Sega Chief--
I have some bad news to report. It seems that my submarine has somehow gotten stuck in the sid of the bay near Junon and I literally cannot do anything to get it to move out. Which means I can't submerge...
And of course it also means I can't fight your Emerald Weapon equivalent
Which stinks because I finally have most everything else (minus the silver/gold fight rewards in the Golden Saucer) and actually feel relatively prepared. Is this just a bug leftover from the original that you can't fix? Or did I stumble on something new?
Also, less importantly, there is no Dragoon Lance in any Junon shops in my game (NT is the only mod I'm using btw). Not that it matters for my current game, but my OCD is a bit miffed that I missed the lance!
And finally, I want to echo everyone's thanks for all your work on this mod! The game balance is much more enjoyable now than the last time I played (ie fights can still be difficult, but I can also become powerful enough to actually feel powerful--and even hit the damage cap!). The only suggestion I might have to improve on this front is to somehow reduce SP awarded throughout and in the endgame significantly reduce XP gains. AP felt about right and I wasn't really mastering materia until late, which felt right on. However, when leaving random encounters on my characters were usually over-leveled and your soft caps were super easy to overcome near endgame. Also, SP rewards seemed to be way too high and even with some conscious ignoring of my stat levels I still hit 8/8 for everyone by Mideel.
Looking forward to finally finishing up this playthrough later this week!