S
Sega Chief
Guest
Yo I'm new here, but I don't really interact with the site much
Fantastic mod btw, but I've run into a snag.
I'm in Northern Crater but nothing I try is getting me past Tyrant (I'm considering using a no damage cheat)
I get to his dumb berserk phase but then no matter what I do I just die to his absurd damage, even having Barret as tank and using sadness doesn't work (yes I dispelled him, but he still kicked my ass)
So just tell me on detail how to deal with this pls so I can move onto the other content
Your best bet is to use a slow ATB setting and open with Slow, then Hasting your party. A cover tank can soak up the physicals he uses early on and use counter-attacks to rack up more damage but have an antidote ready for dual-drain. Your other two characters should be prepared to go gung-ho with magic and/or physicals; use earth element attacks like Break, Quake3, and Earth + Elemental.
If you find you can't bring this guy down in time, then a trick you can do is use Reflect + All on the party and then use Quake3 + All on the party; this bounces the spell at him 3 times with no power loss on the cast. Physicals can also be boosted using Mug + Added Cut if you don't have 2x-Cut.
I did a quick video running through the boss with an old save:
If you find you can't bring this guy down in time, then a trick you can do is use Reflect + All on the party and then use Quake3 + All on the party; this bounces the spell at him 3 times with no power loss on the cast. Physicals can also be boosted using Mug + Added Cut if you don't have 2x-Cut.
I did a quick video running through the boss with an old save:
I wouldn't have thought ff7_mo.exe would be ding it either, so I guess that's that solved.I tried the installer, but it only made the values even farther off from the original. Then I saw what you said about it being made for ff7.exe. I've been using ff7_mo.exe because I use menu overhaul, so I after uninstalling and reinstalling the game again, I tried ff7.exe to see what would happen. It loaded the vanilla values just fine without using your installer, but when I go through ff7.mo.exe, it uses the values from before I first tried the installer. I don't know why it would be different, though. Thanks for trying to help, and I hope that installer works for some people. I might've made a mistake in thinking NT was causing the problem when it might in fact have been MO, though I don't know why that would be. I wasn't aware it changed any gameplay values, I thought it was merely a graphical mod. Anyway, thanks again for trying to help.
Any word on a translation-only version of NT with vanilla gameplay? Preferably with the modern progression for the spell names (Fire/Fira/Firaga, that sort of thing)?
I'm going to try and have a NT vanilla set up for Sunday.