[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hey again

So I'm just doing the Junon Leagues for the first time. I'm curious. How many rounds am I supposed to go against the three guys? I'm doing the Pugilist Tier, I'm currently sitting on 124 points in the Division but it doesn't seem to end. I've done well over 10 rounds and its getting pretty tedious as there's no visible end in sight. I'm reluctant to retire.
 
Hey again

So I'm just doing the Junon Leagues for the first time. I'm curious. How many rounds am I supposed to go against the three guys? I'm doing the Pugilist Tier, I'm currently sitting on 124 points in the Division but it doesn't seem to end. I've done well over 10 rounds and its getting pretty tedious as there's no visible end in sight. I'm reluctant to retire.
It's only supposed to be 2 rounds, not sure how that's happened. I'll have a look.

Edit:
Thanks to A. P for the donation; sorry about the Mideel thing, it was a debug routine left on an NPC. I think it's been removed from the latest versions though.
 
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I recently changed the set-up to not remove characters from the PHS but to lock them instead in order to avoid an issue where players were losing Materia through the automatica unequip (if there's no space, the Materia is lost). However, some of the scripts in there used 'character exists' as the check which meant they started to fail. I've made an adjustment and uploaded patches for all version.
Hi, I updated the mod. But now I ran into another problem, the screen went black then game crashes after I jump down to that area. I think I might just load an earlier save file and visit dark cave to see if I'll ran into the same problem again.
 
Hi, I updated the mod. But now I ran into another problem, the screen went black then game crashes after I jump down to that area. I think I might just load an earlier save file and visit dark cave to see if I'll ran into the same problem again.
Sorry about that, I guess my script change made it worse (probably been caught in a loop or something). I'll check it again.

Edit: Odd, another label jump's been added to the top of an init script. A quirk of the tool maybe but it only seems to have started happening recently; must be something to do with what I'm doing as I haven't changed tool versions. Oh well, at least I've spotted it. Will upload patches.

Edit2: Removed the loop
 
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Sorry about that, I guess my script change made it worse (probably been caught in a loop or something). I'll check it again.

Edit: Odd, another label jump's been added to the top of an init script. A quirk of the tool maybe but it only seems to have started happening recently; must be something to do with what I'm doing as I haven't changed tool versions. Oh well, at least I've spotted it. Will upload patches.

Edit2: Removed the loop
Wow! your reply is really fast  ;D
I applied the patch, now I can pick up Cid. But there's another bad news, I'm still stuck by the car after I picked up Cid.
Sorry for giving you this much troubles.
 
Sorry about that, I guess my script change made it worse (probably been caught in a loop or something). I'll check it again.

Edit: Odd, another label jump's been added to the top of an init script. A quirk of the tool maybe but it only seems to have started happening recently; must be something to do with what I'm doing as I haven't changed tool versions. Oh well, at least I've spotted it. Will upload patches.

Edit2: Removed the loop
Oh I forgot to mention I did a quick dark cave revisit and still ran into the same problem before I apply the patch
 
Hello again,

Just signed up to Patreon.

If you can do the same job with FF8 that you have done with this itll be awesome.
 
No question but just wanted to show Sega some love. This mod is great stuff! Can't imagine how many times you've had to answer the same question in a 385 page thread. Thanks for being so attentive to the community.
 
Wow! your reply is really fast  ;D
I applied the patch, now I can pick up Cid. But there's another bad news, I'm still stuck by the car after I picked up Cid.
Sorry for giving you this much troubles.
Oh I forgot to mention I did a quick dark cave revisit and still ran into the same problem before I apply the patch
I checked again, I missed part of the old check. I've replaced it with a key item check which should sort it.

Hello again,

Just signed up to Patreon.

If you can do the same job with FF8 that you have done with this itll be awesome.
Yeah, I'm returning to FF8 NT once 2.0 is out.

No question but just wanted to show Sega some love. This mod is great stuff! Can't imagine how many times you've had to answer the same question in a 385 page thread. Thanks for being so attentive to the community.
Cheers, bud.

