +15 VIT{, }+5 MAG
{CHOICE}Techno-Freak: +10 MAG/SPR
{CHOICE}Bomberman: +10 STR/DEX
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{TIFA}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Monk: +10 STR{, }+5 SPR/DEX
{CHOICE}Pugilist: +10 STR{, }+5 VIT/SPR
{CHOICE}Brawler: +10 STR/LCK
{CHOICE}Oracle: +10 MAG/SPR
{CHOICE}Punchbag: +10 VIT/DEX
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{AERIS}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Flowergirl: +10 MAG{, }+5 DEX/LCK
{CHOICE}White Mage: +10 MAG/SPR
{CHOICE}Geomancer: +10 VIT{, }+5 MAG/SPR
{CHOICE}Slum Drunk: +10 STR/VIT/LCK
{CHOICE}Slum Drunk II Electric Boogaloo: +20 STR/LCK
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{RED XIII}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Cosmo Warrior: +10 STR{, }+5 MAG/DEX
{CHOICE}Guard Hound: +10 STR{, }+5 VIT/SPR
{CHOICE}Red Mage: +10 MAG{, }+5 SPR/DEX
{CHOICE}Sample #13: +10 MAG/DEX
{CHOICE}Cosmo Protector: +10 VIT/SPR
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{YUFFIE}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Materia Hunter: +10 DEX{, }+5 STR/MAG
{CHOICE}Gil Bandit: +10 LCK{, }+5 STR/DEX
{CHOICE}Wutai Shinobi: +10 MAG{, }+5 STR/SPR
{CHOICE}Goddamn Punk: +10 STR/VIT
{CHOICE}Queen of Wutai: +5 STR/MAG/DEX/LCK
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{CAIT SITH}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Fortune-Teller: +10 LCK{, }+5 STR/SPR
{CHOICE}Yeti Pal: +15 STR{, }+5 VIT
{CHOICE}Materia Tank: +10 MAG{, }+5 SPR/LCK
{CHOICE}Top Cat: +10 DEX{, }+5 STR/LCK
{CHOICE}Tabby Tank: +10 VIT/SPR
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{VINCENT}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Horror Agent: +10 MAG{, }+5 STR/VIT
{CHOICE}Beastmaster: +10 STR{, }+5 MAG/LCK
{CHOICE}Berserker: +10 STR/SPR
{CHOICE}Shinra Turk: +5 STR/MAG/VIT/DEX
{CHOICE}Quickdraw: +10 STR/DEX
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{CID}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Shinra Ace: +10 LCK{, }+5 STR/VIT
{CHOICE}Engineer: +10 STR{, }+5 VIT/SPR
{CHOICE}Wingman: +10 MAG{, }+5 DEX/LCK
{CHOICE}Airman Dragoon: +10 STR/DEX
{CHOICE}Top Gun: +15 STR{, }+5 MAG
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}


Generally, most options buff strength and/or magic so that characters don't get left behind offensively but a couple were added that focus exclusively on defence (Cloud & Red now have pure defence options). Most of the options also tally to about +20 overall, but some go past that if the build runs against what's ideal for the character; Aeris' strength builds for instance.
 
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Currently, each character gets a flat +5 to all stats per rank, with 8 ranks, so the overall bonus is +40. Then the chosen upgrade goes onto that which I've printed from the flevel below:


