[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I accidentally modified the previous post instead of replying; sorry about that.

Anyway: Text will likely be affected if the ff7_bc.exe is used, because that's designed for the menu overhaul I think and relies on other files like Window.bin (and maybe others). ff7.exe and ff7_en.exe use regular text spacing.

Edit: It's still not going? I'll check again but I tested the game running with each of them before putting them in the download.

Edit2: I tested the IRO with the .exes and they're still working, I'll check that mediafire has actually replaced the old files with the new ones.

Edit3: Mediafire was uploading the new files instantly, even though the old ones were deleted, so I've moved links over to Mega for now.
 
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ok then I'll try one thing that I have not and if that is the cause then shame on me for worrying you.

I didn't swap the iro files for the new ones you've uploaded with the fresh .exes, perhaps that might be another side of the issue so checking it now u.u I hope this is the problem and I am to shame for the scare

---EDIT---

No, not even swapping the iro file... perhaps it could be mediafire then if when you modify and test it and it works but then downloading then it doesn't... we could try using Mega instead, see if it doesn't give troubles :/

Other option is that I do a complete new install, patch of the game and try with that.

---Edit 2---
ok, checked your Edit, trying the mega links now and if it doesn't work then I'll try option 2 :)
 
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ok then I'll try one thing that I have not and if that is the cause then shame on me for worrying you.

I didn't swap the iro files for the new ones you've uploaded with the fresh .exes, perhaps that might be another side of the issue so checking it now u.u I hope this is the problem and I am to shame for the scare
The IRO is probably fine, it's the .EXEs that seem to be causing the problem.
 
ok then I'm a bit alliviated, also Downloading from mega i get the 9th May zip archive and inside the folder is the 20th March 2019 date... is this correct because Mega doesn't update the folder names?

--edit--

I get those for the iro download not the installer Download shows the correct date of 18th May
 
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This is usually caused by starting from a save file rather than a new game; the initial state for all characters (starting weapons, materia, etc.) is done when selecting New Game, so if Red XIII doesn't have Enemy Skill it's likely due to this. You'll likely be missing Barrier, Enemy Lure, Earth, Heal, Revive, Destruct, Gravity, and an Elemental Materia in addition to Yuffie's Added Effect, Time, Exit, and Enemy Away.

The starting stats of characters will also likely be wrong, and Tifa/Barret probably started with Leather Glove + Gatling Gun instead of Metal Knuckle and Assault Gun which were repurposed into triple AP weapons for later in the game.

Best way to sort this out is with a save editor. Add any of the missing Materia to your inventory (Barrier Materia should be given 5000AP as it starts with this to have MBarrier unlocked). Also, change those triple AP weapons to metal knuckle/assault gun if you have them.

Starting stats of the characters can also be changed safely, as handily they do not change upon level up (a different system involving Sources is used to raise character stats). I've written them in below, in order of STR, VIT, MAG, SPR, DEX, LCK:

Code: [Select]
Code:
Cloud: 43, 28, 27, 32, 16, 14Barret: 45, 43, 9, 37, 8, 12Tifa: 47, 12, 23, 18, 42, 9Aeris: 22, 11, 47, 22, 32, 25Red: 35, 27, 32, 25, 35, 12Yuffie: 37, 8, 38, 11, 50, 12Cid: 50, 34, 12, 10, 11, 90
However, if it was just the Enemy Skill that was missing and everything else mentioned was correct then maybe it's an older version where Red didn't have enemy skill? The catalog version is 1.4 and I can't remember all the changes from then and now.
Thanks for the detailed reply. I ended up starting over since I had most likely installed NT incorrectly. I seem to have mostly everything working now, by using a combination of the stand-alone installer plus a few mods in 7H (60 fps fix, music, and textures). I only tried the NT IRO + 7H method once, but the mod wasn't installed correctly and all of the character's base stats were off. I'm guessing it's because 7H can be so fussy and something went wrong along the way.

