[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm completely stumped on how to the last two Enemy Skills. "Where is the thing.txt" is out of date, saying several things that don't appear to be true any more.

Where are "Alpha" and "Pandora's Box"? After finding Dragon Force on Dark Dragon (rather than Magnitude8, which appears to be gone, now?), and getting Shadow Flare from Tyrant, and Deathcharge from Tsarcat in North Crater, I have everything else.

EDIT: Speaking of the North Crater, I'm extremely underwhelmed by the materia rewards in there. Outside of the Shield materia, which you get right at the start, and the HP Plus right near the end, I've found Added Effect twice, and Planet, all three of which I already had. Is the ability to get Planet earlier that North Crater a bug? It's so powerful that I can understand that being a possibility. But the two Added Effects are just weird. Why would you put those there?
 
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It's a Masamune; in NT this weapon can be equipped by any character.
So, is it an error, that doing the first Fort Condor fight, as the mandatory visit on the Huge materia quest rewards us with Masamune? I mean, never visiting Fort Condor before that mission. The old man talks to Cid as he's Cloud; "Your eyes are different" and after winning the battle, first he gives a Hi-Potion, then says "just kidding" and gives the Masamune. (Arrange btw)
 
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It's perfectly fine, I only tried the CL because I didnt want to have the information here as i'm asking.
So does this mean it wouldn't be possible to spawn in Osmose? Is there a shop that sells it, or anywhere else it can be picked up? I've logged my inventory, materia, stats,etc (although the SP levels are auto set to zero: i thought that might have been to do with the Battle counter but maxxing it out does nothing) and literally the only thing missing is Osmose. If not then last resort would be to smuggle it in from a brand new game (I'm very dedicated)

Thanks again!
It can be added through Black Chocobo; it should be the Materia under Time (it will likely say 'DO NOT USE' in the save editor, but ignore this).

There are three spots it was added to; Highwind, North Corel's Ropeway station, and the garden outside Aeris' house. If it isn't visible in one of those spots then go for a save editor.

Thanks Chief, I appreciate the response

Also this mod has singlehandedly reinvigorated the game for me and if we weren't in the middle of a global crisis that was otherwise occupying all of my resources, I'd happily throw you some donations and will likely do so as soon as said crisis abates.

Also do you have a planned changelist for 2.0? I really liked the customization aspect of SP in 1.5 and I saw someone mention it was going away?
The customisation isn't being removed, it's being combined with natural stat growth from levelling. The difference will be that you don't get the flat +5 to every stat on an upgrade, just the sources from your choice of upgrade.

I'm completely stumped on how to the last two Enemy Skills. "Where is the thing.txt" is out of date, saying several things that don't appear to be true any more.

Where are "Alpha" and "Pandora's Box"? After finding Dragon Force on Dark Dragon (rather than Magnitude8, which appears to be gone, now?), and getting Shadow Flare from Tyrant, and Deathcharge from Tsarcat in North Crater, I have everything else.

EDIT: Speaking of the North Crater, I'm extremely underwhelmed by the materia rewards in there. Outside of the Shield materia, which you get right at the start, and the HP Plus right near the end, I've found Added Effect twice, and Planet, all three of which I already had. Is the ability to get Planet earlier that North Crater a bug? It's so powerful that I can understand that being a possibility. But the two Added Effects are just weird. Why would you put those there?
The one with the mod download is out of date, but this one by Karsh is up to date: https://docs.google.com/spreadsheet...niaG_OEhN8XqlAH2Srv3iHjLc/edit#gid=1079360370

Chronocure takes the place of Alpha.

By the Crater, I felt like I'd ran out of things to place. Added Effect felt more handy than the default MP Absorb. Planet was acquirable earlier as part of the corel train segment which can be failed. Unless it was swapped with Comet, there's been a lot of changes over the years.

