[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Patched up the sources problem, links are updated.
Great, thanks for all of your help yesterday! I have one more question, If I've got a current save still on disc 1 and I update to the fixed sources version do you know if everything will work as intended, or should I create a new save?
 
perfect ^^ got the sources as they're intended ^^
Nice, we got there in the end.

Great, thanks for all of your help yesterday! I have one more question, If I've got a current save still on disc 1 and I update to the fixed sources version do you know if everything will work as intended, or should I create a new save?
Your saves are unaffected and will still have the correct bonus when updating.
 
Your saves are unaffected and will still have the correct bonus when updating.
Sounds good thanks again!

BTW, I saw your post on the thread about your "Mouths Mod" and as far as I can tell it does work for Kald's chibi models.
 
I played this a while ago and got frustrated and quit at the end game content (collecting the materias with chocobos) I wondered if anyone has done any type of text based walkthrough or if any numbers are easily available for boss hp numbers etc?
 
Hi! I would love to try this New Threat mod but in conjunction with the FF7 HD Graphics Mod (also known as The Reunion https://www.ff7catalog.com/threads/10159/ )

Video footage of the HD graphics mod found here:

Do you have any idea if they will work together, or will it crash? I would test it myself but I don't have the game on steam yet and I don't want to buy it in case it doesn't work, since
I'm only interested in playing the game if I can use the 2 mods together. It would be so sick if it worked!
 
I played this a while ago and got frustrated and quit at the end game content (collecting the materias with chocobos) I wondered if anyone has done any type of text based walkthrough or if any numbers are easily available for boss hp numbers etc?
There's no walkthrough that I know of but I can put together a quick list of strategies for end-game bosses when I get back from work.

Hi! I would love to try this New Threat mod but in conjunction with the FF7 HD Graphics Mod (also known as The Reunion https://www.ff7catalog.com/threads/10159/ )

Video footage of the HD graphics mod found here:

Do you have any idea if they will work together, or will it crash? I would test it myself but I don't have the game on steam yet and I don't want to buy it in case it doesn't work, since
I'm only interested in playing the game if I can use the 2 mods together. It would be so sick if it worked!
Graphics mods should work, but you may need to use 7th Heaven modloader (or maybe the Direct folders?) to get them running together without issues.
 
Hi! I would love to try this New Threat mod but in conjunction with the FF7 HD Graphics Mod (also known as The Reunion https://www.ff7catalog.com/threads/10159/ )

Video footage of the HD graphics mod found here:

Do you have any idea if they will work together, or will it crash? I would test it myself but I don't have the game on steam yet and I don't want to buy it in case it doesn't work, since
I'm only interested in playing the game if I can use the 2 mods together. It would be so sick if it worked!
That is not The Reunion mod. I assume you think it is because Trooper posted a comment in the video saying it was. Trooper is wrong.
 
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Oi Saga, can we still get the enemy skill that we got from Chokobos at the Grasslands? if so how, because I've been throwing greens at them but they just keep running away without using their chokobuckle or the ability you might have changed it for, so I'm getting confused... perhaps I'm using the wrong greens?


---EDIT---

ok nevermind, I saw you restored the requirement of using mimmet greens on them for it to work hehe

---EDIT2---

Also sega did you decide to take away the recolor on the Midgard Zolom? Because it caught me while I was trying to go back to the mithril cave and I saw it was the vanilla colors even if it still did killer damage and stole my life with a bite :/
 
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Oi Saga, can we still get the enemy skill that we got from Chokobos at the Grasslands? if so how, because I've been throwing greens at them but they just keep running away without using their chokobuckle or the ability you might have changed it for, so I'm getting confused... perhaps I'm using the wrong greens?


---EDIT---

ok nevermind, I saw you restored the requirement of using mimmet greens on them for it to work hehe

---EDIT2---

Also sega did you decide to take away the recolor on the Midgard Zolom? Because it caught me while I was trying to go back to the mithril cave and I saw it was the vanilla colors even if it still did killer damage and stole my life with a bite :/
When you said that, I realised that all of the bosses will be using their default colours in the IRO; I went with a list that had the new/replacement models which didn't have the palette-swaps on it. Guess that explains why the IRO was 20mb smaller than normal...
 
oh well, I guess I can wait a bit before going on to the next boss of the game. The mechanics are correct and all but I'd like to go with everything the mod offers hehe ^^
 
Hey Sega,

Doing my first playthrough of NT FF7 right now, and I have hit a snag that I can't seem to figure out:
Omnislash, it does 1 damage per hit on end-game enemies.

