[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm not sure if this has already been reported, but the Mr. Smile dialog has a small display bug. His line "And that concludes the deal." gets placed in a box that's slightly too short, which puts a linebreak after the "e" in "deal".
 
@Sega Chief

I'm watching a streamer play New Threat Mod and it looks awesome! I'm definitely going to play it, but I had a quick question if you don't mind.
I'm planning on playing the New Threat + Reunion version, and I was wondering if you think Necrosis would work in combination with these mods? I have played Reunion + Necrosis before (albeit with a slight bit of tinkering to get it to work), so I was hoping I could try it here too.
If it's the translation part of reunion (beacause) then it won't work together; NT has a lot of custom event scripting that lives in the same place as dialogue in the field files. 7h does split field files into separate parts but dialogue + event scripting unfortunately exist in the same section. Beacause also replaces text in the scene + kernel which is where NT's enemy/character changes are so that's another point of conflict. Necrosis is same issue; changes are more minor but would still clash; NT with Necrosis would likely be unwinnable anyway.

I'm not sure if this has already been reported, but the Mr. Smile dialog has a small display bug. His line "And that concludes the deal." gets placed in a box that's slightly too short, which puts a linebreak after the "e" in "deal".
Think it slipped my mind, been a while since I heard about it though.
 
The Mr. Smile dialog has a small display bug. His line "And that concludes the deal." gets placed in a box that's slightly too short, which puts a linebreak after the "e" in "deal".
Think it slipped my mind, been a while since I heard about it though.
It might only affect some early game save points. I started from the beginning, and I saw it on the original "save point" that starts the SP system, and also in Fort Condor. But on the ship from Junon, it's fixed. Maybe it stays fixed throughout the rest of the game? That could explain the lack of reports.
 
Super super minor bug report: The bikini girl on the Costa del Sol beach, who passes on Hojo's message to you after you sleep at the inn the first time, has a grammar error in her dialog:

"What you're looking for has went west." should be "What you're looking for as gone west."
 
More info on the "Let's make a deal" bug. The Save point on the railroad track on Mt. Corel is *partially* bugged. It looks right when I finish ranking up Cloud, but it's broken for everyone else you can have at that point in the game (Barret, Yuffie, Aeris, Red XIII, Tifa).
 
From what you've posted previously about changes in 2.0 I assume it's not going to be save compataible with 1.5. Just wanted to check as I'll wait for 2.0 instead of starting a new threat run now.
 
Yeah I'm reassigning memory so they probably won't be. You can still load save files from different versions to another but it can lead to certain things not activating.
 
Hey Sega Chief, just wanted to say I discovered your mod recently and have been having an absolute blast. I was having a rough time passing time until Bannerlord and Doom Eternal but your mod has made my childhood come alive again. 2.0 cant come soon enough and I cant wait to play it! Keep up the great work and thank you for this awesome mod!
 
Bug Report

I see you've changed Super Dunk's "Double Chance" to "Triple Chance" in the Gold Saucer, but two of the original pieces of text have not been updated to reflect that.
"You may continue after you successfully double your GP."
"NOW PLAYING DOUBLE CHANCE"

Those both should say "triple".

Speaking of bugs, are you back-porting bugfixes to 1.5, or are they just going into 2.0? The fact that 1.5 saves won't be forwards-compatible with 2.0 makes me hope you are. Yhough obviously the ones I've been reporting aren't a huge deal.
 
Hi Sega,

I see that there's a Download link for compatibility with the R06 (Reunion) mod, but I am seeing in the installation process for this that there's no compatibilty yet with that mod. Is this correct? If that is the case, what does that file do?
 
Is the second Enemy Skill Materia supposed to be somewhere other than the tutorial area in Junon? Every walkthrough I've read says it can be found on the floor there, but I searched and could not find it.
 
Hey Sega Chief, just wanted to say I discovered your mod recently and have been having an absolute blast. I was having a rough time passing time until Bannerlord and Doom Eternal but your mod has made my childhood come alive again. 2.0 cant come soon enough and I cant wait to play it! Keep up the great work and thank you for this awesome mod!
I think I'm skipping on Doom in favour of RE3 and then FF7R (besides, prob don't have time to take on a game this month to get NT 2.0 finished).


Bug Report

I see you've changed Super Dunk's "Double Chance" to "Triple Chance" in the Gold Saucer, but two of the original pieces of text have not been updated to reflect that.
"You may continue after you successfully double your GP."
"NOW PLAYING DOUBLE CHANCE"

Those both should say "triple".

Speaking of bugs, are you back-porting bugfixes to 1.5, or are they just going into 2.0? The fact that 1.5 saves won't be forwards-compatible with 2.0 makes me hope you are. Yhough obviously the ones I've been reporting aren't a huge deal.
I'll be keeping both versions so backporting bug fixes will happen to an extent, but it'll probably be limited to critical things only.


Hi Sega,

I see that there's a Download link for compatibility with the R06 (Reunion) mod, but I am seeing in the installation process for this that there's no compatibilty yet with that mod. Is this correct? If that is the case, what does that file do?
Originally, Reunion was a stand-alone mod but the new R06 build is more like a framework. That means other mods can be loaded into it to make use of the bug-fixes + enhancements that it offers. It needs the files arranged in a certain way and that's what the download is for. Note though that the Translation part (Beacause) and some parts like the tweaks to flevel script for minigames etc. aren't compatible.
 
I think I'm skipping on Doom in favour of RE3 and then FF7R (besides, prob don't have time to take on a game this month to get NT 2.0 finished.
Oh RE3 was one of my favorites when I was a kid definitely getting that as well haha still have my fingers crossed for mercenaries mode I put alot of time into that back in the day. Thanks to my discovery of the awesome thing that is FF7 modding I will most likely be buying the remake multiple times because I can only imagine the mods on the PC down the road will be truly epic.
 
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I am at Cosmo Canyon in disc 1 using 1.4 on the switch but realized someone ported over 1.5 as well. Can I just use my 1.4 save on 1.5 or should I start over?
 
I am at Cosmo Canyon in disc 1 using 1.4 on the switch but realized someone ported over 1.5 as well. Can I just use my 1.4 save on 1.5 or should I start over?
I think the rank-up system will break if it's swapped. There's a case to be made for carrying on with 1.4 as it's not a million miles away from 1.5 in terms of actual content and is a bit harder overall. Some older bugs may appear though.
 
@Sega, alright, understood the part between the Reunion framework. So that means I can install the Reunion mod and then manually put into the games folders the files for the New Threat mod, correct? Is there anywhere in which I can find some instructions as to where to put each file?
 
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