[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Why would you lose tweaks? You can combine those with the stand-alone IRO as far as I know.
The IRO download has a changelog file for April in it.
Thanks, saw the changelog, It doesn't allow both at the same time, shows this error: https://imgur.com/onmqLBV , even if I disable the option on settings for "ignore compatibility errors"

Edit: once again thanks for the help!
 
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Oh wow, are save editors 100% compatible with New Threat? I thought they would mess with data because of how New Threat changes so many systems and numbers.
Should be fine; avoid adjusting character levels/exp though as you'll get unexpected results.

Thanks, saw the changelog, It doesn't allow both at the same time, shows this error: https://imgur.com/onmqLBV , even if I disable the option on settings for "ignore compatibility errors"

Edit: once again thanks for the help!
I see, so Tweaks are in with Gameplay rather than on their own. I'll remove that from the stand-alone's XML.
 
Should be fine; avoid adjusting character levels/exp though as you'll get unexpected results.

I see, so Tweaks are in with Gameplay rather than on their own. I'll remove that from the stand-alone's XML.
Thanks! Will await for the update, I guess whenever the .iro is up I just put it above the Gameplay and disable any difficulty mod on the Gameplay itself just leaving the tweaks, or should I put the tweaks above NT?
 
I had them kicking around on the machine for a long time. Some were requests, some were enemy models.

I'll sort that out today.

Edit: I couldn't replicate a crash, and the data (model references, etc.) appear to be fine. Is it maybe a driver crash from 7h?
Yup it’s the game driver crash from 7h. But I can replicate it with only Nt mod activate. Any advice for me? I want to finish it game!!! :D


Edit: Tested again and yes the game driver crash just appears the moment battle starts with Zagan :(
 
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Yup it’s the game driver crash from 7h. But I can replicate it with only Nt mod activate. Any advice for me? I want to finish it game!!! :D


Edit: Tested again and yes the game driver crash just appears the moment battle starts with Zagan :(
You mentioned that the older version before the April patch works? If so, use the catalog IRO for that battle then swap back to the new one afterwards. I'll need to figure out what's going on.
 
Jajaja the new costumes are great xD Good addition O_o
Edit: and Django? D:
 
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Is this compatible with ESUI? I see 7H says it is not with the controller addition at least. Sorry if this has already been asked.
 
I didn't see much info on this anywhere, but when you lose Cloud during disc 2 and you find him, Tifa leaves to take care of him and then you have Cid to go around and get the Mega-Materia... There is a random npc in the beginning of Mideel that skips Tifa leaving and half of the Mega-Materia questline? Is that intended to be there? If you do get Cloud back early with that npc and then try to go to corel to do the quest that was skipped the game glitches out and softlocks. Seems like a debug type thing that was left in the game to me idk why you would want to skip all that content normally. Just wondering if this is an intended thing to be there or not.
 
Hi, I got impatient, so I switched to vanilla battle. When I reached temple of the ancient, the memory when tseng gets attacked by sephiroth, the dialogue was invisible, the boxes werent on screen at all but still had to press to get past them. Will this be a problem going forward in other sections? Is there somethign I can do to fix it?
 
Is this compatible with ESUI? I see 7H says it is not with the controller addition at least. Sorry if this has already been asked.
Not yet, no; it changes the flevel so I need to manually add support for it.

I didn't see much info on this anywhere, but when you lose Cloud during disc 2 and you find him, Tifa leaves to take care of him and then you have Cid to go around and get the Mega-Materia... There is a random npc in the beginning of Mideel that skips Tifa leaving and half of the Mega-Materia questline? Is that intended to be there? If you do get Cloud back early with that npc and then try to go to corel to do the quest that was skipped the game glitches out and softlocks. Seems like a debug type thing that was left in the game to me idk why you would want to skip all that content normally. Just wondering if this is an intended thing to be there or not.
So, I have this habit of adding script jumps to quickly test sequences and then forgetting to remove them when I'm done. I'll put up a patch tonight.

Hi, I got impatient, so I switched to vanilla battle. When I reached temple of the ancient, the memory when tseng gets attacked by sephiroth, the dialogue was invisible, the boxes werent on screen at all but still had to press to get past them. Will this be a problem going forward in other sections? Is there somethign I can do to fix it?
This happened before, I think it was to do with something unexpected like a Field models mod or an animations one. I'll need to ask Strife if he remembers which mod it was. I don't think it affected other scenes.
 
Thanks for the reply guys. Blackchocobo looks very handy. Perhaps you could tell me what the trade off for Mr.Smile/Rank Ups is. I took it to be like a deal with the devil from something like binding of isaac at first. Since i ranked up a couple of characters in the mines and headed for Junon, i noticed the first boss i encountered (beach sea monster whatever hes called) is a significant spike in difficulty. Is the trade off harder enemies with each rank up? Essentially lending a lot more weight to your specialization choices? Can you complete the game without touching the system and experience a more base line of difficulty or is using the rank up system regularly recommended to complete the game and experience the new content? I enjoy a challenge either way so i expect ill carry on as is, im just curious as to how it works as i might have to consider my stat choices more carefully to ensure i have a full breadth arsenal for any event.
Cheers
 
Dunno what's wrong but Cloud isn't reviving Aeris after fight with Jenova... mod has been working to this point...


