[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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When 2.0 comes out, will I be able to use battle, field textures and models from other mods? I am brand new to FF7 mods and love the way the hd models look. I am highly looking forward to trying out your mod when 2.0 comes out.
 
@Sega, alright, understood the part between the Reunion framework. So that means I can install the Reunion mod and then manually put into the games folders the files for the New Threat mod, correct? Is there anywhere in which I can find some instructions as to where to put each file?
The download on this thread has the NT files already in the correct folder/file format. What you need to do from there is place it in the CUSTOM folder of R06, then in the Options.txt file of R06 there is a line in there where you can specify the name of a mod in your CUSTOM folder for it to load on start-up (only one can be activated at a time). Write in New_Threat_Final and it should load that folder when it starts up. You will need to set some other options to off like the Translation as this will override the files of NT.

To use custom models, textures, etc. you can place these either into the NT folder itself or into the Global folder (files in Global always load; it should be for files you want to keep between mods like visual mods).

Tonight, I'll check the R06 documentation and put together a rough guide for where files should go, folder structure, how to retrieve files from other mods/IROs, etc. so that folk know how to mix and match mods for the reunion framework.
 
So after a night full of playing and getting out of Midgar, I wanted to stop back in here and say that you sir are a @#$%ing genius. What you have done with your mod is outstanding. You have made a game that has been my favorite for 23 years (46 years old now) and have made it even better. Please keep up the amazing work and thank you for your time and hard work.
 
I found something weird happening. When you approach Hojo at the Shinra building, the game just freezes, and Barret's model just runs in place.

wp8y2yT.png


I am using both New Threat and The Reunion mod. I made sure to disable all relevant options in The Reunion .ini file but the issue still persists. I don't think uninstalling the reunion mod would work since I'm pretty sure it would mess up my save file.
 
So after a night full of playing and getting out of Midgar, I wanted to stop back in here and say that you sir are a @#$%ing genius. What you have done with your mod is outstanding. You have made a game that has been my favorite for 23 years (46 years old now) and have made it even better. Please keep up the amazing work and thank you for your time and hard work.
Cheers; let me know if you run into any issues.

I found something weird happening. When you approach Hojo at the Shinra building, the game just freezes, and Barret's model just runs in place.

wp8y2yT.png


I am using both New Threat and The Reunion mod. I made sure to disable all relevant options in The Reunion .ini file but the issue still persists. I don't think uninstalling the reunion mod would work since I'm pretty sure it would mess up my save file.
R06 changed the behaviour of something that handles party order(something along those lines) which means that this scene (both in vanilla flevel and modded flevel) now has this issue unless the reunion flevel is being used (which has the fix). I'll port the fix over and reupload.
 
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I started playing this a few days ago on Arrange Mode and I've been hooked, having a great time revisiting this classic with all the new twists and turns that it has. Massive thank you Sega Chief for the work you've put into and are continuing to put into this. I've just started disk 2 and I can't wait to see what lies ahead, with some of my personal favourite changes so far being
the recurring reappearance of the Guard Scorpion as well as the helpful intervention it brought during the Brass Dragon boss, which was amazing, as well as other bosses such as the Materia Keeper robot version and the new Lost Number (when that split into both parts at once, oh man...). Although, the Satan's Gate encounter was weirdly easier than I expected, which is about the only breather I've had so far.
.

I actually just wanted to double-check though, as I'm worried I missed something. I'm sure I heard that bosses could be morphed into items, and looking at the spreadsheet this seems to be the case. However, I've ended a lot of boss encounters with a morph attack and nothing seems to have came from it. Was this changed in a recent version? I'm playing on the most recent one to my knowledge, that being December 30th 2019.

Thanks again for the work. Having a great time with it!
 
I started playing this a few days ago on Arrange Mode and I've been hooked, having a great time revisiting this classic with all the new twists and turns that it has. Massive thank you Sega Chief for the work you've put into and are continuing to put into this. I've just started disk 2 and I can't wait to see what lies ahead, with some of my personal favourite changes so far being
the recurring reappearance of the Guard Scorpion as well as the helpful intervention it brought during the Brass Dragon boss, which was amazing, as well as other bosses such as the Materia Keeper robot version and the new Lost Number (when that split into both parts at once, oh man...). Although, the Satan's Gate encounter was weirdly easier than I expected, which is about the only breather I've had so far.
.

I actually just wanted to double-check though, as I'm worried I missed something. I'm sure I heard that bosses could be morphed into items, and looking at the spreadsheet this seems to be the case. However, I've ended a lot of boss encounters with a morph attack and nothing seems to have came from it. Was this changed in a recent version? I'm playing on the most recent one to my knowledge, that being December 30th 2019.

Thanks again for the work. Having a great time with it!
Possibly was changed yeah, I tinkered with Morphs a lot over the years.

