Also, Aeris is showing up after parachuting into Midgar, even though I've configured her as "dead" with the New Threat config dude on the Highwind in this
scene:
Not sure if it's been mentioned before (and not sure of the best way to search the 377 pages of posts) but Midgar save points don't allow you to access Mr. Smile when you come back after defeating Diamond Weapon. (Specifically, in the slums when entering through the gate using the key you find in Bone Village, as well as in Shinra tower)
I could add a toggle so that it has the options later, but it's a pain in the ass low priority.
Also, another tiny issue:
Also, Aeris is showing up after parachuting into Midgar, even though I've configured her as "dead" with the New Threat config dude on the Highwind in this
scene:
1) Controller Icons: I've replaced the PC-based text button prompts with controller icons. These use the Reunion (R06) set by default (PSX style). I'll need someone to test this as my 7h is currently broken and I'm not convinced I've got the file structure right for it. ESUI's XBOX buttons should also work with it as they use the same symbols.
2) Midgar Raid, zombie removed.
3) Randomiser Rank Up Sources fixed to intended amounts.
Something doesn't seem to be working right between ESUI and NT for me. I've tried both the latest release direct from Chrysalis and the one from the Qhimm catalog User Interface pack. I've tried a few different load orders. I've tried changing to Xbox buttons instead of PSX buttons. Nothing seems to be working.
Buttons display fine in the controller config screen of the menu, but not in any field dialogs. In addition, if I completely disable ESUI, the NT dialogs actually show the buttons just fine. Not sure where the disconnect is here.
1) Controller Icons: I've replaced the PC-based text button prompts with controller icons. These use the Reunion (R06) set by default (PSX style). I'll need someone to test this as my 7h is currently broken and I'm not convinced I've got the file structure right for it. ESUI's XBOX buttons should also work with it as they use the same symbols.
2) Midgar Raid, zombie removed.
3) Randomiser Rank Up Sources fixed to intended amounts.
Something doesn't seem to be working right between ESUI and NT for me. I've tried both the latest release direct from Chrysalis and the one from the Qhimm catalog User Interface pack. I've tried a few different load orders. I've tried changing to Xbox buttons instead of PSX buttons. Nothing seems to be working.
Buttons display fine in the controller config screen of the menu, but not in any field dialogs. In addition, if I completely disable ESUI, the NT dialogs actually show the buttons just fine. Not sure where the disconnect is here.
[/spoiler]
Still figuring things out; the download from the main thread is still the pre-patch ones so can use those in the meantime. I suspect first thing is that the IRO doesn't have a valid folder path so I'm going to try a different way next.
Right, it's sorted now but will need to wait for an ESUI update as I added colour-codes to the buttons for the default sheet which ESUI doesn't have sheets for, so Chrysalis is kindly adding some duplicate sheets to cover this. When ESUI updates with this, I'll put the IRO out. For now, the IRO from 9th May will stay as the current IRO.
The SuperShot ST chest works for me now, thanks.
Can you tell me where to find the Heaven's Cloud? The txt file says morph them from Iron Man's but I cant find them anywhere.
The SuperShot ST chest works for me now, thanks.
Can you tell me where to find the Heaven's Cloud? The txt file says morph them from Iron Man's but I cant find them anywhere.
Right, it's sorted now but will need to wait for an ESUI update as I added colour-codes to the buttons for the default sheet which ESUI doesn't have sheets for, so Chrysalis is kindly adding some duplicate sheets to cover this. When ESUI updates with this, I'll put the IRO out. For now, the IRO from 9th May will stay as the current IRO.
Just an FYI but encountered a very strange bug the other day on the first visit to Cosmo Canyon. Cloud runs in a solo party right before you meet Bugenhagen for the first time. I did a rank up at that time, and accidentally did "PHS" which then forced me to create a 3 person party. This must have thrown off the game because Bugenhagen was already in the observatory during that first cut scene when Red introduces you. He even said his line for later "come on in.. the door is unlocked". Seemed strange at first but the dialogue still goes and then the game seems to proceed as normal. However, when you return again to watch the planetarium, the FMV gets all jacked up and the game does not advance. I eventually just loaded an old save and it worked. Not a huge deal but just thought you might want to know.
Hello, right now I am trying to get the best weapons for each character but I cannot not get Barret Max Ray weapon from the Armored Golem. I tired Morph, Steal, and letting it drop but for some reason it does not drop.
That's worrying; when used normally, does enemy launcher only hit all enemies or does it hit all enemies + all allies? I remember changing it from the global targeting because it broke with certain command materia but if it's still breaking with multi-cut then I'll need to either change the targeting parameter on multi-cut (assuming that works) or ditch multi-targeting on weapons (unless setting toggle flag allows it to work properly). Will do some tests.
Could buff fury ring but the status itself gives 1.5x extra damage on its own if I remember right. I'll raise it and see how it goes; I've some other things to fix up too.
This quote is from a long time ago but i'm currently playing through this awesome re-make and thought i'd toss in my take on it as well as many others here... but i'll keep it brief.
