[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
It looks like Arrange Mode was enabled; as the script for changing some encounters is still in there, you're getting different encounters for some of the boss fights. For instance, there are two Materia Keepers; the Arrange one has a fight ID of 440 which is where a formation of SOLDIER 3rds are in vanilla file. When you started a new game, was the Normal/Arrange mode select still present?
No, I never had that option. When I started the game with Vanilla combat version, it gives a message that says "Welcome to New Threat 1.5 Vanilla Combat", and then right after, recommending I use Wait style ATB. I do recall seeing the option for Arrange on the regular New Threat mod, however. I'm still recalling the game from many years ago, so I wasn't ready to jump into the the challenge of NT. That being said, what does Arrange mode do? Just shuffle some battles?
 
Yeah it shuffles some battles, and the ID for Arrange Materia Keeper matches up with what you described (3 soldiers). I'll need to check if the variable is getting toggled somewhere if you didn't have an option at new game.
 
Thanks a ton. I used the NT Vanilla mod in the Gameplay 3.0 Qhimm catalog, by the way. Not sure if it was an issue on my end as well, but the IRO for Vanilla that you have linked on first page seemingly doesn't activate in 7H 2 for whatever reason.
 
Greetings Sega Chief!

Finally got around to play your New Threat mod after many years of playing the Gjoerulv's mod and I'm liking it a lot so far...playing Arrange Mode.

I'm experiencing a lot of crashes, but it seems related to running out of memory...hopefully I'll see how to fix/delay this issue...its happening a lot.
 
Greetings Sega Chief!

Finally got around to play your New Threat mod after many years of playing the Gjoerulv's mod and I'm liking it a lot so far...playing Arrange Mode.

I'm experiencing a lot of crashes, but it seems related to running out of memory...hopefully I'll see how to fix/delay this issue...its happening a lot.
That's to do with 7h; high-res texture mods exacerbate the issue as the driver runs out memory.
 
Greetings Sega Chief!

Finally got around to play your New Threat mod after many years of playing the Gjoerulv's mod and I'm liking it a lot so far...playing Arrange Mode.

I'm experiencing a lot of crashes, but it seems related to running out of memory...hopefully I'll see how to fix/delay this issue...its happening a lot.
Had the same issue, then I disabled the Field Textures and Spell Textures in 7th Heaven and the crashing stopped. In case you like me have a lot of mods going.
 
You're looking for Chronocure, Pollensalta has it in the Crater (right path).

***

May 3rd Patches

Added Dragoon Lance to a new chest in Da Chao Cave
Fixed the Supershot ST chest
Checked Bizarro Fight
Added Model files for IRO

Installer
https://mega.nz/file/i4kFGTiY#gBNlyw-scAsWlxpiXUpanzGXabIe-Y3ayyOxvAwdml4

IRO
https://mega.nz/file/298zRDgR#qhBmFAQc-XUXXAOo8RPcRb04raIgZz3frGAcRMUl_uw

R06
https://mega.nz/file/fp0XETwQ#PJETZLwgBxTNDAN78OCERxUBEJlvbJTqouamuSCNtLU
I'm still having problems with the Supershot ST.  I installed the May 3rd mod, and the chest shows up, but I still can't open it.
 
Allright so I encountered a bug. I finished a Special Battle at Gold Saucer with Cid as leader + Barret and Cloud, and when the battle was over Cloud was gone from the party, which means I'll have to leave the arena to fetch him and lose my points. No biggie, it was only one battle, but I thought it might be significant enough to mention :)

BTW while I'm at it, it has happened many times now that Clouds Meteostrike does between 1 and 20 points of damage per meteor, against mobs and bosses with low defense.
 
Allright so I encountered a bug. I finished a Special Battle at Gold Saucer with Cid as leader + Barret and Cloud, and when the battle was over Cloud was gone from the party, which means I'll have to leave the arena to fetch him and lose my points. No biggie, it was only one battle, but I thought it might be significant enough to mention :)

BTW while I'm at it, it has happened many times now that Clouds Meteostrike does between 1 and 20 points of damage per meteor, against mobs and bosses with low defense.
*Meteorain, sorry

I left the Battle Arena and was not able to move Cloud nor Tifa in to the party again. Did a soft reset to load in my last save, gonna switch back to Cloud as leader, guessing that will fix the issue hehe.
 
