[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks for this mod Sega, I consider it on the same level as brutal doom in that it completely refreshes the game while keeping the original's spirit intact. I especially love what you've done with the combat. on that note, Would it be possible to mod the game so that you can remove cloud from the party, or switch party member during a fight, like in ffx?
 
Hi there!

Thoroughly enjoying the mod, playing for a while now.
Wanted to report a possible bug, unsure if its from the base game;

During the Flashback sequence in the Kalm Inn, Sephiroth and Cloud both "leveled up" (with a post-battle results screen) after a battle (some point after the Materia cutscene), and immediately became "Level 99" despite little if any stat change... and despite Cloud actually being dead at the time he "leveled up."

Following that fight, my next fight (against a Zu) ended with another post-battle results screen, but this time with some graphical glitches on Clouds data: black boxes obscuring numbers and what-not.

Immediately afterward, Audio still playing, but it went to a black screen with no way out.

Like I said, unsure if that's an issue with the base game, or if its tied to the unique... scripts? or whatever during that point of the game: for example, it appears enemies were either unable or unwilling to actually target Sephiroth with any attacks, so with Cloud dead, Sephiroth became the only unit to move or attack at all.
 
So I found a pretty serious sequence break (that I can recreate at will) in Disc 2. Since I couldn't find any info on it anywhere I figured I would report it here.

When first arriving in Mideel if I talk to the first NPC at the front of the town (the old man) it fades to black and cuts to the tail-end of the Cloud dream sequence. The town music continues to play while it shows Tifa and Zack getting smacked down by Seph, etc., and then plays through the rest of that sequence as normal up until the point that you are in control of Cloud again on the Highwind.

After reloading a save I went ahead and ran past the NPC to trigger the Tifa finding Cloud in the wheelchair scene, then reloaded again to see if talking to that old man was what triggered it the first time. Doing so triggered the sequence break in the exact same manner. I am going to experiment talking to other NPCs to see if it can happen in other ways.

EDIT: Looked back on the previous page to see this was addressed. I honestly thought I was going crazy when this happened haha.
I'll put the patch up today, it slipped my mind.

Thanks for this mod Sega, I consider it on the same level as brutal doom in that it completely refreshes the game while keeping the original's spirit intact. I especially love what you've done with the combat. on that note, Would it be possible to mod the game so that you can remove cloud from the party, or switch party member during a fight, like in ffx?
For in-battle switching, there's a project underway called Sister Ray that recently showcased a working in-battle PHS. When that releases, I think the features for it are modular so it'll hopefully be a case of porting NT to Sister Ray.

Hi there!

Thoroughly enjoying the mod, playing for a while now.
Wanted to report a possible bug, unsure if its from the base game;

During the Flashback sequence in the Kalm Inn, Sephiroth and Cloud both "leveled up" (with a post-battle results screen) after a battle (some point after the Materia cutscene), and immediately became "Level 99" despite little if any stat change... and despite Cloud actually being dead at the time he "leveled up."

Following that fight, my next fight (against a Zu) ended with another post-battle results screen, but this time with some graphical glitches on Clouds data: black boxes obscuring numbers and what-not.

Immediately afterward, Audio still playing, but it went to a black screen with no way out.

Like I said, unsure if that's an issue with the base game, or if its tied to the unique... scripts? or whatever during that point of the game: for example, it appears enemies were either unable or unwilling to actually target Sephiroth with any attacks, so with Cloud dead, Sephiroth became the only unit to move or attack at all.
It'll be an NT thing; usually in the flashback there's not supposed to be post-battle results as Sephiroth and Young Cloud don't have EXP arcs, etc. But it sounds like the battle mode is getting set to regular to allow that results screen, causing that problem. I'll add this to the patch for the Mideel issue today.

Edit
Installer
https://mega.nz/file/vwViEK4Z#nTtA9oYrNq9rogObVMwND4aO2rZ7BNIwb3GfL7VJZCc

IRO
https://mega.nz/file/HodEGQgA#IV2IC-JKSLbyDj9JQng8F0zvjYTDvfPyBwSoJJonQe8
 
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Hello there !
I had a really bad crash at the start of the battle with zengan, I try many thing, unstall reinstall, changing my language french to english and nothing works.The music keeps running but blackscrean. I do my playthrough in the release 25th april on steam version. So if you have any issue I'll take it.

