S
Sega Chief
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That sounds like the quadra ultima glitch: https://finalfantasy.fandom.com/wiki/Quadra_Magic_Ultima_glitchAlright I got a heck of a doozy for ya!
The fight with Sephiroths first form in the crater will simply stop working, and I think the cause is killing multiple limbs at the same time. It only crashed when I was nuking with Ultima. I tried this three times. I say three times because the first two were crashes and I beat it the third time by only attacking with vincent. Who did attack multiple times, but never killed more than one limb at a time.
I say I think this is the crash because Seph would simply stop moving. The entire model. I don't know perhaps an attack is bugged and I just got lucky and he never did it. I certainly don't know. I actually thought the boss was unbeatable the first two times when this happened because I thought that winning would crash the fight.
As far as I'm aware, if you use that and have a second Ultima attached to HP or MP Absorb it bugs the game right out when used on an enemy that is multiple copies of an enemy combined into one, like Bizarro.
Stat curves are coming back to work with the rank ups for the final update, but that's still a ways off.Hello ! Well, I'm just in Corel Prison, I'm doing a very casual playtrough, but I wanted to comment on a few modifications I did to your mod ! They are just to give feedback, I'm not in any case trying to tell you to modify anything
I used WallMarket to restore the original initial stats and also the original stat curves, but I did a slight modification to the characters' curves:
- What I did was averaging the curves of all the characters, then the best curves I increased by half the distance with the best curve (if it gives a number with decimal, round down / better), and the worst curves I worsened them for half the distance with the worst curve (if it gives a number with decimal, I round up / worse). (for instance if four character have the strength curves 2, 8, 4, 10, then average is 6 and I change the strength curves to now be 0, 14, 2, 20, then I repeat the process with the rest of the stats)
This made a bigger difference between strengths and weaknesses, which is pretty fun.
I'm REALLY enjoying the game like this right now, characters grow in a very specific way for each one, and Materia has a really big effect in them, so it becomes VERY strategic to choose charactes, materia, and also equipment in your mod ! I like the concept of your changes in equipment, and thus far I'm going fine with it. I like the idea of Cloud using the Buster Sword for longer or even the whole game. Also I'm not using ranks, I've gotten a few gameovers over the course now, I'm not grinding but I have Enemy Lure constantly on, so I'm good leveled, the game is fun, I'm playing also in normal mode.
Well, that's all to tell, again, thanks for such an awesome mod !
If I was playing with your changes, I would stockpile Enemy Lures like nobody's business, assuming they can be acquired freely. I can't remember if they can be or not.