B
Blagnarok
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Yeah I'll throw the ff7_mo.exe into the hextedit + add a file to the IRO hext for it.
Thank you very much.
Yeah I'll throw the ff7_mo.exe into the hextedit + add a file to the IRO hext for it.
Thank you very much.
You should just be able to uninstall it through Steam, then go to steamapps/common/Final Fantasy VII and delete whatever files were leftover, and reinstall through Steam.Could you please describe the method of uninstalling this mod completely so I can play the vanilla game again?
And that's definitely with the latest files?My main stat is +45 so I've definitely ranked up 3 times, any way to fix it? It's said 1/8 every time, everyone elses rank ups are normal.
Yeah I'll try and put it together after final patch is out.Sup, just figured I’d drop in and see if the PS version of this mod is still possible/still happening.
There's no special uninstall method, verifying the files should have done it or deleting the FF7 folder. Uninstalling and then reinstalling would also do it. Have you somehow set Steam up to restore the files from a backup rather than actual default ones?Hi OP, I've tried playing this mod a couple times now and it's really just not my thing. I'm using the Steam version and I'm having a huge amount of trouble uninstalling it. I've tried removing the game and reinstalling, I've tried verifying the files, etc. But for some reason, the changes to the equipment and materia persist.
Could you please describe the method of uninstalling this mod completely so I can play the vanilla game again?
Does it have the fixes to the stats the same as ff7_bc?I updated the IRO to include an FF7_MO.exe hext file.
The .exe used by steam is ff7_en.exe while the ff7.exe is used by the 1998 version, but game converter as far as I'm aware creates its files using the Steam ones as a base. For kernel, the location of it in steam is lang-en/kernel/ rather than just kernel/. But I reckon the issue is with Steam in some way. What I'll do tonight is set up a new default restore installer and do some research into this; I think I recall some games not reinstalling 'clean' and needing stuff like their .clut file deleted or similar.I tried out NT 1.5, it's a good mod though the difficulty is a bit higher than I'm used to and even simple enemy farming seems a chore now simply because even the lowest scrubs seem to hit a lot harder so it becomes less feasible to draw out battles to steal and morph and such.
I do like the translation a lot, it makes many things clearer, and the extra scenes are nice as well. So are little tidbits like Barret smacking Cloud after the materia tutorial and walking out. That was hilarious, dunno if that was an official cut moment or something you added yourself, but either way it's gold.
I'll echo a previous poster in saying that it would be nice to have a version of NT that uses the original gameplay but with NT's translation and extra scenes. I prefer yours to the one from the Reunion mod and enjoy the vanilla gameplay experience so to have them both would be great.
I've tried uninstalling NT, and even after uninstalling FF7 and reinstalling it (and clearing out the FF7 folder completely in the process, I use the steam version converted to 1998), the changes to materia and limit breaks seem to persist. Yuffie's Landscaper, for instance, still inflicts gradual petrification, which I assume came from NT because I don't recall that being in the original. And the stat modifications from many materia still don't match what they should be in vanilla even though in kernel.bin the values are set to their defaults and not what NT changed them to.
I checked it myself in both the WallMarket editor and Black Chocobo. For example, Cover has the bonuses and penalties from NT still whereas in vanilla it's only supposed to have Vitality +1. NT is the only gameplay mod I've ever installed, the rest is just graphics and sound basically. What could be overriding the kernel.bin in FF7's data folder? Or is there another file that affects materia and limit break functions as well? Any help would be appreciated. Thanks!
I think I know what might have caused that but will need to check when I get back from work.I found the area for the "Abyss" boss in northern crater, there is no shadow figure to prompt the fight. Am I doing something wrong?
Yeah it's just the same hext instructions as the others except it targets the ff7_mo.exe. I checked the debug areas on an ff7_mo.exe in case of conflicts so hopefully it should be OK.Does it have the fixes to the stats the same as ff7_bc?
The ff7_mo.exe was added because someone requested it, I'm not actually sure which mod IROs use it because my understanding is that menu overhaul uses ff7_bc.exe. Might be wrong. As for that text issue, I think that's linked to other mods that change models (one or two scenes are affected where dialogue is invisible for unknown reasons); have you got any of those activated?I've checked the Shinra Mansion basement in Cloud's memory for when Sephiroth is reading the books after installing the new iro with the hext for mo, I thin you said you'd do it to fix that problem, however, for me the boxes pop up but then don't show, and pop out when I hit "confirm" button unable to read them.
on the good side of things I also checked guard scorpion and it has the correct colors now![]()
The June 6th update was just to add ff7_mo.exe to the hext files. If your getting that rank issue still then I'll try testing and regenerating the IRO's flevel files when I get back to make sure the issue is out of there.Yeah the only IRO I've used was the one from page 1 of this thread
[June 6th 2019] - 7th Heaven IRO
Download
*NOTE: Specifically for use with the mod-loader program 7th Heaven (7H).
For more information: https://www.ff7catalog.com/threads/10634/
Haven't played in a few days cause I'd like to get it sorted out, that seems to be the only issue I'm having... Thanks for the replies btw
Just noticed it said June 6th, not sure what was updated and if so not sure how to update it without reinstall
I got activated the Battle Models Characters, Battle model Weapons and NinoStyle battle models but I'm trying on a new profile without model mods, only New Threat and The Reunion 03, however even with this last disabled the field boxes are gone, I don't activate any field model changing mods since I like the chibis in the fields the only changes done on that places come from your mod.The ff7_mo.exe was added because someone requested it, I'm not actually sure which mod IROs use it because my understanding is that menu overhaul uses ff7_bc.exe. Might be wrong. As for that text issue, I think that's linked to other mods that change models (one or two scenes are affected where dialogue is invisible for unknown reasons); have you got any of those activated?
I tested the game with and without IRO, and the dialogue boxes are appearing for me:I got activated the Battle Models Characters, Battle model Weapons and NinoStyle battle models but I'm trying on a new profile without model mods, only New Threat and The Reunion 03, however even with this last disabled the field boxes are gone, I don't activate any field model changing mods since I like the chibis in the fields the only changes done on that places come from your mod.
Shouldn't be anything missable, Ghost Hand can be acquired elsewhere as well.Is there any misseable items in the game like the ghost hand from train section? Just got to Kalm but if there is rather just restart now.
I'm fairly certain the auto-closing of the dialogue boxes in this particular field relates to the menu overhaul, but since the Reunion in 7th Heaven is version R03e, it's severely outdated which makes me think this is the particular issue here.I tested the game with and without IRO, and the dialogue boxes are appearing for me:
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You mentioned Reunion 03; is Reunion installed through 7H or its own installer, and which .exe are you using? Is it the ff7_mo.exe?
I'm using reunion from 7th heaven catalog, this happened earlier with the _bc.exe and it also happens with the _mo-exe i see on your pic you are not using menu overhaul, I use it because i have that problem with the resolution that gives me weird things with the text when i try to play on high ress, so perhaps it's a thing of that mod then...I tested the game with and without IRO, and the dialogue boxes are appearing for me:
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You mentioned Reunion 03; is Reunion installed through 7H or its own installer, and which .exe are you using? Is it the ff7_mo.exe?