Glad you're enjoying it so far, let me know if there are problems.
 
I found something weird happening. When you approach Hojo at the Shinra building, the game just freezes, and Barret's model just runs in place.

wp8y2yT.png


I am using both New Threat and The Reunion mod. I made sure to disable all relevant options in The Reunion .ini file but the issue still persists. I don't think uninstalling the reunion mod would work since I'm pretty sure it would mess up my save file.
As far as this issue goes, it might be a reunion version thing or it might be that some option is still being applied that alters field script behaviour. Check through options again and disable anything like new translation and the like. I compared the flevels and they were identical for that part, but I didn't run into the issue during my R06 test.

Also check that the latest R06 version is being used in case this is something from an older build. R06 has had a few hotfixes since its initial release.

Edit:
One thing to try, swap Barret and Tifa in the party menu; I think it's to do with party order being fixed so that party split corresponds to the correct order in all cases but for this particular scene this is bad because it means Barret has to move a different way to reach his intended spot. I think. Typically I move Barret to the mid spot when playing (habit from when I first played the game) but I think before the Shinra Raid starts it goes with Cloud Tifa and Barret as the party order. That might be why I didn't run into it during my runthrough.
 
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I'll be keeping both versions so backporting bug fixes will happen to an extent, but it'll probably be limited to critical things only.
OK, that's fair. Here's a critical one I just found, though:

Transform + Added Effect in a weapon = hard lock

I first noticed this happen about an hour after my last save, so that kinda sucked... But I went back to test it, and I confirmed that every time I triggered Lagomorph through Added Effect, the game locked up. The problem seems to be that the tiny frog can't take it's turn, so combat gets stuck, though the game itself isn't actually frozen. Any characters who have yet to have an action chosen can choose one, but they'll never perform it. I can pause, and I can try to run away, but while the animations play, nothing ever happens.

I confirmed that this happens on both Dorky Face and Nibel Wolf, though only if triggered through Added Effect. Casting Lagomorph normally caused no issues.

And just in case it's relevant, the character I was using Added Effect + Transform on was Barret, with the materia slotted into Enemy Launcher or Heavy Vulcan. Both caused the lock. I'm also using the 7th Heaven version of NT.

I thought I'd come up with an absurdly OP combo of Transform + Added Effect + Enemy Launcher, turning Barrett into a debuffing monster. This bug really put a damper on my fun, lol. Fortunately, swapping in Seal for Transform seems to work well.


EDIT: Could you please add a menu option that lets you change your mind for a Rank Up choice? Right now, once you choose one, you're locked in. You either accept it (even if you chose it by accident because your controlled presses "OK" at random sometimes when using the D pad...), or you give up that rank entirely. It sucks that there's no "Whoops, I picked the wrong one!" option.


EDIT 2: Is the Fort condor guide supposed to appear in Rocket Town, the first time you get there and the Fort Condor battle triggers? I couldn't find him anywhere, so I had to go all the way back to Cosmo Canyon to take his shortcut to Fort Condor.

EDIT 3: Are Hippogryffs (in the area outside Mideel) supposed to be worth 0 EXP?
 
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OK, that's fair. Here's a critical one I just found, though:

Transform + Added Effect in a weapon = hard lock

I first noticed this happen about an hour after my last save, so that kinda sucked... But I went back to test it, and I confirmed that every time I triggered Lagomorph through Added Effect, the game locked up. The problem seems to be that the tiny frog can't take it's turn, so combat gets stuck, though the game itself isn't actually frozen. Any characters who have yet to have an action chosen can choose one, but they'll never perform it. I can pause, and I can try to run away, but while the animations play, nothing ever happens.

I confirmed that this happens on both Dorky Face and Nibel Wolf, though only if triggered through Added Effect. Casting Lagomorph normally caused no issues.

And just in case it's relevant, the character I was using Added Effect + Transform on was Barret, with the materia slotted into Enemy Launcher or Heavy Vulcan. Both caused the lock. I'm also using the 7th Heaven version of NT.

I thought I'd come up with an absurdly OP combo of Transform + Added Effect + Enemy Launcher, turning Barrett into a debuffing monster. This bug really put a damper on my fun, lol. Fortunately, swapping in Seal for Transform seems to work well.


EDIT: Could you please add a menu option that lets you change your mind for a Rank Up choice? Right now, once you choose one, you're locked in. You either accept it (even if you chose it by accident because your controlled presses "OK" at random sometimes when using the D pad...), or you give up that rank entirely. It sucks that there's no "Whoops, I picked the wrong one!" option.


EDIT 2: Is the Fort condor guide supposed to appear in Rocket Town, the first time you get there and the Fort Condor battle triggers? I couldn't find him anywhere, so I had to go all the way back to Cosmo Canyon to take his shortcut to Fort Condor.