***
Patches are up.
 
No question but just wanted to show Sega some love. This mod is great stuff! Can't imagine how many times you've had to answer the same question in a 385 page thread. Thanks for being so attentive to the community.
amen to that brother, modders this dedicated and passionate are starting to become rather rare
 
I'll check these softlocks, seem to be new.
I'm getting another softlock in the Vector fight. got her down to under 1000 hp, and the game started having trouble. It recovered a few times, with every next choke getting longer until it just stopped completely (music kept going). If I'd have to guess, I'd say it's a memory leak in the AI (the fight was dragging on for quite some time, as it seems my chars are somewhat underpowered), although I have no clue how the memory is managed at all, so that might not actually be possible. I decided to disable all other addons for now, assuming it's an interaction problem somehow.
 
Ok, Sega.. now I have a problem. I spent hours going down the crater. Finally reached the bottom to the part where it the team gives you all the items and the guy appears explaining all the "new threats". However, my PHS is still locked. They only players I can select are Tifa, Cid, and Vincent. I was able to fix this using a save editor, but do you think this will impact the game going forward? The only strange thing I'm noticing so far is that Cloud's ATB resets to blank at the start of every battle.
 
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I'm getting another softlock in the Vector fight. got her down to under 1000 hp, and the game started having trouble. It recovered a few times, with every next choke getting longer until it just stopped completely (music kept going). If I'd have to guess, I'd say it's a memory leak in the AI (the fight was dragging on for quite some time, as it seems my chars are somewhat underpowered), although I have no clue how the memory is managed at all, so that might not actually be possible. I decided to disable all other addons for now, assuming it's an interaction problem somehow.
That sounds odd, if there's an AI problem it'll just hang/soft-lock and won't recover at all. I'll check it over, are you on normal or arrange?

Ok, Sega.. now I have a problem. I spent hours going down the crater. Finally reached the bottom to the part where it the team gives you all the items and the guy appears explaining all the "new threats". However, my PHS is still locked. They only players I can select are Tifa, Cid, and Vincent. I was able to fix this using a save editor, but do you think this will impact the game going forward? The only strange thing I'm noticing so far is that Cloud's ATB resets to blank at the start of every battle.
It won't affect the save file, lock and unlock are just states for the PHS. I'll need to add those flags to the Crater.

Your ATB resetting at the start of a battle is a separate thing that the game does when something is in effect and will be due to something Cloud has equipped (I forget if it's sneak attack, or something else). It was in the base game, but I can't recall what the underlying cause was.

Edit:
I've patched the Crater thing.
 
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Is it normal that 7th Heaven doesn't let me update? I have to delete NT and then download from the catalog to update.
 
Same here, here's the error:

20:34:19|INFO|SeventhHeaven.ViewModels.ImportModViewModel|Mod import progress: Parsing information from mod.xml | 50.00%
20:34:19|INFO|SeventhHeaven.ViewModels.ImportModViewModel|Mod import progress: Copying .iro file to library | 75.00%
20:34:19|ERROR|SeventhHeaven.ViewModels.ImportModViewModel|System.UnauthorizedAccessException: Access to the path 'G:\G-Steam\steamapps\common\Final Fantasy VII\mods\7th Heaven\debe4027-3b07-4fab-a45b-d7acb444973a_FF7 NT IRO.iro' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at SeventhHeaven.ViewModels.ImportModViewModel.TryImportFromIroArchive()
 
I checked again, I missed part of the old check. I've replaced it with a key item check which should sort it.
***
Patches are up.
Just tested it, now the boss fight is triggered normally when I jump down to that sewer area. Thanks Chief!

And before I apply the latest patch, I did a couple of run into the dark cave, each time doing different things in different order.

Here is what I got,

1.) I got out of the cave by going straight into Shinra HQ without picking up the other team members in different sector of Midgar. After leaving dark cave, I'm stuck with Tifa and Barret, all the other members are locked in the PHS.

