[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hello.
I'd like to use the Chaos models with your  NT mod.
I know that in combat you've done lots of special models, but outside battle are you using custom 3d model or only the originals one (so i can use yours in battle and chaos outside battle ^^) ?

Thanks
 
I'm currently going thru the dark cave side quest from dio on 1.5, I've gathered up everyone and went back into the sewers, the area where cid and the boss were has been replaced by a car, and I got  stuck down there, had to restart from last save..
Sounds like a bug, a car was originally used as a placeholder for a hundred gunner model. Avoid going back down to the sewers after clearing it the first time and instead head for Wall Market to climb the wire up to Shinra HQ.

Hello.
I'd like to use the Chaos models with your  NT mod.
I know that in combat you've done lots of special models, but outside battle are you using custom 3d model or only the originals one (so i can use yours in battle and chaos outside battle ^^) ?

Thanks
The field models that were added to NT should be fine, as I've relocated them to use their own unique file IDs so feel free to add any field model mods. The majority of the battle models should also be fine as they mostly use unique IDs as well; some are further up but these replaced duplicate models and should hopefully be fine as well.
 
So I've finally taken a gander at just how many custom models you've made and, Ive gotta tell you, theres no way way Im gonna take the time to make that many custom models. Its insane that you even did it in the first place!
That being said, this will likely be the end of my contribution on that subject:
https://imgur.com/a/fycdBd3
 
So I've finally taken a gander at just how many custom models you've made and, Ive gotta tell you, theres no way way Im gonna take the time to make that many custom models. Its insane that you even did it in the first place!
That being said, this will likely be the end of my contribution on that subject:
https://imgur.com/a/fycdBd3
Yeah, I wouldn't ask anyone to tackle all that; better to focus on base models. I can probably add damage details to that scorp you made.
 
Yeah, I wouldn't ask anyone to tackle all that; better to focus on base models. I can probably add damage details to that scorp you made.
If you've still got the original model files sitting around, I'd be more willing to get into it, but I'm not going to extract>import>change>fix potential normals issues>reimport>troubleshoot that many. That's what it would end up being, right?

I can throw you the original scorp model if you want to make changes, let me get it together. Currently only on Switch, for now maybe
 
If you've still got the original model files sitting around, I'd be more willing to get into it, but I'm not going to extract>import>change>fix potential normals issues>reimport>troubleshoot that many. That's what it would end up being, right?

I can throw you the original scorp model if you want to make changes, let me get it together. Currently only on Switch, for now maybe
I was told by someone that the model is a rip from another game which means we can't distribute it here on Qhimm; probably best to just leave it.
 
Hiya everyone, hoping for some advice, and I *hate* to ask, but I'm completely stuck  :-X

The fight with Tseng in Rocket Town, his limit completely decimates my party every single time, could you fine people provide any assistance with armour/accessory combinations?  I've been using acc's with additional vitality, even tried using Caits transform, and he still wipes the floor with me. 

Just for the record, I don't have "bad breath" enemy skill, and I only have 1 elixir with me to replenish MP (I swore I'd visited the item shop before the battle, but I clearly hadn't!).

My current strat on him and his minions is to dispel them, then use magic counter+planet (ultima) as main attack, white wind and barriers on my team.

Cheers for any help, happy to provide a save state if requested :)

HeXy
 
Hiya everyone, hoping for some advice, and I *hate* to ask, but I'm completely stuck  :-X

The fight with Tseng in Rocket Town, his limit completely decimates my party every single time, could you fine people provide any assistance with armour/accessory combinations?  I've been using acc's with additional vitality, even tried using Caits transform, and he still wipes the floor with me. 

Just for the record, I don't have "bad breath" enemy skill, and I only have 1 elixir with me to replenish MP (I swore I'd visited the item shop before the battle, but I clearly hadn't!).

My current strat on him and his minions is to dispel them, then use magic counter+planet (ultima) as main attack, white wind and barriers on my team.

Cheers for any help, happy to provide a save state if requested :)

HeXy
Is he using the Limit once or is he spamming it? There was a bug a while ago where he was using it repeatedly or something. I can check his AI when I get back from work, if you upload save file in the meantime I could have a quick gander and check if there's anything awry.
 
Is he using the Limit once or is he spamming it? There was a bug a while ago where he was using it repeatedly or something. I can check his AI when I get back from work, if you upload save file in the meantime I could have a quick gander and check if there's anything awry.
I'm guessing its only once, he hits all my team to death, and even hits himself when he says "Die", as by that point, all my guys are wiped out  ;D

Save state is here: https://www.toast-the-ghost.com/save02.ff7 , cheers Sega Chief
 
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So the fight is working as intended, but it seems that you have been slogging along with less sources than intended. This is an ongoing thing with the .EXE where it either isn't getting patched (main installer) or players aren't dropping it into their FF7 directory for the 7H IRO version.

I beat the fight and now there are four save files:
1st is your original pre-Tseng save.
2nd is my pre-Tseng save after I finished setting up.
3rd is post-Tseng save (your inventory may feel a tad lighter :3).
4th is your original save but with the Sources corrected; I would recommend re-attempting the Tseng fight with this save to see how much of a difference it makes.

https://www.mediafire.com/file/525l7czbz5o8hib/save02.ff7/file

If playing on Steam, then drop the save into the folder only when the Launcher is open and save the game when you load any of the files as a precaution. Steam has a bizarre save file checksum that deletes altered save packs.

If using IRO, check the FF7 NT IRO download for .exe files. Drop these into your FF7 folder (make backups of the originals of course).
 