[{CLOUD}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Ex-SOLDIER: +10 STR{, }+5 MAG/SPR
{CHOICE}Mercenary: +10 STR{, }+5 VIT/LCK
{CHOICE}Makonoid: +10 MAG{, }+5 SPR/DEX
{CHOICE}Shinra Trooper: +10 STR/DEX
{CHOICE}COMMANDO: +10 VIT/SPR
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{BARRET}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Marauder: +10 STR{, }+5 VIT/SPR
{CHOICE}Vigilante: +10 STR/LCK
{CHOICE}Heavy Metal: +15 VIT{, }+5 MAG
{CHOICE}Techno-Freak: +10 MAG/SPR
{CHOICE}Bomberman: +10 STR/DEX
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{TIFA}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Monk: +10 STR{, }+5 SPR/DEX
{CHOICE}Pugilist: +10 STR{, }+5 VIT/SPR
{CHOICE}Brawler: +10 STR/LCK
{CHOICE}Oracle: +10 MAG/SPR
{CHOICE}Punchbag: +10 VIT/DEX
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{AERIS}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Flowergirl: +10 MAG{, }+5 DEX/LCK
{CHOICE}White Mage: +10 MAG/SPR
{CHOICE}Geomancer: +10 VIT{, }+5 MAG/SPR
{CHOICE}Slum Drunk: +10 STR/VIT/LCK
{CHOICE}Slum Drunk II Electric Boogaloo: +20 STR/LCK
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{RED XIII}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Cosmo Warrior: +10 STR{, }+5 MAG/DEX
{CHOICE}Guard Hound: +10 STR{, }+5 VIT/SPR
{CHOICE}Red Mage: +10 MAG{, }+5 SPR/DEX
{CHOICE}Sample #13: +10 MAG/DEX
{CHOICE}Cosmo Protector: +10 VIT/SPR
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{YUFFIE}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Materia Hunter: +10 DEX{, }+5 STR/MAG
{CHOICE}Gil Bandit: +10 LCK{, }+5 STR/DEX
{CHOICE}Wutai Shinobi: +10 MAG{, }+5 STR/SPR
{CHOICE}Goddamn Punk: +10 STR/VIT
{CHOICE}Queen of Wutai: +5 STR/MAG/DEX/LCK
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{CAIT SITH}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Fortune-Teller: +10 LCK{, }+5 STR/SPR
{CHOICE}Yeti Pal: +15 STR{, }+5 VIT
{CHOICE}Materia Tank: +10 MAG{, }+5 SPR/LCK
{CHOICE}Top Cat: +10 DEX{, }+5 STR/LCK
{CHOICE}Tabby Tank: +10 VIT/SPR
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{VINCENT}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Horror Agent: +10 MAG{, }+5 STR/VIT
{CHOICE}Beastmaster: +10 STR{, }+5 MAG/LCK
{CHOICE}Berserker: +10 STR/SPR
{CHOICE}Shinra Turk: +5 STR/MAG/VIT/DEX
{CHOICE}Quickdraw: +10 STR/DEX
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}

[{CID}] - Rank Up
+5 All Stats & Choose Upgrade:
{CHOICE}Shinra Ace: +10 LCK{, }+5 STR/VIT
{CHOICE}Engineer: +10 STR{, }+5 VIT/SPR
{CHOICE}Wingman: +10 MAG{, }+5 DEX/LCK
{CHOICE}Airman Dragoon: +10 STR/DEX
{CHOICE}Top Gun: +15 STR{, }+5 MAG
{CHOICE}{PURPLE}[Check Character Stats]{WHITE}


Generally, most options buff strength and/or magic so that characters don't get left behind offensively but a couple were added that focus exclusively on defence (Cloud & Red now have pure defence options). Most of the options also tally to about +20 overall, but some go past that if the build runs against what's ideal for the character; Aeris' strength builds for instance.

Getting to talk with the man, the myth, the legend himself. Thanks Sega Chief, really appreciate your quick response and detailed answer, this will be incredibly helpful (looks like a lot of these were rebalanced for the better too, in addition to the 5th option). I'm gonna go nuts with my spreadsheet :) Thanks for creating such an awesome experience and reinvigorating this game for all of us, you're a champion
 
Loving your work with this mod @sega_chief.

I ran into a problem though. When tifa is trying to bring back cloud's memories back, I skip the whole thing so I dont have to watch the memories but when I do that for some reason the game crashes on me but when I actually went through the dream sequence it worked.

Also is there a list anywhere that tells me what gives the best gil, ap and xp anywhere.

Can't wait for FF8 NT :D
 
Farming spots in NT are pretty much the same as vanilla. Outside Mideel is good fast xp, Gelnika is decent everything, All crater enemies give alot of xp, and the Movers in the swampy area of crater are the most AP per battle.
 
Loving your work with this mod @sega_chief.

I ran into a problem though. When tifa is trying to bring back cloud's memories back, I skip the whole thing so I dont have to watch the memories but when I do that for some reason the game crashes on me but when I actually went through the dream sequence it worked.

Also is there a list anywhere that tells me what gives the best gil, ap and xp anywhere.

Can't wait for FF8 NT :D
I've not had any other reports about a crash with that skip; do you have any other mods on like character models/field backgrounds? I'll double-check the script just in case.

As far as exp, gil, ap goes the further you move into the game the better it gets. The best spot for AP hands-down though is the Left-Up path in the Crater; Magic Pots now ask for Ethers instead of Elixirs and both they and Mover enemies give vastly increased AP. For EXP, any path should do the trick as enemies give a lot of it in Crater area. Each path also has its own Save Point now, just be wary of overwriting your save file on the first trip down though as there are some new obstacles on each path now. If encounters get too much while you're grabbing everything, remember there's a toggle function on save points to turn random encounters off.