So, is it an error, that doing the first Fort Condor fight, as the mandatory visit on the Huge materia quest rewards us with Masamune? I mean, never visiting Fort Condor before that mission. The old man talks to Cid as he's Cloud; "Your eyes are different" and after winning the battle, first he gives a Hi-Potion, then says "just kidding" and gives the Masamune. (Arrange btw)
Maybe there's a fault in it. Did you give them money? I think they have enough to cover the battles that are unreachable and battles handled in that way are counted as won.
 
Maybe there's a fault in it. Did you give them money? I think they have enough to cover the battles that are unreachable and battles handled in that way are counted as won.
Nope, no interaction before that. They treat Cid like he is Cloud in disc 1. There's the guy at the cave door with dialog options "Where is Junon?" and "We'll help you", theres also the teleport npc next to the rope. They explain all the minigame rules and lore. And after the battle we get Phoenix, Huge materia, Hi-Potion and Masamune. Oh and I did the Corel Train before Fort Condor
 
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Hello Mr Chief, is there a database that shows the items that can be stolen and/or morphed from each enemy. Also thank you for a brilliant mod.
 
It can be added through Black Chocobo; it should be the Materia under Time (it will likely say 'DO NOT USE' in the save editor, but ignore this).

There are three spots it was added to; Highwind, North Corel's Ropeway station, and the garden outside Aeris' house. If it isn't visible in one of those spots then go for a save editor.
Thank you so much for this, you've saved me 30 hours of work. For future reference, in case anyone has an obscure situation like this happen to them, the DO NOT USE materia cannot be spawned in using BlackChocobo, you have to manually pick it up (so for example I changed my location to Aerith's house, picked it up and changed back to Great Glacier).

Thanks so much again for everything, and in case enough people haven't said it, the mod is bloody brilliant.
(PS The Temple of the Ancients fights blew my mind)
 
Nope, no interaction before that. They treat Cid like he is Cloud in disc 1. There's the guy at the cave door with dialog options "Where is Junon?" and "We'll help you", theres also the teleport npc next to the rope. They explain all the minigame rules and lore. And after the battle we get Phoenix, Huge materia, Hi-Potion and Masamune. Oh and I did the Corel Train before Fort Condor
Ah I see. I'll review the first visit logic and see what can be done there.

Hello Mr Chief, is there a database that shows the items that can be stolen and/or morphed from each enemy. Also thank you for a brilliant mod.
There's one in the mod download but it's a bit out of date. Your best bet is to use the tool Proud Clod to open the mod's scene.bin (if it's the IRO you're using then it'll need to be unpacked using 7h's workshop tools).

Thank you so much for this, you've saved me 30 hours of work. For future reference, in case anyone has an obscure situation like this happen to them, the DO NOT USE materia cannot be spawned in using BlackChocobo, you have to manually pick it up (so for example I changed my location to Aerith's house, picked it up and changed back to Great Glacier).

Thanks so much again for everything, and in case enough people haven't said it, the mod is bloody brilliant.
(PS The Temple of the Ancients fights blew my mind)
Thanks, bud. I didn't know the 'do not use' couldn't be assigned, I'll try to remember that for next time.
 
Is the Micro Engine for Tifa's ultimate weapon still supposed to drop from the Item shop fight in Wall Market? I saw it mentioned in a really old comment on this thread, bit I ask because it didn't drop for me, and now I have no idea how to get Tifa's Premium Heart.

Also not sure where to find Spring-Gun Clip to make Red XIII's Limited Moon. Or the LuvLuv G for Cid's Venus Gospel.

Making their Ultimates is the last thing I need to do, besides Extra Battle Platinum and Dio's sidequest. Plus Special Battle, I guess. But I haven't a clue how to find Cloud's ultimate limit to unlock that, either.
 
Is the Micro Engine for Tifa's ultimate weapon still supposed to drop from the Item shop fight in Wall Market? I saw it mentioned in a really old comment on this thread, bit I ask because it didn't drop for me, and now I have no idea how to get Tifa's Premium Heart.

Also not sure where to find Spring-Gun Clip to make Red XIII's Limited Moon. Or the LuvLuv G for Cid's Venus Gospel.