Two strats i found / abused made the game a bit too easy and hopefully they'd be nerfed out.
unlike the poster above i actually found the berserk ring to be very strong, maybe even too strong.
for a good portion of the game I would put berserk ring and all the +str/luk summon materia on a single character, even crazier after you get the gigas armlet... they are hitting early-mid game for like 3-5k damage... it's too much for that point in the game and made a lot of the bosses super easy. (and if i remember counter attack materia still works and they hit hard with that too). also if you combine this with reds life leech weapon can be kinda disgusting as well.
but the utterly broken thing which i breezed through the game with up until aeris leaves the party is this combo... Aeris heal staff + added effect + barrier. As soon as i got this combo going nothing could touch me... with this combo the game is easier the original game. for some reason enemy magic was often healing me.
Hi, I'm quite far along in the mod but would like to update it now that the sunken ship chest is fixed. Do I just download the new installer and run it over the old version? I don't want to lose my progress :|
So I finally beat the mod, played it on normal mode since it's been years that I've played FF7 and wanted something new, while I pretty much forgot all the details of the game.
Man, it was quite the experience! Not too easy, not too hard, never unfair
except maybe Ozma, at first I thought FFX Nemesis was a bit unfair too but then I learned he was susceptible to frog (thank god for Hades)
I went into the mod blind, I did look up where I could find certain optional bosses since I didn't want to miss anything but I tried my best not to get spoilered on what the actual bosses do.
Just one little question, is Arrange mode wildly different (different treasure, new bosses, etc.), or is it just some minor difficulty tweaks to make the base mod harder?
I know I could easily google this, but once again in the case it is wildly different I don't want to spoil the changes for me
Just an FYI but encountered a very strange bug the other day on the first visit to Cosmo Canyon. Cloud runs in a solo party right before you meet Bugenhagen for the first time. I did a rank up at that time, and accidentally did "PHS" which then forced me to create a 3 person party. This must have thrown off the game because Bugenhagen was already in the observatory during that first cut scene when Red introduces you. He even said his line for later "come on in.. the door is unlocked". Seemed strange at first but the dialogue still goes and then the game seems to proceed as normal. However, when you return again to watch the planetarium, the FMV gets all jacked up and the game does not advance. I eventually just loaded an old save and it worked. Not a huge deal but just thought you might want to know.
It'll be due to my save point change re-enabling PHS when it shouldn't be.
Hello, right now I am trying to get the best weapons for each character but I cannot not get Barret Max Ray weapon from the Armored Golem. I tired Morph, Steal, and letting it drop but for some reason it does not drop.
The drop won't happen if a Steal is made, the rate for drop should be maxed on the latest version; are you using the catalog IRO or the IRO from this thread? Try the one from this thread if not.
This quote is from a long time ago but i'm currently playing through this awesome re-make and thought i'd toss in my take on it as well as many others here... but i'll keep it brief.
Two strats i found / abused made the game a bit too easy and hopefully they'd be nerfed out.
unlike the poster above i actually found the berserk ring to be very strong, maybe even too strong.
for a good portion of the game I would put berserk ring and all the +str/luk summon materia on a single character, even crazier after you get the gigas armlet... they are hitting early-mid game for like 3-5k damage... it's too much for that point in the game and made a lot of the bosses super easy. (and if i remember counter attack materia still works and they hit hard with that too). also if you combine this with reds life leech weapon can be kinda disgusting as well.
but the utterly broken thing which i breezed through the game with up until aeris leaves the party is this combo... Aeris heal staff + added effect + barrier. As soon as i got this combo going nothing could touch me... with this combo the game is easier the original game. for some reason enemy magic was often healing me.
I've adjusted some of the damage modifiers for 2.0, but not Berserk so I'll have a look at that.
Letting Barrier Materia attach to Added Effect was a bad mistake. I left it on there because a few people did speedruns of NT and it relied on that. It'll be gone from the 2.0 build though.
Hi, I'm quite far along in the mod but would like to update it now that the sunken ship chest is fixed. Do I just download the new installer and run it over the old version? I don't want to lose my progress :|
Unlike a ROM, you can just patch over your files with new versions and save files will be retained. Just run the installer over the files and all should be well but make a backup of the FF7/Data folder and your saves before proceeding just to be on the safe side.
So I finally beat the mod, played it on normal mode since it's been years that I've played FF7 and wanted something new, while I pretty much forgot all the details of the game.
Man, it was quite the experience! Not too easy, not too hard, never unfair
except maybe Ozma, at first I thought FFX Nemesis was a bit unfair too but then I learned he was susceptible to frog (thank god for Hades)
I went into the mod blind, I did look up where I could find certain optional bosses since I didn't want to miss anything but I tried my best not to get spoilered on what the actual bosses do.
Just one little question, is Arrange mode wildly different (different treasure, new bosses, etc.), or is it just some minor difficulty tweaks to make the base mod harder?
I know I could easily google this, but once again in the case it is wildly different I don't want to spoil the changes for me
Arrange is more like tweaks at the moment, nothing outlandishly different save for some of the bosses being swapped out for variants or a spin being put on the fight. The arrange mode in 2.0 will be drastically different with event changes; I'm looking to get that released by the end of this month.
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