Hi
Bug Reporting/Small request.

While im using the previous Build, i don't than these bugs have been Addressed just yet.
-Cid's Limit Break: Big Brawl suddenly does 0 damage to bosses (I'm unsure if this is a feature of it, and deals no damage for X factor?)
-After fighting Aeris' Mimic, if Tifa is the leader, and she tries to go back to the pedestal where Aeris was praying, the game will auto-lock and Tifa cannot move, this can happen right after the Boss battle, making it so the player has to re-do the whole thing.
-Game Currently Freezes/Crashes when Black Chocobo in Pandora's Box Fight when it uses it 'desperation' attack.
-The NT Debug guy in the center run of the Highwing is still squatting when Tifa and Cloud return to the Highwing in the end-game scene where they also mention than they are also alone, this honestly breaks the inmersion a bit to much.


My Request: May you increase Aeris dialogs? Currently, for example, when You switch Leaders in the Highwind,  she resets her text to the first text when she first gets into the ship, may i ask for her to have unique text for Tifa and Cid? Like Asking him how is his relationship with Shera is going? and for Tifa, implying than if her relationship with could grew a bit after they traveled through the Life-Stream? also add a bit more text in Nibelheim Scene in the North Crater for her aswell.

Talking about Zack, is there in plants to create an scene where  Cloud/Aeris/Tifa give his parents the bad news?
Cloud Ultimate Weapons has been altered, it seems? I know it deals more base off Cloud's Max HP vs Current? If so, there is anyway for Cloud to reach 9999 HP to maximize its damage output? (Not like it was before the Nerf, but the weapon bararly does 2500 damage) Or what is the correct Formula behind it?

Good work with the Mod so far, needs a bit polish here and there, but its coming along beautifully!
Big Brawl is a PC-specific glitch, I'm not sure of the cause but I think DLPB has a fix for it (among other things). The attack is causing damage, it's just that it isn't showing visually; this also means that enemies killed with this Limit Break won't 'vanish' from the field despite being dead; battles should still end as normal though.

I'll check in on the pedestal Tifa thing and the chokh's pandora box; the former I remember being an issue (don't know off the top of my head if it was fixed in latest release) and the latter shouldn't be crashing if it's just using an enemy skill. I'll investigate.

Debug guy will be set to hidden during that scene, should be a simple flag.

I'll add party-leader specific dialogue handlers for Aeris on the Highwind; I'll leave whirlwind maze + corel alone for now though.

Cloud's Ultimate weapon currently uses the same modifier as it did in vanilla, and deals more damage based on how full his HP is. He'll still need strength bonuses and elemental 2x to push toward the damage cap (depends on Defence of the enemy). Try setting him up with a Warrior Bangle, Power Wrist/Champ Belt, and Elemental + element in the weapon; if you're in the Crater, most enemies are weak to Holy for instance (check restorative/life materia, these now confer Holy element).
 
I've not had any other reports about a crash with that skip; do you have any other mods on like character models/field backgrounds? I'll double-check the script just in case.

As far as exp, gil, ap goes the further you move into the game the better it gets. The best spot for AP hands-down though is the Left-Up path in the Crater; Magic Pots now ask for Ethers instead of Elixirs and both they and Mover enemies give vastly increased AP. For EXP, any path should do the trick as enemies give a lot of it in Crater area. Each path also has its own Save Point now, just be wary of overwriting your save file on the first trip down though as there are some new obstacles on each path now. If encounters get too much while you're grabbing everything, remember there's a toggle function on save points to turn random encounters off.
Yeah I have all mods bar the ones that change the look of the bookcases in Shinra HQ ... It is the only part that causes the issue as well, everything else is fine.

Alright well for now I will wait till I get to the Crater to lvl up abit quicker lol.

Also did you put those bug things back to 0 exp in the mideel area ??
 
Sega Chief,

I thanked you last night on Death's stream. Just wanted to give you a full run down now that I've completed the game.

It's brilliant - I managed to kill Nemesis, Omega, Ruby, Emerald, that chocobo who gives you Pandora's box. A lot of the time I had to play smart as brute forcing doesn't work.

I wish I could put this on my phone on my PS emulator (I'd never play the original again if that happened).

The Dark Cave was a fantastic addition.

Is there anywhere I can donate since I've enjoyed your hard work so much it seems only fair that I give you something for your amazing project.