Making their Ultimates is the last thing I need to do, besides Extra Battle Platinum and Dio's sidequest. Plus Special Battle, I guess. But I haven't a clue how to find Cloud's ultimate limit to unlock that, either.
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I think all the stuff you mentioned there comes from Dio's sidequest. The Spring Gun Clip should be held by King Behemoth in the North Crater, as a Steal (have Sneak Glove equipped). For Special Battle I don't think you need Cloud's Lv.4 Limit to unlock it anymore, just being on Disc 3 should do it. For Cloud's Limit, try Shinra Mansion.
 
Hey everyone,

I've got a question. If someone has NT 1.5 installed through the installer, with no other mods installed (not even 7th Heaven), is it possible to download a save that is set at a specific point and carry on the game from there? Either that or some way that lets a player hack their own save to change something that has happeend (such as the choice of Aerith living or dying).

Thanks!

P.S. Is it true that on the highwind, you can switch on the fly Aerith's state of life? If yes, does turning her "off" to be dead revert back all the dialogue changes to reflect the fact that she is dead, just like in the original?
 
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Hi there !
Still on my run on 1.5 (which is great), but I have noticed some bugs :

- When I enter the dark cave, there's a dialogue with Cloud and Barret in Midgar, and then nothing, the game is stuck -> SOLUTION IF IT'S HAPPEN ALSO TO YOU : Disable all others mods you installed, it'll unlock.

- The Documentation says that the kaktuar boss in the materia cave give the 7777 Needles that Yuffie needs in order to craft her ultimare weapon, but i didn't received it..

- (This one is a detail) : On disc 2, when Tifa is out watching for Cloud, If you enter in Junon you can see her speaking with aeris (Little weird IMO).
 
Hey everyone,

I've got a question. If someone has NT 1.5 installed through the installer, with no other mods installed (not even 7th Heaven), is it possible to download a save that is set at a specific point and carry on the game from there? Either that or some way that lets a player hack their own save to change something that has happeend (such as the choice of Aerith living or dying).

Thanks!

P.S. Is it true that on the highwind, you can switch on the fly Aerith's state of life? If yes, does turning her "off" to be dead revert back all the dialogue changes to reflect the fact that she is dead, just like in the original?
You can generally load save files regardless of what mods were enabled, just try and avoid loading saves from two different gameplay-type mods (for instance, loading a save made on Hardcore mod into NT will probably have some variables messed up). But graphical mods won't affect it, and you can transfer a NT save file made on 7H to non-7H without issues as well.

There is a debug switch on the Highwind for that. He's the one moving around by the entrance to the Highwind's chocobo pen.

Hi there !
Still on my run on 1.5 (which is great), but I have noticed some bugs :

- When I enter the dark cave, there's a dialogue with Cloud and Barret in Midgar, and then nothing, the game is stuck -> SOLUTION IF IT'S HAPPEN ALSO TO YOU : Disable all others mods you installed, it'll unlock.

- The Documentation says that the kaktuar boss in the materia cave give the 7777 Needles that Yuffie needs in order to craft her ultimare weapon, but i didn't received it..

- (This one is a detail) : On disc 2, when Tifa is out watching for Cloud, If you enter in Junon you can see her speaking with aeris (Little weird IMO).
7777 Needles is a key item, check for it in that section.
 
7777 Needles is a key item, check for it in that section.
I also checked it, and it isn't there. And also just to be sure, i talk with the "weapon craftman", wich says to me that i miss material in order to craft it (I checked and got the two other weapons)

But I got a "Unused" objet in the key item section, with a ":o" as a description. Is it okay ? Or might it explain the bug ?
 
Another issue here :

Entering the Dark cave, all the materia that my character had been removed (normal), but I had too many in order to put it in the list, and the excedent just vanished (magic plus, w-invocation etc..) I have a backup save so it isn't a problem for me, but it can be gamebreaking in case of bad preparation :s
 
Hi there !
Still on my run on 1.5 (which is great), but I have noticed some bugs :

- When I enter the dark cave, there's a dialogue with Cloud and Barret in Midgar, and then nothing, the game is stuck -> SOLUTION IF IT'S HAPPEN ALSO TO YOU : Disable all others mods you installed, it'll unlock.
Someone mentioned this earlier, but it's caused by the Field Animation mod (Bloodshot + Kaldera). Simply disable it and it should work fine.
 
