[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Depends on how it was installed. If it's the IRO, you can deactivate it. If it's the installer, you need to either do a file validation to restore the files (Steam) or reinstall (1998). If you made a backup copy of the data folder before installation then you can revert that way (I typically keep a default copy of the Data folder so I can quickly swap between NT and default for testing).

Also, you can try this installer to revert affected files to default: https://mega.nz/file/i50xQRaZ#_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w

Save files will function from NT to vanilla, though you may see some visual glitches with the exp gauges; these correct once the character levels up.
 
Minor thing I found.  Aerith's Wizard staff description says it restores HP, when it actually restores MP.
 
On the subject of Aerith' weapons. Her Princess Guard targets enemy by default, where her other HP recovery weapons target the team by default.
 
There's enough changed in Normal mode of 2.0 to warrant that being the first playthrough even if you've been through NT in the past.
oh man I'm getting hyped, gonna be the first time I replay an RPG in the same year :P
 
I'm doing the dark cave now and noticed a glitch in Aerith's house.  There is a soldier on the second floor, and when you talk to him he says, "where can she have gone".  If you speak to him again after that the game locks up.
 
Loving this mod so far. One thing that is bugging me is Yuffie's feet... she's walking on stubs. Is this something anyone else is experiencing? I have played around with the mods and it persists.
 
Loving this mod so far. One thing that is bugging me is Yuffie's feet... she's walking on stubs. Is this something anyone else is experiencing? I have played around with the mods and it persists.
Had that too. Are you using Ninostyle models? For some reason it works when I have "Battle Models - Qhimm Catalog" load first with Yuffie set to "No Change". I then have "Ninostyle - Battle Models" load after with Yuffie set to the model. You can download the Ninostyle specific IRO from Nexus Mods Manager.
 
Hi, first I just want to say that this is an excellent mod and I've been having a blast playing through it.

However, when I attempt to play the Dark Cave I've encountered my first game breaking bug. When Cloud wakes up next to Barret they have a few lines back and forth. Finally Barret says something along the lines of "Whatever, let's go" and Cloud turns to him. Nothing more happens after this though, I cannot control my character and there is no new dialogue prompt. It's as if they game is waiting for another line but nothing is said.

Anyone else have this problem? Any suggestion how to fix it? Would be fun to be able to play all the added content before finishing Northern Crater.
 
Minor thing I found.  Aerith's Wizard staff description says it restores HP, when it actually restores MP.
On the subject of Aerith' weapons. Her Princess Guard targets enemy by default, where her other HP recovery weapons target the team by default.
Also cursed, feel like I've fixed this several times in the past.

I'm doing the dark cave now and noticed a glitch in Aerith's house.  There is a soldier on the second floor, and when you talk to him he says, "where can she have gone".  If you speak to him again after that the game locks up.
Will sort out.

Hi, first I just want to say that this is an excellent mod and I've been having a blast playing through it.

However, when I attempt to play the Dark Cave I've encountered my first game breaking bug. When Cloud wakes up next to Barret they have a few lines back and forth. Finally Barret says something along the lines of "Whatever, let's go" and Cloud turns to him. Nothing more happens after this though, I cannot control my character and there is no new dialogue prompt. It's as if they game is waiting for another line but nothing is said.

Anyone else have this problem? Any suggestion how to fix it? Would be fun to be able to play all the added content before finishing Northern Crater.
Is this on the catalog IRO or this thread's IRO? I think the cause was an unassigned animation. If using the thread IRO, then try deactivating animation/model mods temporarily then reactivating them once you reach the first save point.
 
I've been using the thread IRO. Got it, will try to deactivate all other mods and see what happens. Didn't try it before posting since everything else has been working smoothly. :)
 
Updates

Changelog (since Catalog Update)
*) Battle Costume options added
) Fix for Tifa's Lv.4 Limit Boss Fight (wrong ID)
) Fix for Bizarro battle selection (1 party)
) Bug with one of Bizarro's attacks

) NPC would appear during Midgar Raid during wrong conditions
) Sources given by Randomiser Option in Rank Up menu fixed
) Battle Square; oversight where Cloud wouldn't be added back to the Party if using a different party leader
) Dragoon Lance chest added to Sacred Fire Cave
) Supershot ST chest in the Gelnika placed (and fixed)

12th May
*) Controller Button Icons Added; ESUI has updated to support this, along with an option to swap buttons for Confirm/Cancel which is compatible with NT (thanks Chrysalis)
) Changed default targeting of Princess Guard
) Changed Text of Wizard Staff description to MP instead of HP
) Softlock on NPC talk script in Elmyra's House (Dark Cave sidequest)

NT now uses controller buttons for its prompts. By default these are the PSX buttons with Circle as Confirm. If you use ESUI, you can swap the button prompts to XBox ones and flip the Confirm/Cancel buttons (if you use X/A as your confirm, instead of Circle/B). Use the new option within ESUI for swapping Confirm/Cancel instead of the separate Controller Addon IRO.

Installer
https://mega.nz/file/v1NWGCqY#Usfnk-lM3xgKijOsR0YMUZH-4UxriHINsXHuCW7F8CU

IRO
https://mega.nz/file/vtVSTSDZ#y4Oz_BuNPd-L_DbXJ67h5sl1LrrmMzTIYT38VpYUbgw
 
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Wondering if anyone else has run into this. A search on the forum gave no results.

The Hypnocrown seems to be absent during my play through of 1.5. Nearing the end of Disc 1 and Cait Sith did not come equipped with this accessory, nor was it a steal-able item from the Hecteyes as the Enemy Items doc says.

Was it removed in this version of the mod?
 
Wondering if anyone else has run into this. A search on the forum gave no results.

The Hypnocrown seems to be absent during my play through of 1.5. Nearing the end of Disc 1 and Cait Sith did not come equipped with this accessory, nor was it a steal-able item from the Hecteyes as the Enemy Items doc says.

Was it removed in this version of the mod?
Should be in a chest in the cliff behind the Forgotten City (this screen):
FYYt1YG.png
 
I just turned in the guidebook and the game just won't let me pick up the Gold Chocobo reward. Cloud just says the stable is full even though I don't own a Chocobo. I'm playing the latest version that you released yesterday
 
I just turned in the guidebook and the game just won't let me pick up the Gold Chocobo reward. Cloud just says the stable is full even though I don't own a Chocobo. I'm playing the latest version that you released yesterday
Just to rule this out, have you bought all 6 stable spaces? I haven't altered the script itself so maybe there's some quirk with it.
 
Just to rule this out, have you bought all 6 stable spaces? I haven't altered the script itself so maybe there's some quirk with it.
...I'm a moron. I completely forgot to buy the stable spaces. Sorry for wasting your time, this is embarrassing.  :-(
 
Should be in a chest in the cliff behind the Forgotten City (this screen):
FYYt1YG.png
/smacks head

DOH, okay, have not yet visited the City of the Ancients! Thanks, I'll keep my eyes peeled!
 
Thanks to A.G. for the donation, although it was for the randomiser which is a bit busted right now.
 
Two more questions for the mods on this channel.

[list type=decimal]
[*]Have summons recently been buffed? I recall that leviathan used to only buff strength and every other stat took a hit. Now it bumps several stats.
[*]What's the link to donate to sega chief and the other contributors?
[/list]
 
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