I thought maybe getting Cloud's Ultimate Weapon that might change.....and it did. To 3 damage per hit.
Is there a way to increase its power, or in this mod is it intentionally nerfed to prevent relying on that LB on end-game side quests and final boss?

Thanks!
 
Doesn't sound right, also the weapon formula isn't applied to the limits they typically use a physical formula. Could you post your stats cause I suspect you've had less sources than intended.
 
Hiya Chief,

I've run into a strange one on the Highwind.  I bought a couple of choco stables and nabbed some chocobos, but I couldnt board the Highwind while mounted (no biggie, sent them off to the stables).  I then went into the Chocobo room on the Highwind and discovered
The soldier hiding there waiting for his boss to wake up, then I walked up to talk to the normal guy that takes care of the chocobo, and encountered a boss fight with EX-ATM, at which point, Barret shouts out (its still not dead) - Barret isnt in my party - Jessie is frozen in place behind my middle character, and EX-ATM dies in one hit.  I then find myself back in the room, where I can repeat the whole sequence.


Any idea what I've done wrong to get this? The only thing I've done that I consider out of the ordinary is
Speak to the mechanic on the Highwind who makes Aeris back alive.


I've not installed your latest IRO yet, after noticing its 20mb lighter (and found the reason in the post above).

Can get a save file over to you this eve if its any use :)

HeXy
 
Hiya Chief,

I've run into a strange one on the Highwind.  I bought a couple of choco stables and nabbed some chocobos, but I couldnt board the Highwind while mounted (no biggie, sent them off to the stables).  I then went into the Chocobo room on the Highwind and discovered
The soldier hiding there waiting for his boss to wake up, then I walked up to talk to the normal guy that takes care of the chocobo, and encountered a boss fight with EX-ATM, at which point, Barret shouts out (its still not dead) - Barret isnt in my party - Jessie is frozen in place behind my middle character, and EX-ATM dies in one hit.  I then find myself back in the room, where I can repeat the whole sequence.


Any idea what I've done wrong to get this? The only thing I've done that I consider out of the ordinary is
Speak to the mechanic on the Highwind who makes Aeris back alive.


I've not installed your latest IRO yet, after noticing its 20mb lighter (and found the reason in the post above).

Can get a save file over to you this eve if its any use :)

HeXy
Nothing seriously wrong, I use that crewman to debug fights and then I forget to remove the fight before a patch update; I've done it about 1002342121 times so far.
 
Nothing seriously wrong, I use that crewman to debug fights and then I forget to remove the fight before a patch update; I've done it about 1002342121 times so far.
Haha brilliant  :-D Cheers for letting me know  :)
 
I updated the IRO with the models; oddly, didn't see a fight trigger in crewman's talk script on the Highwind though.
 
Hi Sega Chief

1st time ever here on qhimm.Just wanna say i've enjoyed your mod and appreciate the you've put into mod.

after the 19th may source update,you reverted the source back to 1:1 ratio,it seem to give the correct amount of sources but the ratio for me is still 1:5 ratio.
After the 1st rank up i noticed i was overpowered,with 15 str sources amounting to 15x5=75 str.I was combing through the replies for an answer,tried to fix it but to no avail... :-[
 
Hi Sega Chief

1st time ever here on qhimm.Just wanna say i've enjoyed your mod and appreciate the you've put into mod.

after the 19th may source update,you reverted the source back to 1:1 ratio,it seem to give the correct amount of sources but the ratio for me is still 1:5 ratio.
After the 1st rank up i noticed i was overpowered,with 15 str sources amounting to 15x5=75 str.I was combing through the replies for an answer,tried to fix it but to no avail... :-[
If it's still giving x5 per use, then your exe files need to be changed out. Check the IRO folder for the new ones, but the regular installer should have overwritten them with the new ones. Which install method did you use?
 
Since updating to 1.5, I'm having an issue with Cloud where he's permanently considered rank 1/8, so he's just indefinitely ranking up. All his stats are nearly maxed now.

https://i.imgur.com/W23nQZL.png
 
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Hi, amazing mod I have been loving it so far but now I have a problem, my game gets stuck in the middle of the fight after the monster sneeze(?) in the last fight of the train when you are with Cid trying to stop the train about to crash in North Corel, I have the last version installed(May 19th) and no other intrusive mods besides backgrounds and battle models for the main characters.
 
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