[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hi... First of all, thanks for the hard work doing this mod. I'm enjoying it a lot.

I think I made a mistake and want to know if i can find a solution. I'm halfway disc 2 and finished the north continent part. I just read that in order to keep Aerith alive i had to choose an option i haven't pick. I choosed the first option just because i was spamming X and i want to know if there's another way to ressurrect her. I don't have another save point before that choice and can't start all over again.

Thanks!
An option was added to the Highwind for it. Outside the Operation Room/Chocobo Pen on the Highwind, there's an engineer NPC moving around near the black-caped merchant. Talk to him and he'll have some debug options you can toggle, one being to toggle Aeris.
 
It wasn't a censorship thing. For me, the problem with that scene was President Shinra's reaction to Hojo's proposal. He's told that it'll take 120 years to get a result and rather than coming up with a way of shortening the time needed, Hojo just intends to make a specimen that can 'withstand the research for a long time'. I think in the original dialogue, the president's reaction is he asks Hojo 'won't that hinder our plans' which should go without saying in the first place. It's fine for Hojo to come up with a lunatic plan because that's his character, but the president should be pushing for something more immediate so he can get his new Midgar built within his own lifetime.
With that context in mind I could even agree to the change in Hojo's disposition. Sorry if it sounded like pressuring, didn't have contact with previous feedback, but indeed your description wasn't clear for me through the game itself! I do, however, understand that scripting can be quite the hard work, even if its an interaction like Hojo wanting a long-term resolution with his initial plan, president forcing the hand, wanting something immediate, like an endurance test of sorts. Thanks for the reply Sega, awesome work!
 
Hello again! Sorry if I'm violating any forum rule by replying twice in a row in a thread, just wanted to propose some more feedback, if thats okay.

I noticed on a quick farm in Costa Del Sol to allow some of my characters to pick up and to get some cash that despite Cloud being fainted the entire time he still got SP. Since he is in the party all the time, I imagine he gets boosted pretty quick in comparison to all other characters. This must have been discussed beforehand, but is it possible to allow for us to switch Cloud out? I was never the type to like the main character centric styles in JRPGs, especially in FF7 when you are basically limited to a two-man party.
And is it a mistake that a party member still gets SP while they are downed? I was just assuming Cloud wasn't getting any SP since party members dont get EXP when downed, as usual.
If everything is working as intended and taking Cloud out of the party really is not possible, could we get an option to cancel out on upgrading a certain character, or only picking up certain party memebrs to rank up at a time? I personally don't like disbalancing my group to make one character or another to be the go-to for everything, while everyone is power-crepts towards just being support to the one guy who is good and/or better at everything.
It might have been that I only had Cloud to upgrade at the moment (honestly its been a few hours so I can't quite recall, sorry if I'm wasting your time). But I think two QoL could be invited:
1) Choice to not rank up a character and go to the next one on the list/pick and select which characters are getting a rank up, along with the information of how many ranks ups they have been through before
2) Option to see which Source Point Options we picked for the characters before, this could be a left-over on the Check SP stuff on save points, a selectable menu that brings up tabs for each character, at most. Just in case the player chooses to diverge their build midway through and forgot where they were taking said character.

Thanks a bunch for the work! Loving to be actually challenged by enemies in the world map! The Jenova boss on the boat was kicking my ass for trying to Morph everything there, had to go without it!
 
All characters get the SP after joining regardless if they are dead or not. Theres no good way around this due to the way SP is tracked. Cid, Cait, and Vincent come with multiple rank ups when you obtain them to make them even with expected rank of the party at the time. Cloud does not gain ranks faster than the rest of the party (actually slower because of the time he is missing durihng the huge materia quest] unless you do a massive farm and are rank 5 before getting cid or vincent.

As for party selection after you reach the bottom of the North Crater you can then go back to the Highwind and change the party leader to Tifa or Cid. This isnt done earlier in the game for 2 reasons. 1 is that it doesnt make sense story wise, and 2 is it would be a ton of work to adjust all the dialogue and animation options to make the other characters fit into it.
 
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An option was added to the Highwind for it. Outside the Operation Room/Chocobo Pen on the Highwind, there's an engineer NPC moving around near the black-caped merchant. Talk to him and he'll have some debug options you can toggle, one being to toggle Aeris.
Thanks, i got to disc 3 and toggle aerith as Alive... Now I can see her on the PHS but i can't move her into the party. An error sounds pops whenever i try to choose her. Do I have to do something else?

Thank you!
 
Thanks, i got to disc 3 and toggle aerith as Alive... Now I can see her on the PHS but i can't move her into the party. An error sounds pops whenever i try to choose her. Do I have to do something else?