NVM already found answer that you have to choose "wait" in dialogue option before cutscene
 
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Thanks for the reply guys. Blackchocobo looks very handy. Perhaps you could tell me what the trade off for Mr.Smile/Rank Ups is. I took it to be like a deal with the devil from something like binding of isaac at first. Since i ranked up a couple of characters in the mines and headed for Junon, i noticed the first boss i encountered (beach sea monster whatever hes called) is a significant spike in difficulty. Is the trade off harder enemies with each rank up? Essentially lending a lot more weight to your specialization choices? Can you complete the game without touching the system and experience a more base line of difficulty or is using the rank up system regularly recommended to complete the game and experience the new content? I enjoy a challenge either way so i expect ill carry on as is, im just curious as to how it works as i might have to consider my stat choices more carefully to ensure i have a full breadth arsenal for any event.
Cheers
There's no trade-off; balancing was done with ranks in mind though so at certain points they'll take a step up. The game can be beaten without using the rank system though; there was something that happened at the end if no ranks were used, but it was causing problems so it's been disabled for the time being (was just an easter egg, not content or anything).
 
Hey, just started playing today.  I'm gonna try and record my full gameplay for YouTube over the next few months because this looks pretty sweet.  Noticed you wanted any bugs listed that a player notices, not sure if these are specifically New Threat problems or were always in FF7, but I'll try to keep a running tab of everything I see.  I can provide links to direct video if you'd like (though some clips won't show the specific problem, I can at least use it to reference for you).

After freeing Jessie's leg in Sector 8 escape and after the Scorpion fight, she just floated up the ladder exiting the room.  When I replayed it, she didn't do it, so I'm not sure what triggered that, but there was no climbing animation up the ladder.

During the Sector 5 meeting in the basement of Seventh Heaven, after Tifa descends, Wedge's "talk" area is pretty huge.  I was trying to use the pinball machine to leave but he was still saying "Ah, well look who wants a friend."

The boy in the white shirt in Sector 7 repeats his old lines after his new ones.  He'll say something about "Explosions! AVALANCHE is so cool!" and after you trigger his new dialogue, he'll follow up his "I got no one to pick on" line about Johnny with "Explosions! AVALANCHE is so cool!" Leaving again and talking to him a third time he'll say how he's a coward or something, he's got no one to pick on, and explosions!

This is awesome, though.  I really like it.  7 is not my favourite Final Fantasy game or even 2nd favourite, but what changes you've made so far have made the dialogue and story way more interesting to me.
 
Hey, just started playing today.  I'm gonna try and record my full gameplay for YouTube over the next few months because this looks pretty sweet.  Noticed you wanted any bugs listed that a player notices, not sure if these are specifically New Threat problems or were always in FF7, but I'll try to keep a running tab of everything I see.  I can provide links to direct video if you'd like (though some clips won't show the specific problem, I can at least use it to reference for you).

After freeing Jessie's leg in Sector 8 escape and after the Scorpion fight, she just floated up the ladder exiting the room.  When I replayed it, she didn't do it, so I'm not sure what triggered that, but there was no climbing animation up the ladder.

During the Sector 5 meeting in the basement of Seventh Heaven, after Tifa descends, Wedge's "talk" area is pretty huge.  I was trying to use the pinball machine to leave but he was still saying "Ah, well look who wants a friend."

The boy in the white shirt in Sector 7 repeats his old lines after his new ones.  He'll say something about "Explosions! AVALANCHE is so cool!" and after you trigger his new dialogue, he'll follow up his "I got no one to pick on" line about Johnny with "Explosions! AVALANCHE is so cool!" Leaving again and talking to him a third time he'll say how he's a coward or something, he's got no one to pick on, and explosions!

This is awesome, though.  I really like it.  7 is not my favourite Final Fantasy game or even 2nd favourite, but what changes you've made so far have made the dialogue and story way more interesting to me.
For the Jessie thing, there's this thing where animations 'stop' for NPCs if a random battle starts. I think it can happen with base game.

I spotted the kid's dialogue having an error while doing 2.0, forgot to deal with it on the 1.5 flevel. Not sure about Wedge's talk radius though; I'll have a check of it to see if the radius is getting a higher than normal value.
 
So I found a pretty serious sequence break (that I can recreate at will) in Disc 2. Since I couldn't find any info on it anywhere I figured I would report it here.

When first arriving in Mideel if I talk to the first NPC at the front of the town (the old man) it fades to black and cuts to the tail-end of the Cloud dream sequence. The town music continues to play while it shows Tifa and Zack getting smacked down by Seph, etc., and then plays through the rest of that sequence as normal up until the point that you are in control of Cloud again on the Highwind.

After reloading a save I went ahead and ran past the NPC to trigger the Tifa finding Cloud in the wheelchair scene, then reloaded again to see if talking to that old man was what triggered it the first time. Doing so triggered the sequence break in the exact same manner. I am going to experiment talking to other NPCs to see if it can happen in other ways.

EDIT: Looked back on the previous page to see this was addressed. I honestly thought I was going crazy when this happened haha.
 
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