K
KaosuReido
Guest
Ok, but is that really an issue? "Hey, if the player thinks outside the box and tries to do something with Aeris that they would never do in the vanilla game, they can do something that gives them a big advantage". That's rewarding the player for trying things, and a mod like New Threat, which is all about trying to get the player to take new approaches to battles, should absolutely reward that. Bosses having vital but not necessary weaknesses if the player tries something interesting SHOULD be a thing, players being able to find some exploits with experimentation SHOULD be a thing.Not the guy you were replying too, just sharing my thoughts.
I don't think that Magic Counter+ Renew is OP, I think that being able to negate its MP costs with Wizard's Staff is "a smidge" OP. Without that, the cost would be too high that countering every single attack with Renew, especially in endgame, would destroy your MP. (I think its also possible for confuse to screw you over when it heals a boss, not sure though.) Even Caith Sith needs several turns defending to get its MP back.
Barrier+Added Effect is kinda OP though, with it making the Barrier spells obsolete. They're zero cost.
Look at what you described with Aeris: That requires a Materia most players wouldn't stumble on in an out of the way area, another Materia the player might not even think about pairing with recovery magic, and a staff that refills a stat most players don't pay all that much attention to overall. You put those three things together and you can do something amazing. That absolutely should be how things work, that the player can combine elements of systems to interact in fun and effective ways.