2.) This time, before heading to Tifa's Bar, I went to pick up Yuffie and Aerith then head back to the bar and rested. After that I switched out Tifa and Barret with Yuffie and Aerith then head to the tower. After reaching the tower, got stucked after Tifa & Barret came out finished their dialog.

And that's it, I tried my best to describe everything. I know its a bit difficult to understand, because English is not my native language. Sorry about that.  :-[
 
Is it normal that 7th Heaven doesn't let me update? I have to delete NT and then download from the catalog to update.
I made a few updates today so I didn't change the release date in the XML, which is why it didn't detect an update.

Same here, here's the error:

20:34:19|INFO|SeventhHeaven.ViewModels.ImportModViewModel|Mod import progress: Parsing information from mod.xml | 50.00%
20:34:19|INFO|SeventhHeaven.ViewModels.ImportModViewModel|Mod import progress: Copying .iro file to library | 75.00%
20:34:19|ERROR|SeventhHeaven.ViewModels.ImportModViewModel|System.UnauthorizedAccessException: Access to the path 'G:\G-Steam\steamapps\common\Final Fantasy VII\mods\7th Heaven\debe4027-3b07-4fab-a45b-d7acb444973a_FF7 NT IRO.iro' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at SeventhHeaven.ViewModels.ImportModViewModel.TryImportFromIroArchive()
I seemed to be able to download it, did you try deleting the previous NT IRO?

Just tested it, now the boss fight is triggered normally when I jump down to that sewer area. Thanks Chief!

And before I apply the latest patch, I did a couple of run into the dark cave, each time doing different things in different order.

Here is what I got,

1.) I got out of the cave by going straight into Shinra HQ without picking up the other team members in different sector of Midgar. After leaving dark cave, I'm stuck with Tifa and Barret, all the other members are locked in the PHS.

2.) This time, before heading to Tifa's Bar, I went to pick up Yuffie and Aerith then head back to the bar and rested. After that I switched out Tifa and Barret with Yuffie and Aerith then head to the tower. After reaching the tower, got stucked after Tifa & Barret came out finished their dialog.

And that's it, I tried my best to describe everything. I know its a bit difficult to understand, because English is not my native language. Sorry about that.  :-[
I didn't think it was possible to go out of Sector 7 before dealing with the pillar. I'll need to check that out.
 
That sounds odd, if there's an AI problem it'll just hang/soft-lock and won't recover at all. I'll check it over, are you on normal or arrange?
I'm on normal. It seems things have gone back to stable after disabling all the model mods. Currently I only have the gameplay addon, animations, and the textures (battle/field/world) enabled. FYI: Using 7H and only the mods from the 3.0 catalog to begin with.
Guess I'll keep it like this for now. I don't want to keep you from doing other stuff over some weird interaction between other mods :)
 
I made a few updates today so I didn't change the release date in the XML, which is why it didn't detect an update.

I seemed to be able to download it, did you try deleting the previous NT IRO?

I didn't think it was possible to go out of Sector 7 before dealing with the pillar. I'll need to check that out.
It is possible, I believe its a glitch. I was able to go out of sector 7 right after I exit the train by fiddling around this area.

ACtC-3c0q8X79zZcSJQoaNi1K2r6wNKuExtokJemoFsuS3y8fvaHCOtYJM_0xzyPJy9LN_FM-tbUk-8afRrntb4nkctvm6QnKSlXz-l4DV03VlAam2BPM8-jrvZi699CjgoQqCJKa5ZMCs4IROhA6Y4spME=w576-h306-no
 
It is possible, I believe its a glitch. I was able to go out of sector 7 right after I exit the train by fiddling around this area.

ACtC-3c0q8X79zZcSJQoaNi1K2r6wNKuExtokJemoFsuS3y8fvaHCOtYJM_0xzyPJy9LN_FM-tbUk-8afRrntb4nkctvm6QnKSlXz-l4DV03VlAam2BPM8-jrvZi699CjgoQqCJKa5ZMCs4IROhA6Y4spME=w576-h306-no
That's not caused by the mod, that's a glitch that's part of the normal game. Speedrunners use it all the time.
 
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