[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
They are a bit too strong, but I left it be at the time when it mentioned before.

Will fix in the next update.
Ohh so something is different after all? I was thinking it was something on my side at first like an incorrect install or something (despite everything else working fine so far aside from known bugs), since me and the guy who made the video both had 1.5.
 
Last edited:
Hey Cheif can I ask please what are the prizes you get for hitting 5000 points in the Speed Square game in the Gold Saucer. Thanks for the help.  :)
 
Hey Cheif can I ask please what are the prizes you get for hitting 5000 points in the Speed Square game in the Gold Saucer. Thanks for the help.  :)
Umbrella if it's disc 1, flayer if it's disc 2/3.
 
I'm doing the Dark Cave sidequest, and I've just retrieved Cid and gotten out of the sewer. I have everyone in my party now except Yuffie, but I have nowhere else to go. There's no way up from Wall Market to the Shinra Building, which I'd intentionally left for last since I assumed it'd be last.

How do I progress from here?
 
firstly thanks for the mod, really enjoying it.

dont know where to post bugs, if this isnt the area for it my bad.

Using characters with "slash all" weapons and multi cut (dont know about 4cut cos i havent upgraded to it yet) locks the game. I tried it with barret/vincent and against multiple different types of enemy configurations and could recreate it constantly without failure. This bug only occurs when there are multiple enemies.

anyways thanks again for the mod and am looking forward to the ff8 one aswell, hope this helps.
 
I'm doing the Dark Cave sidequest, and I've just retrieved Cid and gotten out of the sewer. I have everyone in my party now except Yuffie, but I have nowhere else to go. There's no way up from Wall Market to the Shinra Building, which I'd intentionally left for last since I assumed it'd be last.

How do I progress from here?
Did you pick up the Sense materia from the giant hand?
 
ETA when 1.5 update gonna drop?
Soonish.

I'm doing the Dark Cave sidequest, and I've just retrieved Cid and gotten out of the sewer. I have everyone in my party now except Yuffie, but I have nowhere else to go. There's no way up from Wall Market to the Shinra Building, which I'd intentionally left for last since I assumed it'd be last.

How do I progress from here?
Yuffie is found in the junkyard connecting to Wall Market; there's a giant hand structure on that screen with a yellow Materia on it.

firstly thanks for the mod, really enjoying it.

dont know where to post bugs, if this isnt the area for it my bad.

Using characters with "slash all" weapons and multi cut (dont know about 4cut cos i havent upgraded to it yet) locks the game. I tried it with barret/vincent and against multiple different types of enemy configurations and could recreate it constantly without failure. This bug only occurs when there are multiple enemies.

anyways thanks again for the mod and am looking forward to the ff8 one aswell, hope this helps.
I'm setting 4x-Cut and 2x-Cut to use command-based targeting again rather than weapon-based targeting which should fix this.
 
im assuming that means goodbye to the dream of 4x slash all on barret and vincent
 
Has arrange mode been fixed? I remember there being talks about glitches with the final bosses or something, but is everything aight nowadays? Thinking of trying that mode this time around, having completed the normal mode some time ago.
 
Has arrange mode been fixed? I remember there being talks about glitches with the final bosses or something, but is everything aight nowadays? Thinking of trying that mode this time around, having completed the normal mode some time ago.
I went through it to make sure the script is going to the 1-party battle.
 
Is Princess Guard supposed to also grant Resist? Because it seems like it does, which really f&*ks you over if you're using Aeris with Princess Guard and Mega All, and she gets confused. Because the first thing she does is attack the whole party, which then makes it impossible to remove her Confusion.

In fact, I think Resist causing you to be unable to remove status effects, or add positive ones, makes it almost completely worthless. I've found myself using Ribbons for all of one fight in this entire game, because not being able to buff your allies really sucks.
 
It should just be Shield it gives; this nullifies physical damage which may make it tougher to remove Confusion but there is an item that can remove it. Maiden's Grace (the replacement of Maiden's Kiss) removes Berserk + Confu from a character. Esuna can also do it.
 
Mr Chief just wondering can Dragonforce enemy skill counter act Death Sentence.
 
Mr Chief just wondering can Dragonforce enemy skill counter act Death Sentence.
They don't appear to interact with each other in any way; Dragon Force applies haste, berserk, and auto-crits while Death Sentence applies Death Sentence.
 
They don't appear to interact with each other in any way; Dragon Force applies haste, berserk, and auto-crits while Death Sentence applies Death Sentence.
Sorry not dragonforce my bad, Death Force it say's protects against KO status. Would that counter act against Death Sentence.
 
Sorry not dragonforce my bad, Death Force it say's protects against KO status. Would that counter act against Death Sentence.
Ah, yes. It allows death sentence to keep ticking down but then blocks the insta-KO at the end of it. For that reason it's a good combo with Curse Ring or Tifa's Powersoul. One thing to note though, Death Force has a not-so-well known quality in that one character can only apply it to one target. That means if, say, Cloud were to cast Death Force on Barret, and then on his next turn cast it again on Tifa, then Barret will lose the effect of Death Force and Tifa will get it.

So to cover the whole team with Death Force, you need it on 3 Enemy Skill Materia...but NT only makes one Enemy Skill Materia available so...
 
Ah, yes. It allows death sentence to keep ticking down but then blocks the insta-KO at the end of it. For that reason it's a good combo with Curse Ring or Tifa's Powersoul. One thing to note though, Death Force has a not-so-well known quality in that one character can only apply it to one target. That means if, say, Cloud were to cast Death Force on Barret, and then on his next turn cast it again on Tifa, then Barret will lose the effect of Death Force and Tifa will get it.

So to cover the whole team with Death Force, you need it on 3 Enemy Skill Materia...but NT only makes one Enemy Skill Materia available so...
Right thank you for that, that does help.
 
I made an interesting observation on the Big Brawl issue. For me at least the animation works, but there is seemingly no damage dealt. Seemingly, because the damage doesn't "pop-up", but I never did check if there actually was damaged dealt without the popup. I no for certain that it did work for me, but stopped working at some point in Midgar. I think it might've worked during my first attempt(s) on the Curator, but on the latter attempts it didn't work anymore.

Then against the little tadpole-like enemies inside the northern cave, I noticed that even though there doesn't appear to be damage dealt, the KO does work. It's a bit glitchy though: The enemies don't disintegrated like they should, the fight just ends with a victory fanfare, there is no sound-effect for the hits, and no damage pop-ups (no numbers.). But the limit definitely works to some degree at the very least.

In case you're addressing this issue, I hope this observation if of some help! :)

Edit: I just found out that it definitely deals damage, it just doesn't show
 
Last edited:
Had an issue in the Northern Crater, the room with the save point after you go left and then down iirc, also has an added effect materia that looks really white??

Anyways, I couldn't get Cloud to jump back up after a certain point, no matter what I did. Any ideas?
 
Status
Not open for further replies.
Back
Top