Anyways, I think I'm having an issue with materia's stat effects: The NT features list mentions that materia stat effects have been altered. Materia benefits/penalties don't appear to be changing for me even though everything else seems normal for NT. My basic magic materia (Fire, Ice, Lightning) are all showing the standard stat penalties (-2% HP, +2% MP, etc). Just to clarify, I'm currently using the stand-alone installation (the may 18th update) and 7H with the 60 fps fix, music and texture mods installed.
 
ok then I'm a bit alliviated, also Downloading from mega i get the 9th May zip archive and inside the folder is the 20th March 2019 date... is this correct because Mega doesn't update the folder names?

--edit--

I get those for the iro download not the installer Download shows the correct date of 18th May
Updated the link to point to the 18th May, I must have grabbed the 9th sitting in there by accident.

Thanks for the detailed reply. I ended up starting over since I had most likely installed NT incorrectly. I seem to have mostly everything working now, by using a combination of the stand-alone installer plus a few mods in 7H (60 fps fix, music, and textures). I only tried the NT IRO + 7H method once, but the mod wasn't installed correctly and all of the character's base stats were off. I'm guessing it's because 7H can be so fussy and something went wrong along the way.

Anyways, I think I'm having an issue with materia's stat effects: The NT features list mentions that materia stat effects have been altered. Materia benefits/penalties don't appear to be changing for me even though everything else seems normal for NT. My basic magic materia (Fire, Ice, Lightning) are all showing the standard stat penalties (-2% HP, +2% MP, etc). Just to clarify, I'm currently using the stand-alone installation (the may 18th update) and 7H with the 60 fps fix, music and texture mods installed.
Materia equip effects depend upon the .exe; if 7H was installed on top of the game after the main installer then it's likely the .exes were reverted to default. The 7H IRO download I just put up should have .exe files in it that can also be used. You may need to unblock them via their properties first though as they're fairly new.

60fps fix may be a conflict depending on how it is being installed.
 
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I don't know anymore what is happening, last thing I can think of doing is making a reinstall of FF7 and remod it because it is not working, it keeps crashing when the battle scene starts to show as if it was having troubles loading the characters.. now the app.log tells me that the exception is not handled... I don't know anymore since it also doesn't seem to be the download sites... however what's setting me off is that you say you tested it and it works... this is frustrating... and don't know if other users are having the same problem :/

I'm even willing to try the exes from the installer download just to try something that can save me having to reinstall

---Edit---

no luck at all, for me at least
 
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I don't know anymore what is happening, last thing I can think of doing is making a reinstall of FF7 and remod it because it is not working, it keeps crashing when the battle scene starts to show as if it was having troubles loading the characters.. now the app.log tells me that the exception is not handled... I don't know anymore since it also doesn't seem to be the download sites... however what's setting me off is that you say you tested it and it works... this is frustrating... and don't know if other users are having the same problem :/

I'm even willing to try the exes from the installer download just to try something that can save me having to reinstall

---Edit---

no luck at all, for me at least
Maybe it's because the .exes are new? Try right-clicking the one you're using from 7H, and if a button called 'unblock' is visible then click it.
 
Maybe it's because the .exes are new? Try right-clicking the one you're using from 7H, and if a button called 'unblock' is visible then click it.
there's no such button in the properties... also if it was blocked wouldn't that prevent the game from launching all together from that .exe? the issue is that it crashes when the battle starts
 
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i stopped using non-iros since switching to 7h honestly. though eventually i might try to get those 2d menu sprites back on when everything else is working.

everything seems to work fine except for certain details regarding materia stats. i always make sure NT is on the bottom load order-wise.

is there an exe issue im missing?

also, and maybe this is normal idk....but when i uninstall some mods, i have to actually go into the folders and clear leftover files, usually texture-based files.

btw 7h is supposed to be loading up with the ff7.exe, so idk what else i need to do atm.
 
i stopped using non-iros since switching to 7h honestly. though eventually i might try to get those 2d menu sprites back on when everything else is working.

everything seems to work fine except for certain details regarding materia stats. i always make sure NT is on the bottom load order-wise.

is there an exe issue im missing?

also, and maybe this is normal idk....but when i uninstall some mods, i have to actually go into the folders and clear leftover files, usually texture-based files.

btw 7h is supposed to be loading up with the ff7.exe, so idk what else i need to do atm.
I suspect there's something going on with file security. Try using the files from the folder linked above.
 