I want to ask too, if i can extract my savefile from the steam version and transfert it in the logiciel 7th heaven to continue play it with the new fonctionnaly you've add on it.

thank a lot for answering me and good job on all the modofication you do since i've play it (sorry for my english i'm french =P )
 
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Hello there !
I had a really bad crash at the start of the battle with zengan, I try many thing, unstall reinstall, changing my language french to english and nothing works.The music keeps running but blackscrean. I do my playthrough in the release 25th april on steam version. So if you have any issue I'll take it.

I want to ask too, if i can extract my savefile from the steam version and transfert it in the logiciel 7th heaven to continue play it with the new fonctionnaly you've add on it.

thank a lot for answering me and good job on all the modofication you do since i've play it (sorry for my english i'm french =P )
Save files should work across to 7h yeah; put them in FF7/DATA/SAVE and they'll work there.
 
Is there a way to get the patch updates to auto-update on 7th Heaven?
I'm not sure. Strife98 had something set up for his mod catalog where I would drop the files into Mega.nz and this would update it, but I don't know if that was an automatic thing or if he then took those files to put into his catalog.

***
Thanks to ffm_strife for the donation.
 
I'm not sure. Strife98 had something set up for his mod catalog where I would drop the files into Mega.nz and this would update it, but I don't know if that was an automatic thing or if he then took those files to put into his catalog.

***
Thanks to ffm_strife for the donation.
All good, I'll just have to remember to check this thread before playing each day.

Some other bugs/mishaps I noticed:

In the additional train cart the timer starts as soon as you enter.  It works fine but it starting immediately and not after the dialogue bubble is inconsistent with the other train carts.


When you jump off the train, Barret calls us a "mofe" which I assume is supposed to be "mofo"?

The attack formation with the three grashtrike and the chuse in the train tunnels makes it so you can't see the pointer selecting the chuse a lot of the time.  I assume it's because he floats too high up to the top of the screen, but it is a little confusing if I have him selected.  Also Cloud doesn't seem able to hit chuse with "attack," but Tifa can with her attack, so I'm not sure what the issue with that is.  I didn't extensively test it, but anecdotally it felt like Cloud never hit the chuse and Tifa always did.
 
All good, I'll just have to remember to check this thread before playing each day.

Some other bugs/mishaps I noticed:

In the additional train cart the timer starts as soon as you enter.  It works fine but it starting immediately and not after the dialogue bubble is inconsistent with the other train carts.


When you jump off the train, Barret calls us a "mofe" which I assume is supposed to be "mofo"?

The attack formation with the three grashtrike and the chuse in the train tunnels makes it so you can't see the pointer selecting the chuse a lot of the time.  I assume it's because he floats too high up to the top of the screen, but it is a little confusing if I have him selected.  Also Cloud doesn't seem able to hit chuse with "attack," but Tifa can with her attack, so I'm not sure what the issue with that is.  I didn't extensively test it, but anecdotally it felt like Cloud never hit the chuse and Tifa always did.
I think in the train tunnels, enemy formations make use of row-cover (so enemies in front of others will prevent targeting). That might be why Cloud couldn't attack the Chuse initially.
 
Hi !
Sorry for disturbing you again with personnal problems but i have two of them

- My materia randomly give me more bonus than it gave me at the beginning of my game, i play it in arranged mode and don't know why it change like that.

- The other one is my fight with the endgame boss correspond to tifa threat, when i started the fight, i have a blackscreen then my game crash and an error message poped.

otherwise no big problems during my playthrough good job man
 
Hi !
Sorry for disturbing you again with personnal problems but i have two of them

- My materia randomly give me more bonus than it gave me at the beginning of my game, i play it in arranged mode and don't know why it change like that.

- The other one is my fight with the endgame boss correspond to tifa threat, when i started the fight, i have a blackscreen then my game crash and an error message poped.

otherwise no big problems during my playthrough good job man
Materia changing bonus/penalties is an .exe thing, so maybe the Hext didn't get applied for some reason due to mod load order (or exe not patched if using main installer).

Found the cause of the 2nd issue this time; uploading patch now.

Edit
Installer
https://mega.nz/file/HxdGDQQS#2Wu-XKqIhBiHwwmkT-P-hFumKrXrnL8Pph4tV2F_Ifs

IRO
https://mega.nz/file/24cQmKaL#2S9ZIK3d6jGdMMNlQ7DSy5blnTJliqOjf1Ad2Pzse1U
 
Materia changing bonus/penalties is an .exe thing, so maybe the Hext didn't get applied for some reason due to mod load order (or exe not patched if using main installer).

