F
FullmetalD
Guest
I downloaded the installer file just now and there was nothing in the installer folder to run. Is there something I'm missing?
I'm playing on arrange yeah. Anyways, I stole one from Demons Gate ;DI think the arrange version (armour keeper) doesn't drop it, and it's instead available from the chests in Shinra HQ's 2nd floor shop on Disc 2. If you're on normal mode though, then Powersoul Keeper should have dropped it in the battle results screen.
There’s nothing in the main installer folder at allIn the installer folder, there should be a sub-folder called Main Installer; that's the .exe to run (make sure it's unblocked, admin permissions, etc.) and to have it target the Final Fantasy VII folder.
Ah that's right, it was added there as well. I clean forgot.I'm playing on arrange yeah. Anyways, I stole one from Demons Gate ;D
I downloaded the installer folder and the .exe for the installer is in there. I'm not sure why it's not making it to your machine, so I've uploaded the installer on its own with none of the sub folders, maybe it's getting picked up and deleted by something when you've downloaded/unzipped it? https://mega.nz/#!y58lnQxC!aU3BDtO8XTIP1wKosT1WpEQGQX_gRCs9RLczQpT0bV8There’s nothing in the main installer folder at all
I'm having a bit of a spring clean as far as bosses go, there's too many of them and I stretched myself a bit thin. As for the conditional trigger, I tried setting it to the Disc 3 start but it was causing some problems. The 1998 game moment trigger is a safe bet for that stuff, but I'll have another shot at making it unlock right as Disc 3 starts.Finished my playthrough of the latest version posted on the front page. Some post play thoughts/feedback.
Dex still feels kind of useless. Post casting Haste/all, Cloud with 60 dex gets the same amount of turns as Tifa with 120. Admittedly she can use deathblow effectively while he can't, but that's moot after getting multi cut. Haste feels much more impactful than 40 dex worth of items, does it buff "natural" dexterity?
All the extra content and bosses are appreciated, though their quality varies widely, I won't complain about that. Except the "dark cave", which seems a bit out of place. In general i think the "new threat" content should unlock at the beginning of disk 3 instead of the bottom of the crater. It's a little immersion breaking to be like... "this is it guys" only to climb out to do quests.
I liked the design changes for materia and weapons/armor, except planet and contain basically replace everything at endgame. Particularly pearl, which is all you use in the crater. The strength/weakness systems feels pretty good, I like how earth > big opponents, Lightning/water > machines, poison > humans, demi > flyers, etc. Though it still feels like physical based characters get the shaft since they can't requip mid battle for elemental materia, at least in the crater they can just use elemental/holy to be competitive, and fire is a pretty good bet for the great glacier enemies.
Also when I beat Sephiroth I got kicked back to the Nibelheim reactor, was that supposed to happen? I watched the final FMV on youtube and called it a day, lol.
It'll need scaled back a bit if doing that, which might not be a terrible thing actually. Stops the game being too top-heavy when you hit Disc 3.What if you made all the NT quests become active as soon as you obtain the Highwind? It'd make more sense from a story point of you.
I like to thank you for this MOD, I was just wondering is there a ETA of 2.0 version of this MOD. Thank you you in advanced.It'll need scaled back a bit if doing that, which might not be a terrible thing actually. Stops the game being too top-heavy when you hit Disc 3.
I'm not sure, I'd like it to be done by the end of next month but that's probably optimistic. I've got FF8 NT on the go as well.I like to thank you for this MOD, I was just wondering is there a ETA of 2.0 version of this MOD. Thank you you in advanced.
Hey no rush man, you sound like you are giving yourself too much to do, again great MOD. And I will try FF VIII new threat MOD soon as well.I'm not sure, I'd like it to be done by the end of next month but that's probably optimistic. I've got FF8 NT on the go as well.
Sounds like wrong encounters, which'll be either a scene/kernel lookup problem or it'll be the default encounter tables being used by Reunion overriding the NT ones.Hey, I posted this on the reunion thread but I'm not sure where I should be asking for support.
Love the mod, I can't see myself playing without it, however using in conjuction with The Reunion (latest ver) is making the random encounters in shinra HQ bug out, is there anything I can do to fix this other than installing NT after Reunion?
any random encounter on floor 68 will result in a crash and on floor 67 any random encounter will bring up the turks who will take no action, forcing me to alt f4 out of it, this only happens when using both mods at the same time (with Reunion being installed last)
The update I put yesterday out should allow for Dragon Force to be targeted on the party now via Manipulate; is it still not working?how do you get the Dragon Force enemy skill? I manipulate the north crater dragon, if I target my party with the spell, he uses it on himself (?). I tried hitting him with Reflect and Confu to no avail.
oh, I didn't realize you updated the modThe update I put yesterday out should allow for Dragon Force to be targeted on the party now via Manipulate; is it still not working?