HI i just won against brass dragon on ancient temple and i cannot get random battles anymore, the problem is the satan gate is insane ,i got lvl 42 arround 2700 life and he hits me with a magic wave on all 1500 life 700 with mbarrier and phys attacks that he repeats 2 times on 1 turn with slow status for 1700 (with barrier) life but usually he crits so 3200. is this normal or im missing something?
One more quick question: in the documentation, the Deathblow is supposed to be in the Great Glacier. I definitely missed it the first go-around, and I've been running around like crazy trying to find it again. Is it in the Cliffs part of the glacier? Did I miss it for good?
HI i just won against brass dragon on ancient temple and i cannot get random battles anymore, the problem is the satan gate is insane ,i got lvl 42 arround 2700 life and he hits me with a magic wave on all 1500 life 700 with mbarrier and phys attacks that he repeats 2 times on 1 turn with slow status for 1700 (with barrier) life but usually he crits so 3200. is this normal or im missing something?
Randoms shouldn't be disabled after that dragon battle, the Murals (gold) room should have encounters inside it.
One more quick question: in the documentation, the Deathblow is supposed to be in the Great Glacier. I definitely missed it the first go-around, and I've been running around like crazy trying to find it again. Is it in the Cliffs part of the glacier? Did I miss it for good?
You need to go to the mountain (the east on the glacier map) and head up it to the crossroads. The route you want to take is the NW one; the fields should be at this angle: \
Trying to get some clarity on Magnitude 8 vs Dragon Force. I was just fighting a Gaea Dragon, Cloud hit it with a Limit Break and it cast Dragon Force on itself. Based on the "where is the thing" text, I was expecting Magnitude 8 would get cast on Cloud (holding E.Skill materia). Am I missing something?
i encountered a small design flaw: after the Temple of the Ancients (and Aeris' disappearance - good job with Cloud's behaviour btw!) you can still see Aeris talking to Tifa at Junon.
Version 1.5 July with 7th Heaven; upgraded from 1.5 June.
The magic hammer replacement is underwhelming...28 MP for 150 HP drain? No thanks, i will never touch that skill again. :--/
I also find it weird that the shops stop selling grenades (are they a Midgar special?); i found them useful for whittling down and morphing enemies.
Trying to get some clarity on Magnitude 8 vs Dragon Force. I was just fighting a Gaea Dragon, Cloud hit it with a Limit Break and it cast Dragon Force on itself. Based on the "where is the thing" text, I was expecting Magnitude 8 would get cast on Cloud (holding E.Skill materia). Am I missing something?
Mag8 was changed to Dragon Force, sorry that the documentation is out of date.
Hi Sega Chief,
i encountered a small design flaw: after the Temple of the Ancients (and Aeris' disappearance - good job with Cloud's behaviour btw!) you can still see Aeris talking to Tifa at Junon.
Version 1.5 July with 7th Heaven; upgraded from 1.5 June.
The magic hammer replacement is underwhelming...28 MP for 150 HP drain? No thanks, i will never touch that skill again. :--/
I also find it weird that the shops stop selling grenades (are they a Midgar special?); i found them useful for whittling down and morphing enemies.
The magic hammer thing sounds like a mistake, it should have the base power of a tier 2 spell. Maybe I forgot to change the actual formula?
Shops have a fixed inventory (it can be edited but is a bit of a pain to do so due to the age of the tool that handles it), and I think I favoured shops with a varied status ailment inventory which has maybe edged out grenades. I'll see what I can do.
Hello creator of the new threat mod, I was wondering if there is this mod for the psx version, if not, is there any way to edit the psx version? And another thing, your mod is new stuff? Because I would really like to see them, like Water, Wind, Mecha (or Explosives), Holy among others.
Youfie steals the team from Kalm, then we fight her out of town. During the fight, there is a bug, I have two Barrets in the team and no Aeris. Then, at the end of the fight, When the team leaves, Aeris stays in its place and Youfie runs on the spot next to her and never triggers the next scene
So the game is blocked and I can not continue the story. I tried to restart the game, and the bug occurs every time.
Do you know what it can come from?
Hello creator of the new threat mod, I was wondering if there is this mod for the psx version, if not, is there any way to edit the psx version? And another thing, your mod is new stuff? Because I would really like to see them, like Water, Wind, Mecha (or Explosives), Holy among others.
There is no PSX version currently, and if one were to be made it would need to be shrunk down to fit with the limitations of the format.
NT contains a bunch of new stuff; some new spells like Hydro and Pearl were added, new scenes, new enemies, and new abilities for the characters (innates).
Hi,
I have a problem with NT Mod. When
Youfie steals the team from Kalm, then we fight her out of town. During the fight, there is a bug, I have two Barrets in the team and no Aeris. Then, at the end of the fight, When the team leaves, Aeris stays in its place and Youfie runs on the spot next to her and never triggers the next scene
So the game is blocked and I can not continue the story. I tried to restart the game, and the bug occurs every time.
Do you know what it can come from?
Before that fight, a party of Cloud, Aeris, and Tifa is set. Barret and Red XIII then fight alongside this party as 'enemies' set to target Yuffie. What's happened is, you've somehow managed to get Barret back into the party and when the scene is due to play afterwards it runs some scripts to target your current party members which is being disrupted by Barret being in the party instead.
Do you have other mods installed? Did you have access to PHS and swap Barret back into your party before the fight?
I am at the point where Meteor appears and Tifa leads the party.
In Junon
Aeris makes gestures into the air as if she is talking to Tifa, which looks a bit silly (but i am not sure if that's easy to change).