Thank you!
The required script lines seem to be there. Try toggling her off then on again in case there's been some interference from something. Also, is this the latest 1.5 build IRO from this thread or was it from a catalog?
 
Bug:
Multi-Cut + 2 Enemies or more + Barret's Enemy launcher freezes him  :cry:

great mod btw, please buff fury ring to 50 STR/DEX  ;D (no limits + no blue/purple materia interactions whatsoever).
 
Bug:
Multi-Cut + 2 Enemies or more + Barret's Enemy launcher freezes him  :cry:

great mod btw, please buff fury ring to 50 STR/DEX  ;D (no limits + no blue/purple materia interactions whatsoever).
That's worrying; when used normally, does enemy launcher only hit all enemies or does it hit all enemies + all allies? I remember changing it from the global targeting because it broke with certain command materia but if it's still breaking with multi-cut then I'll need to either change the targeting parameter on multi-cut (assuming that works) or ditch multi-targeting on weapons (unless setting toggle flag allows it to work properly). Will do some tests.

Could buff fury ring but the status itself gives 1.5x extra damage on its own if I remember right. I'll raise it and see how it goes; I've some other things to fix up too.
 
That's worrying; when used normally, does enemy launcher only hit all enemies or does it hit all enemies + all allies? I remember changing it from the global targeting because it broke with certain command materia but if it's still breaking with multi-cut then I'll need to either change the targeting parameter on multi-cut (assuming that works) or ditch multi-targeting on weapons (unless setting toggle flag allows it to work properly). Will do some tests.

Could buff fury ring but the status itself gives 1.5x extra damage on its own if I remember right. I'll raise it and see how it goes; I've some other things to fix up too.
oh yeah berserk has 1.5 extra dmg :o, I noticed the difference but I thought maybe because I'm stacking more/less STR when fiddling with equipment, no need to buff then at least not in term of damage, maybe add some survivability tho like 30 VIT? (kind of mimicking my fav ability from FF8 "Mad Rush") on account of not having limits/item usage...also I lied about berserk  :-X, it can interact with elemental and added effect materias (sorry completely forgot I was utilizing them :evil:), I guess I was so disappointed I couldn't get counter/cover to work, or any other blue materias (I wanted to make an "intelligent" Berserker..), although I recently got Slash-all and it works! so i don't need my AOE weapon at least  :D

about the bug:
it hit all enemies once and Barret freezes after (2nd hit doesn't go off) only enemies and only when there are 2 or more, it's really a small issue imo, I hope you don't ditch AoE weapons tho, they are one of the best type of weapon early-mid game imo and it's so much fun with fury ring as you probably figured :P
 
oh yeah berserk has 1.5 extra dmg :o, I noticed the difference but I thought maybe because I'm stacking more/less STR when fiddling with equipment, no need to buff then at least not in term of damage, maybe add some survivability tho like 30 VIT? (kind of mimicking my fav ability from FF8 "Mad Rush") on account of not having limits/item usage...also I lied about berserk  :-X, it can interact with elemental and added effect materias (sorry completely forgot I was utilizing them :evil:), I guess I was so disappointed I couldn't get counter/cover to work, or any other blue materias (I wanted to make an "intelligent" Berserker..), although I recently got Slash-all and it works! so i don't need my AOE weapon at least  :D

about the bug:
it hit all enemies once and Barret freezes after (2nd hit doesn't go off) only enemies and only when there are 2 or more, it's really a small issue imo, I hope you don't ditch AoE weapons tho, they are one of the best type of weapon early-mid game imo and it's so much fun with fury ring as you probably figured :P
I think it is possible to get a character under Berserk to use commands like Limit Breaks, but I forget the set-up though.

If it's currently set to hit all enemies and bugging out with 2x-Cut then I'll need to try configuring the target flags and hoping it works out. Either a toggle on the weapon (so it can hit all or hit single) or changing 2x-cut's target parameters to follow the weapon will hopefully do the trick.
 
It's like a zombie ring; you absorb restorative with it on. I think it applies curse ring effect, blocks dual-drain, and absorbs Hidden elemental damage. Gives some stat buffs too.
 
Hello! I downloaded the New Threat mod about a month ago and honestly made me like FF7 again! Nanaki is easily the highlight of the addition made to raising characters, with his Lv.1 to 3 Limit sets working with the different builds he can take. (Lv.1 = Supportive Tank with strong HP Drain and Hastega, Lv.2 = Mage with good HP&MP Drain and Stardust Ray scaling off of his Magic, and Lv.3 = physical build with his Berserk limit and Earth Rave).