I'm still having problems with the Supershot ST.  I installed the May 3rd mod, and the chest shows up, but I still can't open it.
All right, Plan B time.

Allright so I encountered a bug. I finished a Special Battle at Gold Saucer with Cid as leader + Barret and Cloud, and when the battle was over Cloud was gone from the party, which means I'll have to leave the arena to fetch him and lose my points. No biggie, it was only one battle, but I thought it might be significant enough to mention :)

BTW while I'm at it, it has happened many times now that Clouds Meteostrike does between 1 and 20 points of damage per meteor, against mobs and bosses with low defense.
I'll see what I can do about the battle square.
 
All right:

1) One of Bizarro's attacks was reportedly causing a hard lock (an alternative version of his physical attack). I've changed its animation to be on the safe side.

2) Added checks to add Cloud back to the party once Battle Square is done with a different party leader; the checks to re-add him weren't there.

3) Another attempt at the Supershot ST chest; I've changed the variable on the chest to something new to rule out possibility of the var having been repurposed for something else.

Installer
https://mega.nz/file/7hdmxCrZ#QoAuBLrUg-rXEcz4o1Iq7-4vK_-SsKxQTCavBM2StDI

IRO
https://mega.nz/file/isVCwSBb#9xQN4CAVXNrpFWekrpFmcJUWbM74G_HFn68Smay3Xt4
 
Had the same issue, then I disabled the Field Textures and Spell Textures in 7th Heaven and the crashing stopped. In case you like me have a lot of mods going.
I'm going to try this, thanks for the suggestiion :)
 
That's to do with 7h; high-res texture mods exacerbate the issue as the driver runs out memory.
Had the same issue, then I disabled the Field Textures and Spell Textures in 7th Heaven and the crashing stopped. In case you like me have a lot of mods going.
This is how I'm running it atm:

7th.png
 
This is how I'm running it atm:

7th.png

These are mine, no crashing. Had a crash every few hours before.

mods.jpg


All right:

1) One of Bizarro's attacks was reportedly causing a hard lock (an alternative version of his physical attack). I've changed its animation to be on the safe side.

2) Added checks to add Cloud back to the party once Battle Square is done with a different party leader; the checks to re-add him weren't there.

3) Another attempt at the Supershot ST chest; I've changed the variable on the chest to something new to rule out possibility of the var having been repurposed for something else.

Installer
https://mega.nz/file/7hdmxCrZ#QoAuBLrUg-rXEcz4o1Iq7-4vK_-SsKxQTCavBM2StDI

IRO
https://mega.nz/file/isVCwSBb#9xQN4CAVXNrpFWekrpFmcJUWbM74G_HFn68Smay3Xt4
Thank you for your hard work!
 
Last edited:
Hey just beat the whole mod today, amazing work I must say. Thank you for your work and dedication.

My reason to install this mod is for Aerith. And I'm happy to say that I'm not the least bit disappointed, I was fully expecting her to just be a log on the team, but you actually integrated her as much as you can, and the airship motion sickness is a great touch lol. I do wish there was something for the Icicle Village when we watched the videos in her parent's house if she's on the team. But I'm very grateful for what I got.

There are a few things I run into towards the end I thought I should bring to your attention.

I did quite a bit of grinding and filled up my materia inventory before going to Dark Cave. Once I entered the Dark Cave, materias were automatically unequipped from characters. And all the materias I equipped on the characters were gone. I had to go back to grind for most of them. Please consider giving an option to the player to unequip the materias or keep them on, or at least a warning to players that they may lose their materias.

And I saved right before the Sephiroth Safer fight, so I'm stuck right before the last boss fight and can't go anywhere else, am I missing something or this is by design? Any chance for a post ending save and bring the player back to the surface?
 
mysterysolved.png


Mystery solved for that cursed chest! Thanks for your work, really appreciate these updates.
 
Hi.