Sorry for gushing.
 
Yeah I have all mods bar the ones that change the look of the bookcases in Shinra HQ ... It is the only part that causes the issue as well, everything else is fine.

Alright well for now I will wait till I get to the Crater to lvl up abit quicker lol.

Also did you put those bug things back to 0 exp in the mideel area ??
Some Mideel enemies were given a script to set exp to 0 for early parts of the game cause it was possible to power-level super fast off them, except I then changed the way character level is factored in damage formulas (through their AI, so this activates in battle) which sets off the exp 0 script.

Sega Chief,

I thanked you last night on Death's stream. Just wanted to give you a full run down now that I've completed the game.

It's brilliant - I managed to kill Nemesis, Omega, Ruby, Emerald, that chocobo who gives you Pandora's box. A lot of the time I had to play smart as brute forcing doesn't work.

I wish I could put this on my phone on my PS emulator (I'd never play the original again if that happened).

The Dark Cave was a fantastic addition.

Is there anywhere I can donate since I've enjoyed your hard work so much it seems only fair that I give you something for your amazing project.

Sorry for gushing.
Thanks for the kind words, I'm glad you enjoyed it. There's things in the mod I'm not happy with, dark cave being one, but I'm going to do a full overhaul of the mod at some point to iron out the problems. Donations can be made through a link on the first page of this thread but if you change your mind, no worries.
 
Sent.

Thanks again for your hard work. Recommended it to a couple of my friends too.

Is Tifa more buxom in the mod than the original or is it my imagination?
 
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Thanks for the donation, I appreciate that.

Sent.

Thanks again for your hard work. Recommended it to a couple of my friends too.

Is Tifa more buxom in the mod than the original or is it my imagination?
The mod adds a fair few things but that isn't one of them lol
 
Hello !
About Tifa, is there any way to get only "hit"on her limit ? I know there is a cheat mod for getting only "yeah!" but this make her over mega uber powered lol
With only "hit" we could get a really balanced and not stressfully limit break with her, just a question, as every one said this mod is perfect no doubt on it ^^

I don't know where to post the next question so i will do there, i see that you're working on a ff8 nt mod, do you know when you will launch it? I'm so hype to play at it, you've got nice ideas for this (i particulary enjoy the junctions and the full draw option you input in), hope we will have a challenge and balanced game such as ff7 nt :D
 
Hello !
About Tifa, is there any way to get only "hit"on her limit ? I know there is a cheat mod for getting only "yeah!" but this make her over mega uber powered lol
With only "hit" we could get a really balanced and not stressfully limit break with her, just a question, as every one said this mod is perfect no doubt on it ^^

I don't know where to post the next question so i will do there, i see that you're working on a ff8 nt mod, do you know when you will launch it? I'm so hype to play at it, you've got nice ideas for this (i particulary enjoy the junctions and the full draw option you input in), hope we will have a challenge and balanced game such as ff7 nt :D
Adjusted FF7 NT files with no miss reels:
https://www.mediafire.com/file/r581j5o0kp57auh/Reels_EXEs_NT.zip/file

FF8 NT is coming along, still no real idea when it'll be finished though; can run into issues at any time with it, like the new spells not being part of the sort for instance (which means they get lost s:)
 
I tried your "adjusted file", it works there are no "miss", but i still have "yeah", i was asking to have one with no "miss" and no "yeah", only "hit" in her jackpot, if you can patch an other one with thoose config it would be great (i hope i don t ask so much to you...)

Ok so we have to wait until you resolved thoose issues on ff8, take your time, i'm not the only one who will wait for it as long as it need because we know that you can do a ff8 such great as your ff7 nt :p
 
It seems that there is a bug on mediafire, i tell me :

Upload still in progress…

Download not available yet because the upload for this file is still in progress. Approximate completion time below.
Download ready soon…

Strange, maybe it will be good tomorrow, anyway thx for the sharing !
 
Hey !
I have a bug, at the end of CD1 after beatting jenova aeris did not revive, i remember in old version of nt there were is message for revive her or not, did i miss something ? (i have 10 phoenix tail in my inventory, have cloud tifa and red13, and every one were alive at the end of the fight)
 
her reviving or not is based on the option you chose prior to the fight. I believe you want to pick the grey option for her to live.
 
Has anyone got a list of what of enemies have which parts for the Ultimate Weapons at all .. I read in an earlier post that Sega was going to get around to it at some stage but not sure if he has or not haha
 
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