[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks for this mod, it really revived the game for me.
Oh yeah, that chest that have *nothing* it in, i think it would be more funny if it actually given something....like....

...a potion.

I think it's actually more rage inducing imo. :P

I'm surprised how stable it was, given how many things got changed, nice job!

I managed to turn the *flower girl* into a epic tank-mage, somehow managed to get 255 to def/spirit and magic, she carried me quite hard...maybe too hard? i given her a staff that given vit/spr same for her accecory, used the hp/mp reverse materia and a few other materia also spend all source on that +def +spr +mag to buff those stats to 255.

Just made sure she had resist on since ribbon was a no-go.

Quite funny how my other members took 2000+ via AOE while she only take around 80. xD
Really liked how viable the hp/mp reverse can be.

Planning to play the arranged mode, but i heard the next update will change that quite a bit, so i will gonna wait for that.

Thanks again for this mod.
 
Thanks for this mod, it really revived the game for me.
Oh yeah, that chest that have *nothing* it in, i think it would be more funny if it actually given something....like....

...a potion.

I think it's actually more rage inducing imo. :P

I'm surprised how stable it was, given how many things got changed, nice job!

I managed to turn the *flower girl* into a epic tank-mage, somehow managed to get 255 to def/spirit and magic, she carried me quite hard...maybe too hard? i given her a staff that given vit/spr same for her accecory, used the hp/mp reverse materia and a few other materia also spend all source on that +def +spr +mag to buff those stats to 255.

Just made sure she had resist on since ribbon was a no-go.

Quite funny how my other members took 2000+ via AOE while she only take around 80. xD
Really liked how viable the hp/mp reverse can be.

Planning to play the arranged mode, but i heard the next update will change that quite a bit, so i will gonna wait for that.

Thanks again for this mod.
No worries, bud; glad you enjoyed it (a certain treasure chest on a certain floor behind a certain boss notwithstanding).
 
fun little question. since you have drastically edited the materia, which materia are best suited to barret's missing score damage?
 
fun little question. since you have drastically edited the materia, which materia are best suited to barret's missing score damage?
The new materia Osmose (accidentally) has the highest master requirement. Behind that is Heal materia, and then some of the command + support materia like Deathblow, Morph, Magic Counter, Command-Counter, Mime.

To max the weapon out, 3 Osmose + 1 Command/Support ought to do it but it might be worth trading one of those out for Elemental + [Elemental Magic Materia) just for the 2x damage. Anything that is 1-star contributes nothing to it as far as I know.
 
Downloaded the Steam version of New Threat (absolutely zero luck getting 7th Heaven to work), plus the hotfix. Was I supposed to run to a recolored Guard Scorpion dealing 4 digits worth of damage per hit before even setting the bomb in Reactor 1???
 
Downloaded the Steam version of New Threat (absolutely zero luck getting 7th Heaven to work), plus the hotfix. Was I supposed to run to a recolored Guard Scorpion dealing 4 digits worth of damage per hit before even setting the bomb in Reactor 1???
No, this bug happens if the scene.bin (enemies) and the kernel.bin aren't synched with each other; there's a look-up table that determines what encounters to load and if this table is wrong, the wrong encounters get loaded. It sounds like in this case that the kernel.bin isn't patched. This is usually due to file permissions; make sure that the main installer and the hotfix installer are unblocked (right-click then properties; if a button called 'Unblock' is visible then click it). They should also be run as admin.

Another thing that can help a lot is installing FF7 in a non-systems folder; program folders, the default location used by Steam games, have a higher level of protection. You can specify an alternate install directory for the game when installing it through Steam. Putting it in a new folder on the C: Drive (or an alternate drive) will make it less likely to be interrupted during patching. Anti-virus can also interfere so these may need to have exceptions set up if they're tampering with the installers.

And when all else fails, there's directly replacing the files to avoid any security issues: https://www.mediafire.com/file/c57at39b54geauy/Direct_Patch.zip/file
Drop that into the Final Fantasy VII folder and hit accept on all overwrite/folder merge notifications.
 
No, this bug happens if the scene.bin (enemies) and the kernel.bin aren't synched with each other; there's a look-up table that determines what encounters to load and if this table is wrong, the wrong encounters get loaded. It sounds like in this case that the kernel.bin isn't patched. This is usually due to file permissions; make sure that the main installer and the hotfix installer are unblocked (right-click then properties; if a button called 'Unblock' is visible then click it). They should also be run as admin.

Another thing that can help a lot is installing FF7 in a non-systems folder; program folders, the default location used by Steam games, have a higher level of protection. You can specify an alternate install directory for the game when installing it through Steam. Putting it in a new folder on the C: Drive (or an alternate drive) will make it less likely to be interrupted during patching. Anti-virus can also interfere so these may need to have exceptions set up if they're tampering with the installers.

And when all else fails, there's directly replacing the files to avoid any security issues: https://www.mediafire.com/file/c57at39b54geauy/Direct_Patch.zip/file
Drop that into the Final Fantasy VII folder and hit accept on all overwrite/folder merge notifications.
Even after overwriting with the Direct Patch, I still run into him in the same area. Could the Steam editions of ChaOS and/or AVALANCHE ARISEN be causing a conflict? I wouldn't have thought so, but those are the only other things I have.
 
