S
Sega Chief
Guest
All right, I'll add it to my notes for the 1.5 maintenance patch; in the meantime I'll quickly make a different scene.bin that uses an alternate animation.
No, but NT has its own skips for lengthy cutscenes, etc.I was wondering if the Definitive Mod From Sector 48's page was compatible with New Threat.
I just left Midgar in my new game with New Threat 1.5, on the road to Kalm. Do you have any idea when 2.0 might be released? Is it worth waiting for this, or can I continue 1.5?It's an overhaul so it will be different. The Arrange mode (renamed Game Type B) has an extra twist added to it.
That's not quite right; what I've done is change it to use a combination of stat growths from level ups and the Source upgrades. In the current build you get a flat +5 to every stat regardless of the upgrade but that's been replaced by the Level Up growths coming back. The SP system itself was retired so that upgrades now come at fixed intervals (after beating a boss/story milestone). I also revamped the menus for it so that you can pick which characters to upgrade and leave others until later + see what everyone's current rank and the max threshold is at any time.
I was going to support both, but it might be a good idea to leave 1.5 off the catalogs and just have that be a single IRO on this thread to avoid confusion over which version to use. 1.5 is going to get some bug-fixes to go with 2.0's release.
I think it starts off that way; if you breed it though then you should get a much better Gold racing chocobo. I could look into adjusting the stats of that Gold chocobo.
I would carry on.I just left Midgar in my new game with New Threat 1.5, on the road to Kalm. Do you have any idea when 2.0 might be released? Is it worth waiting for this, or can I continue 1.5?
It just places the model without checking if she's there or not; I'll add a check.I just got the Leviathan Scales, and went to Da-Chao to get the loot. The materia won't let me pick it up without Yuffie in my party, and while I see Yuffie standing there, talking to her doesn't do anything. She just says "Lets pick up the loot" and then nothing happens.
I'm assuming that's supposed to trigger PHS, so that I can swap her into my party. But that doesn't happen.
Thanks, will do!I would carry on.
It just places the model without checking if she's there or not; I'll add a check.
On FF7 Steam, the save files are given a checksum which the launcher checks when its launched. If the checksum fails, it wipes the save files. Unfortunately, this can sometimes happen even if a save file wasn't altered (particularly with Cloud Saves). Why they felt the need to add this to save files is a mystery.So i have an extremely odd circumstance.
I have completely lost my save file of NTM v1.5, and have spent all day trying to get it back to no avail.
Would BlackChocobo work to build my save file? (I've been recording it for YT so i have all my stats/inv/lvl/etc)
and if so is there anywhere in the files to see which vanilla items have been changed into which NTM items?
For the record i was 35hrs in and just beat Phrenia so restarting isnt really my first choice...
This issue is to do with a separate mod, I forget which one. It breaks the Frog status on added effect.Just got the Hades Materia, and discovered that it also suffers from the hard lock bug that you get from Lagomorph + Added Effect.
Hades + Added Effect is so great, so I really hope this gets fixed.
The Ozma fight being loaded currently is the wrong one, I noticed this recently on a few streams. The intended one has a black backdrop with a spinning orb that takes up half the screen whereas the buggy one is a sphere floating in mid-air with Safer's background. I'll correct that soon (and the Max Ray thing).Hey there Sega Chief! First of all, thank you for all your hard work, I'm 65+ hours in new threat and I'm havng a complete blast, all the amount of things to do is outstanding, it will be hard goin' back to vanilla FF7! During my playthrough (I've like 99%'d it) I came across to only 2 bugs in total, and for what I read in the past comments, are all known problems: one of them is the abcence of the max ray for barret, you are supposed to steal one from the armored golem but all he gives is pile bunker, even if you steal or morph it![]()
The second problem is ozma, while you can still fight it, there are no animation and the drop is still blank! Oh and one last thing, but this is absolutely not your fault: I found out that the "Animation - qhimm catalog" mod from 7thH2.0, specifically the "field animation" change from blooshot and kaldarasha, has to be disabled in order to make some dialog not get stuck eternally (making the dark cave impossible to start). A minor issue that is easily fixed by disabling that animation mod, I'm just pointing it out for anyone who got the same problem
I hope this could help you for future updates! Thanks again Chief!