And if Cid leads the party and Tifa is in the hospital to care for Cloud, she appears in Junon as well.
I can not buy softs in Costa del Sol anymore...?
Tifa/Cid leads the party and i cannot sleep in Villa AVALANCHE - is this vanilla behaviour? At least Tifa should be able...it's AVALANCHE after all.
Comet2 hits 4 times, the description says 6x. I think, that's balanced though.
If i
decide to revive Aeris, she is not present when Barret talks to Tifa on the Highwind after her jump from the Sister Ray. If i go inside the ship and enter the deck again, Aeris appears.
Why does Choco-Billy insult bad Chocobos? :'( "Fecking horrible", really? (On a serious note, that threw me a bit out of the game. I do not think that it fits his character. I liked the hint from his sister that he scammed you with the weeds btw - is that vanilla?)
Regarding mechanics...could it be that the darkness-status prevents the use of the [cover]-materia? I could swear that my afflicted char stopped covering others. If yes, that's cool.
The first rank-up option tends to compliment the character's strongest starting stats so that can be a good shout if unsure. As for best, that depends but a cover-tank Barret tends to do well, Tifa as a fast/physical, or Red XIII as magic. Cloud
Hi Sega Chief,
some thoughts and observations:
I am at the point where Meteor appears and Tifa leads the party.
In Junon
Aeris makes gestures into the air as if she is talking to Tifa, which looks a bit silly (but i am not sure if that's easy to change).
And if Cid leads the party and Tifa is in the hospital to care for Cloud, she appears in Junon as well.
I can not buy softs in Costa del Sol anymore...?
Tifa/Cid leads the party and i cannot sleep in Villa AVALANCHE - is this vanilla behaviour? At least Tifa should be able...it's AVALANCHE after all.
Comet2 hits 4 times, the description says 6x. I think, that's balanced though.
If i
decide to revive Aeris, she is not present when Barret talks to Tifa on the Highwind after her jump from the Sister Ray. If i go inside the ship and enter the deck again, Aeris appears.
Why does Choco-Billy insult bad Chocobos? :'( "Fecking horrible", really? (On a serious note, that threw me a bit out of the game. I do not think that it fits his character. I liked the hint from his sister that he scammed you with the weeds btw - is that vanilla?)
Regarding mechanics...could it be that the darkness-status prevents the use of the [cover]-materia? I could swear that my afflicted char stopped covering others. If yes, that's cool.
Aeris seems to have some logic problems with Junon (maybe other towns?). I'll sort it out for the next patch.
Shops I think change on Disc 2 and other points of the game. I can set Costa to retain its inventory if the second one isn't as good. Ideally I'd edit all the shops but that's an .exe job and the tool used for it is pretty buggy.
The villa is probably checking for Cloud instead of Party Member #0; should be straightforward to sort that out.
Comet2 I don't know if I've changed it back to 4, or intended to set it to 6 but not done so. If 4 feels more balanced then I can leave as-is for now. It might be to do with reverting to an older backup kernel due to the character AI vanishing on one of the builds.
I change the dialogue for things that I don't expect to be seen very often, but thinking about it the Wonderfuls in Icicle Area appear with Terribles and the formations don't differ much (Jumping + Jumping x2 for wonderful, but a Terrible can appear with Jumping + Icicle Fang). I guess you're right, it is a bit out of sorts. I'll alter this to something else.
So I looked this up on the wiki about Cover and, to my surprise, Darkness does in fact prevent Cover. I never knew that.
So uh... this is probably down to personal taste and situation, but I don't really like the addition of the spoiler to the fortuner teller in the Golden Saucer. I know NT isn't intended for first time players, but I thought that the changes were almost entirely gameplay + restored scenes, so I'm using the mod while I'm playing for the fourth time, but my girlfriend is watching for the first. I don't know if a first time player/viewer would realise the fortune teller is literally spoiling the game (my girlfriend didn't comment) but it seems so blatant. Kind of an annoying issue in a mod I'm otherwise really enjoying. Maybe add a warning to the mod page that NT will make the game spoil itself?
Velocity x3? I'm unfamiliar with that; Quadra Magic and 4x-Cut are in the mod if those are what you mean.
EXP Plus affects the equipped party member only. More can be obtained from Wonder Square in Gold Saucer.
So uh... this is probably down to personal taste and situation, but I don't really like the addition of the spoiler to the fortuner teller in the Golden Saucer. I know NT isn't intended for first time players, but I thought that the changes were almost entirely gameplay + restored scenes, so I'm using the mod while I'm playing for the fourth time, but my girlfriend is watching for the first. I don't know if a first time player/viewer would realise the fortune teller is literally spoiling the game (my girlfriend didn't comment) but it seems so blatant. Kind of an annoying issue in a mod I'm otherwise really enjoying. Maybe add a warning to the mod page that NT will make the game spoil itself?
In the older builds of NT, it wasn't a spoiler in the sense that what happens at the end of Disc 1 was changed and didn't have an option tied to it like the newer builds do. But I see what you're saying, I'll change it up.
I was playing, what I'd guess is, an older version of the mod that comes with gameplay mods from 7th heaven, then I downloaded the latest you've uploaded to the forum, it has some pretty big changes in relation to the one i was using, specially in the materia stat change department, I just want to know if the loading a file that I was playing the older version isn't bugging the newer one, so could you please confirm it?
I also saved with the newer one, then loaded the old mod, it got all bugged up, i think i need to restart my file, bummer, but at least I wasn't too far in the game.
Also, the scorpion robot boss from the early game is straight up destroying me
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