I was going through a playthrough of 1.5 sometime last year and have decided to start a fresh new game, updating the mod before hand. But it seems this 1.5 has quite a fair few differences I've noticed since the last version of 1.5 and I haven't been able to find a change log to get the answer to this question.

I'm currently at the Wutai Pagoda and I got nothing when I morphed Shake. I'm following the enemy item spreadsheet found in the documentation but I'm guessing this is now quite outdated?
Has the Sprint Shoes been removed from Shake? Also, I assume that Chekov is actually still unmorphable due to the fact you can't deal any physical damage. The spreadsheet says she drops a Wizard Bracelet.

I'm a bit of a completionist so I'm hesitant to continue on with the game until I know for certain that I'm not going to miss out on items. (I'm aware that they can be picked up later but I like to obtain items at the very earliest opportunity)
 
Hello there
I'm testing the randomizer sources and it's obvious than some one else report you that micro error bit anyone notice that, mister smile give you 25 source per 5 add to the original 5 of all stats so it actually broke the game very hardly ? i figure it out there is Soon a patch to correct that ?
 
Hey just beat the whole mod today, amazing work I must say. Thank you for your work and dedication.

My reason to install this mod is for Aerith. And I'm happy to say that I'm not the least bit disappointed, I was fully expecting her to just be a log on the team, but you actually integrated her as much as you can, and the airship motion sickness is a great touch lol. I do wish there was something for the Icicle Village when we watched the videos in her parent's house if she's on the team. But I'm very grateful for what I got.

There are a few things I run into towards the end I thought I should bring to your attention.

I did quite a bit of grinding and filled up my materia inventory before going to Dark Cave. Once I entered the Dark Cave, materias were automatically unequipped from characters. And all the materias I equipped on the characters were gone. I had to go back to grind for most of them. Please consider giving an option to the player to unequip the materias or keep them on, or at least a warning to players that they may lose their materias.

And I saved right before the Sephiroth Safer fight, so I'm stuck right before the last boss fight and can't go anywhere else, am I missing something or this is by design? Any chance for a post ending save and bring the player back to the surface?
You should avoid single-slotting your playthrough as it can lead to problems like this; you can get out of there though if you use a save editor and set the Game Moment variable to 1998 (in your file, it will be 1999). The problem with a post-save is that the ending is hardcoded to close the client once it's finished but I just thought of a way to get around that while typing this, so I'll see about adding that for the next patch, along with getting rid of the unequip all.

Hi.

I was going through a playthrough of 1.5 sometime last year and have decided to start a fresh new game, updating the mod before hand. But it seems this 1.5 has quite a fair few differences I've noticed since the last version of 1.5 and I haven't been able to find a change log to get the answer to this question.

I'm currently at the Wutai Pagoda and I got nothing when I morphed Shake. I'm following the enemy item spreadsheet found in the documentation but I'm guessing this is now quite outdated?
Has the Sprint Shoes been removed from Shake? Also, I assume that Chekov is actually still unmorphable due to the fact you can't deal any physical damage. The spreadsheet says she drops a Wizard Bracelet.

I'm a bit of a completionist so I'm hesitant to continue on with the game until I know for certain that I'm not going to miss out on items. (I'm aware that they can be picked up later but I like to obtain items at the very earliest opportunity)
Looks like all the Pagoda Morphs have been removed, with the exception of Godo who Morphs into a Curse Ring. Likely done due to the nature of those battles making it impossible to get them. I checked the data; spreadsheet is slightly out of date on that.

Hello there
I'm testing the randomizer sources and it's obvious than some one else report you that micro error bit anyone notice that, mister smile give you 25 source per 5 add to the original 5 of all stats so it actually broke the game very hardly ? i figure it out there is Soon a patch to correct that ?
I'll check it.
 
Not sure if it's been mentioned before (and not sure of the best way to search the 377 pages of posts) but Midgar save points don't allow you to access Mr. Smile when you come back after defeating Diamond Weapon. (Specifically, in the slums when entering through the gate using the key you find in Bone Village, as well as in Shinra tower)
 
Last edited:
Status
Not open for further replies.
Back
Top