Speaking of Nanaki, I haven't been able to find the Key Item needed to make his Ultimate Weapon, and I've done just about everything in this mod (save for beating Carmine WEAPON and the new Ruby WEAPON. Carmine WEAPON hits super hard, and I lost my Underwater Materia due to Materia overflowing when I was Mastering a bunch of them...)

Where can I get the key item to make the Limited Moon? The item location thing you've posted says it's dropped by Abyss, but I haven't seen it anywhere (and I've gone everywhere in the Northern Crater).
 
Hello! I downloaded the New Threat mod about a month ago and honestly made me like FF7 again! Nanaki is easily the highlight of the addition made to raising characters, with his Lv.1 to 3 Limit sets working with the different builds he can take. (Lv.1 = Supportive Tank with strong HP Drain and Hastega, Lv.2 = Mage with good HP&MP Drain and Stardust Ray scaling off of his Magic, and Lv.3 = physical build with his Berserk limit and Earth Rave).

Speaking of Nanaki, I haven't been able to find the Key Item needed to make his Ultimate Weapon, and I've done just about everything in this mod (save for beating Carmine WEAPON and the new Ruby WEAPON. Carmine WEAPON hits super hard, and I lost my Underwater Materia due to Materia overflowing when I was Mastering a bunch of them...)

Where can I get the key item to make the Limited Moon? The item location thing you've posted says it's dropped by Abyss, but I haven't seen it anywhere (and I've gone everywhere in the Northern Crater).
It's not a key item in this case, it's a regular item called Moon Crystal that Abyss (a black malboro on the crater right-hand path) drops when beaten. If he didn't appear, then one of two things has happened.

1) You're on an older version like 1.4 from the catalog. I'll need to dig the files for that up and check where it is if this is the case.

2) You were able to get past the area boundary on one of the screens in North Crater right-path and open a chest that's ordinarily out of bounds. This chest was supposed to be removed so that its variable toggle could be used for the boss instead.

That or there's been some other issue that's arisen where he didn't appear. Best thing to do is probably add the item via save editor; you want to add 1 Combat Diary as this is the item Moon Crystal replaced.

One thing though; if this is the steam version, have the launcher open when making the changes. I think the Black Chocobo save editor can get around this now, but it used to be that making alterations to a save file and then starting the launcher resulted in the save file failing a cheksum and being deleted. Make backups of saves before changing them, and have the launcher open when making the edits (once you save in-game with the slot it becomes safe).
 
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i got a bug ion latest version: barret passive make himstack attack power and not defense if hes in the rear row. No mattter where he is when he got hit he stack attack only. never defense.
 
i got a bug ion latest version: barret passive make himstack attack power and not defense if hes in the rear row. No mattter where he is when he got hit he stack attack only. never defense.
How high is his defence? I think it stops stacking when it reaches 250 or so to prevent an overflow of the defence stat. It also only procs against physical attacks.
 
is at beginning of the game i just completed reactor run. so stats are basic ones.
 
2) You were able to get past the area boundary on one of the screens in North Crater right-path and open a chest that's ordinarily out of bounds. This chest was supposed to be removed so that its variable toggle could be used for the boss instead.
Whoops lol. I opened that chest even knowing full well it was most definitely empty, because my curiosity wouldn't let me go on without checking it lol
I'll have to keep this in mind when I go back through in Arranged Mode.

Speaking of, I'm in the Shinra HQ and just got Red, and wowee I LOVE the Arranged versions of the Plasmabuster and the Apps Senior! Very clever ways to spice up these bosses beyond a generic "they hit harder and have more HP." I'm really eager to see what other bosses have these changes in Arranged Mode!
 
As the title says. 
During the fight at roughly with 2/3 rds of his health left he basically stopped attacking me.
He was slowed and my guys had haste but the only moves he did for the rest of the fight were Mbarrier, the bubble trap move (where you cant move and have to be magic hit to get out) and he used midgar wave once outside of his death attack. Besides that be basically just stood their and let me wail on him with 200 dmg w/ magic spells. I was lucky because with his 14 K health pool I wasn't sure how i was gonna pull through. I've also noticed on other videos of the fight his name is Illuyankas and its called Illuya wave. Any thoughts?
 
 
dunno if this is version difference or waht

in shinra 59 floor XATM scorpion is supposed to have 3 items to steal: cannon ball mythril saber and mytgril claw. but after steal cannon ball it says NOTHING TO STEAL (documentation given for NT mod says he got 3 objects while in truth he got 1 only.) dunno if is type error or bug.

also at the end of fight hes supposed to drop SHINRA BETA which did not happen to me
 
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