S
Sega Chief
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Is that with the latest versions? A fix for this should be in the current files.Hey there Sega, thought I'd let you know there's a softlock involving the Chocobo Captain after the train, not sure what caused it. Was playing Hard Mode so if he had any unique attacks to that mode that might narrow it down. There's no name for the attack, the camera just pans from the chocobo to the target (Tifa in this case) and hangs.
Tonadu or maybe Hurricanu; I've double-checked their AI, attacks, etc. and think it was Tonadu. I'm fine with either bugs being reported when found or stored up and reported all together.On the beaches of the Icicle Area there is a giant bird enemy that crashes the game at the start of the encounter. In 1.5 they were called Zuul I believe?
Save: https://mega.nz/file/7ZxFCZCB#A89quwnJ5Q0bXRW4uqwhXx0KsSVgWOMJx5XOwr42BcM
FFNx.log: https://pastebin.com/SAUUGjuE
Should I keep reporting bugs like these one by one or should I simply post all that I've found at the end of the day? I feel like I'm spamming this topic with these a bit, and pushing patches to fix one bug doesn't feel great.
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Going forward, I'm going to wait until the end of each day before putting a patche together so that fixes for all reported problems go into the files at the same time. I think that works out better for everyone as the versioning gets a bit confusing. Then later on when bug reports start to dry up I'll move that to once a week.
For now, this is what I'm sitting on:
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*) Reactor 5: Steal rates adjusted*) Yuffie Innate: Flag set to counter the previous physical attacker*) Gorki: Adjusted parameters of the fight; can now be targeted with Magic, and is not immune to Gravity*) Tonadu: Defined a var at start of fight for random checks, re-checked attacks are set*) Enemies: Added Hard Mode AI script to several world map enemies*) Beginner's Hall: A loop error on one of the kid's scripts was removed.*) Shinra HQ: Added a gil check to the vending machine on floor 64.*) Kalm: When opening the closet, the dog can become trapped on the player causing a softlock (vanilla)
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