You are a godsend, SegaChief.I don't think there's a way to get the save files back, unless they're sent through the recycle bin. As for what item is what in the save editor, here's a list of them starting from Highwind:
https://i.imgur.com/9pApO8b.png
It's a Masamune; in NT this weapon can be equipped by any character. Its battle model will use the first weapon model of each character rather than the actual Masamune model (it's to do with IDs; if Barret equipped Buster Sword for instance then it'd look like Gatling Gun in battle). You can make a Masamune in the same place as the Ultimate Weapons using certain materials (blue house on world map near Gongaga, Disc 3).This is driving me crazy. Is there still a reward for defeating all of the Fort Condor battles? And if so, what is it?
I don#t have anything in-game currently, there's just the initial message. As for a database, your best bet is to download the tool Proud Clod (PRC) and view the mod's scene.bin. If you have the IRO then you'll need to unpack the IRO first using 7h's built in workshop tools.Just got the mod today and im so stoked to play it!!
Quick question is there any database with new enemy HP etc? Also the 'innate abilities' is there a way to view these in game or is there a page where they are all stored, would love to check it out!
TIA guys!
It would require a reworking of the game's engine, as most modules rely on 3-character parties. The Menu format for instance would need to change, the PHS screens, Save menus (and the save data to an extent), the Battles themselves (memory management, etc). It'd likely be less work to build a new game engine instead. The under development Sister Ray project may be able to do it but I'm not 100% on what's going to be in that feature-wise as it's still being worked on.Hey Sega Chief,
First time poster in this thread. I'm a big fan of the mod despite having barely played it myself. I watched a full playthrough of it last summer, and recently convinced a friend to try the mod and he loves it! I was going to start playing the game this weekend, but I read that 2.0 is just around the corner, so I figured I should wait.
Anyways, I wanted to thank you and everyone who works on this mod for your contribution. It's made me fall in love all over again with FFVII.
Question: is it at all possible to mod FFVII to make it so the battle party consists of four characters, just like the previous FF games? I've always disliked how post-VI FF games scaled back to parties of three members. I'm not asking if that is going to make its way into New Threat; I know that would require completely rebalancing the game. I'm just curious if it is simply possible or not.
Cheers!
Later on I separated Osmose out onto its own Materia instead of having it on Heal Materia, so the change log is (once again) out of date. I'm fairly terrible for keeping my documentation up to date unfortunately.You are a godsend, SegaChief.
One last thing and I should have everything, I know its a nightmare and I'm truly sorry:
The Changelog states that
Replacing the situational Poisona is Osmose, a spell that appears in Slot 1 of the Heal Materia.
I had both Heal and Osmose materia separately, so is the Osmose materia ID from another materia?
Oh and I'm sure you've heard it a million times, but the mod is beyond fantastic. Best of luck with 2.0
Oh okay, so if you win the first one, theoretically you can have 2 in a playthrough?It's a Masamune; in NT this weapon can be equipped by any character. Its battle model will use the first weapon model of each character rather than the actual Masamune model (it's to do with IDs; if Barret equipped Buster Sword for instance then it'd look like Gatling Gun in battle). You can make a Masamune in the same place as the Ultimate Weapons using certain materials (blue house on world map near Gongaga, Disc 3).
I think you can make 3 if you gt the materials together.Oh okay, so if you win the first one, theoretically you can have 2 in a playthrough?
It's perfectly fine, I only tried the CL because I didnt want to have the information here as i'm asking.Later on I separated Osmose out onto its own Materia instead of having it on Heal Materia, so the change log is (once again) out of date. I'm fairly terrible for keeping my documentation up to date unfortunately.
Thanks Chief, I appreciate the responseI think you can make 3 if you gt the materials together.