I re-apply right now the patch you gave, it works with the fight but i didn't understand what do you meaning about the materia, hat kind of .EXE is this modifier ?
 
I re-apply right now the patch you gave, it works with the fight but i didn't understand what do you meaning about the materia, hat kind of .EXE is this modifier ?
 
Hey I've been playing the mod and I've gotten to limit break sidequests part. I have an issue with Tifa's sidequest. Entering the area where Zangan's supposed to be crashes the game. The wrong music is playing as well right before the crash I believe. This is on the steam version using the April 30 2020 NT patch. Couple notes:

-I did the Ozma piano trigger. I don't know if that messes with Zangan's trigger
-Teleporting past Zangan's room with a save editor lets me reach Ozma's room without crashing. I can do Ozma's fight as well.
-Going to Zangan's room from Ozma's trigger the same issue
-Same crash happens with Cloud/Cid as leader
-Loading the save on a vanilla FF7 lets me go into the room with no crash
-Reinstalling the mod on fresh FF7 doesn't fix it
-A friend of mine told me there's suppose to be an NPC that lets me reset the sidequests but I couldn't find it. The debug NPC in Highwind only allowed me to switch between whether Aerith is alive or dead

Clip of the crash happening: https://www.twitch.tv/lilruru/clip/ObeseVictoriousPidgeonDatBoi
 
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I re-apply right now the patch you gave, it works with the fight but i didn't understand what do you meaning about the materia, hat kind of .EXE is this modifier ?
Materia bonus/penalties are stored in the game's .exe file, so if the mod fails to patch the .exe you'll end up with the default bonus/penalties on Materia.

Hey I've been playing the mod and I've gotten to limit break sidequests part. I have an issue with Tifa's sidequest. Entering the area where Zangan's supposed to be crashes the game. The wrong music is playing as well right before the crash I believe. This is on the steam version using the April 30 2020 NT patch. Couple notes:

-I did the Ozma piano trigger. I don't know if that messes with Zangan's trigger
-Teleporting past Zangan's room with a save editor lets me reach Ozma's room without crashing. I can do Ozma's fight as well.
-Going to Zangan's room from Ozma's trigger the same issue
-Same crash happens with Cloud/Cid as leader
-Loading the save on a vanilla FF7 lets me go into the room with no crash
-Reinstalling the mod on fresh FF7 doesn't fix it
-A friend of mine told me there's suppose to be an NPC that lets me reset the sidequests but I couldn't find it. The debug NPC in Highwind only allowed me to switch between whether Aerith is alive or dead

Clip of the crash happening: https://www.twitch.tv/lilruru/clip/ObeseVictoriousPidgeonDatBoi
I'll check it out; maybe I left something in there from debugging or the field became corrupted.

Edit: Found the cause; recently I've been having an issue with the tool where it adds an extra label to the top of an init script then changes a jump to that label, causing an infinite loop. Probably to do with auto-sorting for labels. Patch will be up soon.

Edit2: Hopefully the last needed for a while:
Installer
https://mega.nz/file/SscX3KiS#6DBoRA3rqtpWlRuiB21k-dh1lZisOijKl2zLQAOqteI

IRO
https://mega.nz/file/qgdBjAIA#RsJEFnPf8-sSLaO7qaqkkiElp8MyYLAHgruc1jE3Xhw
 
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Thanks for the quick reply. That fixed the issue for me. I'll report more if I find any other game breaking bugs.
 
Quick one! Facing a chest in the gelnika next to save point that doesn’t interact at all, trying to open it to no avail, is that intended?
 
Hi All,

I am a little lost here. I am using Reunion and Remako (without 7th Heaven) running perfectly well. However, I wanted to add New Threat. I downloaded the files compatible with Reunion version 6, but have no idea how to actually add them to reunion as there is no readme. I tried putting them in the custom mods folder, which worked, BUT the reunion character models became overwritten.

Does anybody know a way to get this working? Thanks! Amazing work.
 
Nevermind! I realized it is actually VERY simple. I just copied over the .lgp and .bin files into Reunion/Custom/remako/Direct

In case anybody is wondering how to make Reunion + Remako + New Threat all work simultaneously, this is it!
 
Quick one! Facing a chest in the gelnika next to save point that doesn’t interact at all, trying to open it to no avail, is that intended?
That Supershot ST must be cursed or something.
 
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