It depends what those mods change and how they're being patched in. If they're field background mods, and they're being patched in without 7th Heaven, then what they're probably doing is overwriting the flevel/field which has the game's event scripts, encounter tables, etc.

What I did for NT was condense enemy formations to make space for new ones, so if default enemy encounter tables are being used to select random battles then unintended fights are going to be triggered.

When starting a new game, are you being given the option of selecting game mode or does the opening FMV play right away? If it's playing the FMV right after selecting new game then NT's field scripts have been overwritten.
 
It depends what those mods change and how they're being patched in. If they're field background mods, and they're being patched in without 7th Heaven, then what they're probably doing is overwriting the flevel/field which has the game's event scripts, encounter tables, etc.

What I did for NT was condense enemy formations to make space for new ones, so if default enemy encounter tables are being used to select random battles then unintended fights are going to be triggered.

When starting a new game, are you being given the option of selecting game mode or does the opening FMV play right away? If it's playing the FMV right after selecting new game then NT's field scripts have been overwritten.
Ah ha. When I first installed New Threat, I got the game mode option. After I installed ChaOS and ARISEN, I stopped receiving it. A quick check of the install instructions shows ChaOS might be the culprit. It changes various character models (battle, char, chocobo, flevel, high-us, and world_us). A shame, since the character models are pretty nice. ARISEN basically make the battlefield look nicer.
 
Ah ha. When I first installed New Threat, I got the game mode option. After I installed ChaOS and ARISEN, I stopped receiving it. A quick check of the install instructions shows ChaOS might be the culprit. It changes various character models (battle, char, chocobo, flevel, high-us, and world_us). A shame, since the character models are pretty nice. ARISEN basically make the battlefield look nicer.
I'll check into Chaos and see if I can remove the conflicting change.

Edit: I think the only thing getting changed in flevel is some textures, but I what I did was I ran the flevel through the chaos lgp installer and I think it's retained the encounter table; try using this flevel (goes in Data/Field folder):
https://www.mediafire.com/file/dfmmcbyofy1y71s/flevel.zip/file
 
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I'll check into Chaos and see if I can remove the conflicting change.

Edit: I think the only thing getting changed in flevel is some textures, but I what I did was I ran the flevel through the chaos lgp installer and I think it's retained the encounter table; try using this flevel (goes in Data/Field folder):
https://www.mediafire.com/file/dfmmcbyofy1y71s/flevel.zip/file
Looks like it's working! You've been a real peach, Sega Chief! Thanks! ;D
 
Hello Sega Chief,

i only played the vanilla version of FF7, but your Mod looks awesome. I will defenitly play it.

I read some pages before you are working on the final patch to your mod. Should i wait on it or should i start with the current version? Are there coming many new things or just bug fixes? So the difference arent so much? When the patch is coming e.g. in a few months, when i can wait, but when its hard to tell when it comes maybe 1 year or even longer i would play the current version. What do you suggest me? Wait or start now?

And when i want to play your Mod with the Remako Mod and maybe with the Chaos Mod, which install order you suggest and does it make sense when i am only using your and 1-2 graphic mods to install 7 heaven mod manager?
 
Hello, I've been enjoying the mod a lot so far but I'm now at the beginning of disc 2 and I have kind of a big problem.

Aeris is dead and I've already saved at the beginning of the disc, I had to google why and I only found out now that I should have picked the second option before the FMV.

Is there no other way around this? that single option I skipped to make the cutscene slightly faster (I had wiped against jenova twice) is going to make me miss aeris for the whole game now?

Can I do something other than restarting the whole thing?
 
Hello Sega Chief,

i only played the vanilla version of FF7, but your Mod looks awesome. I will defenitly play it.

I read some pages before you are working on the final patch to your mod. Should i wait on it or should i start with the current version? Are there coming many new things or just bug fixes? So the difference arent so much? When the patch is coming e.g. in a few months, when i can wait, but when its hard to tell when it comes maybe 1 year or even longer i would play the current version. What do you suggest me? Wait or start now?

And when i want to play your Mod with the Remako Mod and maybe with the Chaos Mod, which install order you suggest and does it make sense when i am only using your and 1-2 graphic mods to install 7 heaven mod manager?
I would go with the current version for now, as I don't know when this patch will be ready.

7th heaven is recommended for mod compatibility (but test that it's installed correctly and working as intended before applying mods as the process can be finicky). Graphics mods typically go above gameplay ones in mod load order.

Hello, I've been enjoying the mod a lot so far but I'm now at the beginning of disc 2 and I have kind of a big problem.

Aeris is dead and I've already saved at the beginning of the disc, I had to google why and I only found out now that I should have picked the second option before the FMV.

Is there no other way around this? that single option I skipped to make the cutscene slightly faster (I had wiped against jenova twice) is going to make me miss aeris for the whole game now?

Can I do something other than restarting the whole thing?
If you send me your save file I can apply the variable needed for it.
 
Either's fine, but I think PM is restricted until users have made a certain number of posts.
 
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