EDIT 3: Are Hippogryffs (in the area outside Mideel) supposed to be worth 0 EXP?
I think the added effect frog thing is caused through another mod. It's come up a few times in the past.

Sources can't be reset at the moment because the game originally had no way of removing the bonus given by a source either. There is a prototype .exe + makou reactor tool floating around out there though that enables save-map editing which would allow for a reset on sources to be performed, but I'm unsure of the current status of that.

The Fort Condor guide appears in Cid's house, sitting in the green car in one of the side rooms.

Mideel had a AI check to set exp to 0 if the party was a fairly low level, basically because it was possible to reach Mideel's encounters using the Bronco. This then fell afoul of a change made to Level handling resulting in them always giving 0 EXP. It's something that's being resolved for the final build as the Level thing is getting retired.
 
Will it be worth restarting a game after your new version comes out? Like are you changing things, adding new things?. Cause as of right now this is a blast and not sure how you can top yourself.
 
Will it be worth restarting a game after your new version comes out? Like are you changing things, adding new things?. Cause as of right now this is a blast and not sure how you can top yourself.
What you could do is, finish your current run on 1.5. Then if you feel like playing NT again in the future, try the Arrange Mode on the Final build; I've made some revisions to the events.
 
Are you going to ditch the rank-up choices in 2.0? I remember you saying so earlier on this thread.

One thing that irks me while playing with no random encounters is that Cait Sith, Vincent and Cid join the party with 2 rank-ups available right off the bat, meanwhile Cloud has only gained 1 rank-up in the Mythril Mines and everyone else still sitting at 0.

Also, I ran into the Bizarro Sephiroth glitch, which someone made a thread about. Downloaded the installer you provided(not the IRO, cause I don't use 7th Heaven) but that didn't fix it. I tried it on different save files, both have used the phoenix down on disc 1, but the one which can't load the fight hasn't recruited Vincent.
 
Are you going to ditch the rank-up choices in 2.0? I remember you saying so earlier on this thread.

One thing that irks me while playing with no random encounters is that Cait Sith, Vincent and Cid join the party with 2 rank-ups available right off the bat, meanwhile Cloud has only gained 1 rank-up in the Mythril Mines and everyone else still sitting at 0.

Also, I ran into the Bizarro Sephiroth glitch, which someone made a thread about. Downloaded the installer you provided(not the IRO, cause I don't use 7th Heaven) but that didn't fix it. I tried it on different save files, both have used the phoenix down on disc 1, but the one which can't load the fight hasn't recruited Vincent.
Not the choices, just the SP part of it. The ranks will unlock at set intervals and then you can go to a Save Point and pick what you want. The flat +5 to all stats will be removed however as natural stat growths have been re-introduced as well.

I thought the Bizarro bug was linked to Arrange mode, but from the sound of it may be related to character count. Although I think both should be using 1-party Bizarro now so not sure. Will need to have a look at it.
 
Not the choices, just the SP part of it. The ranks will unlock at set intervals and then you can go to a Save Point and pick what you want. The flat +5 to all stats will be removed however as natural stat growths have been re-introduced as well.

I thought the Bizarro bug was linked to Arrange mode, but from the sound of it may be related to character count. Although I think both should be using 1-party Bizarro now so not sure. Will need to have a look at it.
Sounds good! Though it might be just a little too easy, currently I've been beating the game with Cloud rank 3, Tifa and Red rank 2, everyone at level 75ish by the end. 

And whoops, I forgot to specify that, yes, the save files are in Arrange mode. It's a 1 party fight but I still need to make up 3 parties.
 
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Sounds good! Though it might be just a little too easy, currently I've been beating the game with Cloud rank 3, Tifa and Red rank 2, everyone at level 75ish by the end. 

And whoops, I forgot to specify that, yes, the save files are in Arrange mode. It's a 1 party fight but I still need to make up 3 parties.
Ah I see, I'll try to fix this up again (and figure out how the issue got back in).

As far as difficulty goes, it's a bit of a tightrope to get it right. It started as a semi-hardcore mod and then shifted more toward a moderate level over time but will feel like one or the other sometimes; one of the goals of the final build is to start over to iron out the spikes and improve some of the fights. I'm also trying to make the step up from Normal to Arrange a bit heavier (but avoiding raising HP or defences).
 
I just want to check, near the end of the disk 2
will there be any way to return to fight The Curator if I finish the whole Return to Midgar thing without beating him? He seemed like a superboss the first time round and I'm curious if beating him without doing all the endgame item hunting before Return to Midgar is viable (stuff like getting the golden chocobo, materia caves etc.)  I only ask because I usually do all of this after reaching the crater, so I wonder if it's a good idea to do it before then.
 
There's one more opportunity, through a sidequest on Disc 3. Go to the bottom of north crater (when party reunites) then head back to the surface. Visit Dio in the Gold Saucer's Battle Square (the museum where the Keystone was) to start it off.
 
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