Ok, guess I should make a forum account finally.

Saw some of the graphic mods and decided it was a good time to relive some FF7 after all these years.

Was kind of overwhelmed by the amount of mods and options(despite having a stable heavily modded Skyrim SE game).  Got 7H set up with a number of mods installed, and the 1.5 NT IRO.  I'm guilty of not installing the .exes, and gimped my characters' sources for the first couple ranks.  I just assumed NT had installed correctly, saw no options under the configure button in 7H, and didn't realize the FF7 NT IRO directory contained anything else until I browsed a couple dozen pages back in this thread a couple days ago.  Oops.  I guess I could edit my saves somehow and fix my characters' stats?  Haven't delved that far into modding yet, and not sure exactly how many ranks on everyone I fudged up.

With that said, I've been enjoying the game anyway, and really appreciate the work you've put into this mod.  About to slog through Battle Square pre-tiny bronco.
 
Ok, guess I should make a forum account finally.

Saw some of the graphic mods and decided it was a good time to relive some FF7 after all these years.

Was kind of overwhelmed by the amount of mods and options(despite having a stable heavily modded Skyrim SE game).  Got 7H set up with a number of mods installed, and the 1.5 NT IRO.  I'm guilty of not installing the .exes, and gimped my characters' sources for the first couple ranks.  I just assumed NT had installed correctly, saw no options under the configure button in 7H, and didn't realize the FF7 NT IRO directory contained anything else until I browsed a couple dozen pages back in this thread a couple days ago.  Oops.  I guess I could edit my saves somehow and fix my characters' stats?  Haven't delved that far into modding yet, and not sure exactly how many ranks on everyone I fudged up.

With that said, I've been enjoying the game anyway, and really appreciate the work you've put into this mod.  About to slog through Battle Square pre-tiny bronco.
it's easy enough to fix; if you open the save file with Black Chocobo, you'll see that each character has base stats and 'source' bonuses that are then added together. If you multiply the value of every source bonus by 5, you'll have the intended stat gains.

I'm going to remove the dependency on the .exe for sources because it's caused nothing but problems.
 
So the fight is working as intended, but it seems that you have been slogging along with less sources than intended. This is an ongoing thing with the .EXE where it either isn't getting patched (main installer) or players aren't dropping it into their FF7 directory for the 7H IRO version.
Thank you so much for checking this out, no wonder it was so damn hard, also explains the complete and utter hell I had getting past the 10 minute timer on the Corel train section  ;D

I've replaced my exe as you have recommended, I have the steam edition, which I've copied to a directory outside of Steam, and ran the FF7_GameConverter_7H.exe on it, then use 7th Heaven to play.  I have ran the converter a number of times since starting this playthrough (playing with different soundcards) which may or may not have caused me unforseen hassle.

A drink will be in the post to you on payday, thanks again  :-)
 
Thank you so much for checking this out, no wonder it was so damn hard, also explains the complete and utter hell I had getting past the 10 minute timer on the Corel train section  ;D

I've replaced my exe as you have recommended, I have the steam edition, which I've copied to a directory outside of Steam, and ran the FF7_GameConverter_7H.exe on it, then use 7th Heaven to play.  I have ran the converter a number of times since starting this playthrough (playing with different soundcards) which may or may not have caused me unforseen hassle.

A drink will be in the post to you on payday, thanks again  :-)
No worries; I had fun going through the fight and de-rusting slightly.
 
Quick question: Where is battle data stored? Things like the changes you've made to enemies, their stats, all the numbers and stuff etc. I'm trying to make sure I don't overwrite anything crucial while making this model replacement.
 
Quick question: Where is battle data stored? Things like the changes you've made to enemies, their stats, all the numbers and stuff etc. I'm trying to make sure I don't overwrite anything crucial while making this model replacement.
I wouldn't worry about that, all of the battle data regarding the enemies/bosses, etc. are stored in the scene.bin
all of the model data regarding the enemies/characters are stored in the battle.lgp so nothing will get altered regarding model swapping.
 
Used Black Chocobo to fix my Source stat point ranks as you recommended, thanks.

Was curious about something while looking at my characters though.  My Cait Sith's Default base stats(before sources/gear/materia) are 10/11/13/11/5/15 (str/vit/mag/spr/dex/lck), which is super super low, and wayyyy off what the readme.txt says his initial stats should be.  FWIW, Yuffie and Vincent's stats are slightly off as well, but not nearly as far off as Cait Sith's stats are.  Everyone else's stats match up with the NT v1.5 readme.txt.

I don't have any other gameplay mods running, just graphical mods with 7H.
 
Used Black Chocobo to fix my Source stat point ranks as you recommended, thanks.

Was curious about something while looking at my characters though.  My Cait Sith's Default base stats(before sources/gear/materia) are 10/11/13/11/5/15 (str/vit/mag/spr/dex/lck), which is super super low, and wayyyy off what the readme.txt says his initial stats should be.  FWIW, Yuffie and Vincent's stats are slightly off as well, but not nearly as far off as Cait Sith's stats are.  Everyone else's stats match up with the NT v1.5 readme.txt.

I don't have any other gameplay mods running, just graphical mods with 7H.

I forgot that their initial stats are also set by the .exe rather than the kernel so what you're seeing there are the vanilla base stats. These can be changed without incident in the save editor as well though, as there are no stat growths from level-up so these initial values remain static throughout the game.
 
so umm...i notice you have a thing for unblockable status moves? but why tho? it makes ribbons entirely pointless. in this case i am mainly referring to a certain dark cave boss. can't beat it now lol.
 
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