I suspect there's something going on with file security. Try using the files from the folder linked above.
Edit 4: With the new .exes you provided everything looks good now. What are the NT materia stats for the basic magic (Fire, Ice, Lightning) supposed to be? I'm showing Vit - 3, Mag def -3, and Max MP +3%
 
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sure glad you put those exe replacements out...lol. fixed a number of issues for me. cloud's hp seems to reflect the proper materia stats, and im not crashing anymore from the first exe replacement. thanks! gonna re-add the battle texture mod and see if it still works too.
 
Hi there again Chief. I've just replayed through Cloud's Flashback and I reached the part of the library (after you get to save the game) and it turns out that when you get to the Library a few text boxes from Sephiroth reading the records and reports stored there seem broken... they open up but are invisible to the player but you have to make them move as normal as if you could read them. I remember it happened with the previous version of the mod too. Is this intentional? If not i can send you my savefile so you can check it. Sorry to bring up another issue with your great mod u.u

Also I've already went past the point of unlocking  the ranking up for characters. However I found out tha, for Cloud you recive the correct number of Sources but for Tifa, who was my next rank up I got the Sourcces as if they where still x5 I can fix this with Black Chokobo myself, just letting you know about it. Also I'm keeping separate savefiles for all this so if this gets fixed later I can go back and check and I'm glad for once I'm doing that one thing xDDD
 
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Been a while  :).

Some time ago you (Sega) mentioned that you had started the last update process for NT 1.5.
I now see that you have updated the regular link but the changelog doesnt really say anything about the changes you started on.

Is it the final version? If not do you have an idea of when it could be out? Not stressing anything, just wondering since the first page was updated.
 
Edit 4: With the new .exes you provided everything looks good now. What are the NT materia stats for the basic magic (Fire, Ice, Lightning) supposed to be? I'm showing Vit - 3, Mag def -3, and Max MP +3%
Yeah that's correct.

Hi there again Chief. I've just replayed through Cloud's Flashback and I reached the part of the library (after you get to save the game) and it turns out that when you get to the Library a few text boxes from Sephiroth reading the records and reports stored there seem broken... they open up but are invisible to the player but you have to make them move as normal as if you could read them. I remember it happened with the previous version of the mod too. Is this intentional? If not i can send you my savefile so you can check it. Sorry to bring up another issue with your great mod u.u

Also I've already went past the point of unlocking  the ranking up for characters. However I found out tha, for Cloud you recive the correct number of Sources but for Tifa, who was my next rank up I got the Sourcces as if they where still x5 I can fix this with Black Chokobo myself, just letting you know about it. Also I'm keeping separate savefiles for all this so if this gets fixed later I can go back and check and I'm glad for once I'm doing that one thing xDDD
I think that might be to do with another mod, there were some oddities in certain scenes when certain graphical mods are used. I think Kald's mod had a weird conflict with a scene in the Temple of the Ancients where dialogue wasn't being displayed as well.

I'll check and sort out Tifa's sources; that's a field script thing.

Been a while  :).

Some time ago you (Sega) mentioned that you had started the last update process for NT 1.5.
I now see that you have updated the regular link but the changelog doesnt really say anything about the changes you started on.

Is it the final version? If not do you have an idea of when it could be out? Not stressing anything, just wondering since the first page was updated.
This was a maintenance patch to get rid of a ongoing issue with Sources and some other problems (also to clean up the forum thread, etc.); I'm finding the game's .exe tricky to patch reliably which was leaving players with a fifth of the intended Sources and struggling later on in the game with battles.

The full update is still in the works, this was just a spring clean of sorts.
 
I think that might be to do with another mod, there were some oddities in certain scenes when certain graphical mods are used. I think Kald's mod had a weird conflict with a scene in the Temple of the Ancients where dialogue wasn't being displayed as well.

I'll check and sort out Tifa's sources; that's a field script thing.
Well I'm using Kaldarasha's battle models on almost all the characters, but it's only in the battle scenes where I have changed the models, I thought those text boxes where not in the battle :/ weird
 
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