@Sega Chief:

I finally got some time to continue playing the game, and I just reached Kalm. Cloud is supposed to talk about the Nibelheim incident, and normally it should ask you if you want to skip the flashback or not (It always worked before), but this time the dialog didn't pop up. Is this also one of the buggy moments that only occurs during the Kalm stuff if you have the Enhanced Stock Menu Overhaul option enabled by any chance? (Along with the already known issue inside the flashback itself)

[Edit]
Oh wow. Nevermind. I see what happened. I installed ESUI Controller Addon which adds controller icons instead of using the 'text' in dialogs, this apparently disabled the entire New Threat mod. Did not expect that. Hopefully didn't mess up my Save file because of that.
 
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I also checked it, and it isn't there. And also just to be sure, i talk with the "weapon craftman", wich says to me that i miss material in order to craft it (I checked and got the two other weapons)

But I got a "Unused" object in the key item section, with a ":o" as a description. Is it okay ? Or might it explain the bug ?
This is unusual, I checked the field script and the Bit set for the Key Item in the Purple Cave is consistent with the one checked for by the weapon crafter ([1][68] Bit 5 in this case). But you've ended up with a key item that's on a different memory address  ([1][65] Bit 6 for that Unused Key Item). It's also problematic as Key Items are trickier to add than regular items. I'll look into this, as I'm planning on putting out a maintenance patch for 1.5 tomorrow to address bugs.

I would recommend adding the Conformer manually using a save editor for the time being, just mind to back up your save files before doing so.

Another issue here :

Entering the Dark cave, all the materia that my character had been removed (normal), but I had too many in order to put it in the list, and the excedent just vanished (magic plus, w-invocation etc..) I have a backup save so it isn't a problem for me, but it can be gamebreaking in case of bad preparation :s
This is a limitation with the how the game deals with excess (Materia birth is arguably worse as it will overwrite Materia based on a priority system). I'll remove the Remove call for that part as Materia inventories tend to be more likely to be full by Disc 3.

Someone mentioned this earlier, but it's caused by the Field Animation mod (Bloodshot + Kaldera). Simply disable it and it should work fine.
It's an odd one that, I was never really able to track down the cause of it.

@Sega Chief:

I finally got some time to continue playing the game, and I just reached Kalm. Cloud is supposed to talk about the Nibelheim incident, and normally it should ask you if you want to skip the flashback or not (It always worked before), but this time the dialog didn't pop up. Is this also one of the buggy moments that only occurs during the Kalm stuff if you have the Enhanced Stock Menu Overhaul option enabled by any chance? (Along with the already known issue inside the flashback itself)

[Edit]
Oh wow. Nevermind. I see what happened. I installed ESUI Controller Addon which adds controller icons instead of using the 'text' in dialogs, this apparently disabled the entire New Threat mod. Did not expect that. Hopefully didn't mess up my Save file because of that.
I think in order to change the text, the ESUI Controller Addon overwrites the flevel unfortunately. Your save file should be fine.
 
First of all, great job on the mod, I just recently finished it and had a blast!

Just one small note about the Fort Condor funds: you mention they should have enough for all unreachable battles, however they start with 15k but there are 6 battles total (5 while Tifa is sleeping, and 1 during the events in Mideel).
 
Hey, so i just started playing this again with the most recent update, but noticed that I am not actually gaining any stats from the rank up system. I'm level 4 on all characters and nothing.

Example, I did 4 runs of slum drunk 2 and aeris's base attacknis 47
 
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Hey, so i just started playing this again with the most recent update, but noticed that I am not actually gaining any stats from the rank up system. I'm level 4 on all characters and nothing.

Example, I did 4 runs of slum drunk 2 and aeris's base attacknis 47
Are you using the sources that it gives you?
 
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