S
Sega Chief
Guest
Yeah that looks right.sega chief
sorry i checkd documentation and did not understand yet
is normal that materias gives such penalties?
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Yeah that looks right.sega chief
sorry i checkd documentation and did not understand yet
is normal that materias gives such penalties?
![]()
You hit the nail on the head as usual. The wild wing x2 and ironite, normal battle formation. I will try mBarrier and see if that helps weather this round, thanks!I'm trying to figure out which formation it is you're referring to; I think its Wind Wings but there's only two formations they appear in with 3 enemies; one is a Wind Wing x2 + Ironite x1, and the other is a pincer with 3x Wind Wings. I renamed Sham Seal to Cyclone Slash to infer its wind element, and I'm guessing 'Enemy Skill Whirlwind Gale' refers to Aero3 maybe? Both of these are magic-based attacks, so MBarrier would be needed instead.
If it's 3x Wind Wings you're fighting, then it sounds like the battle ID from the previous round is off by 1 and loading a pincer instead of the intended 2x Wind Wing and 1x Ironite; if they're first-turning consistently then this would probably be why as enemy ATB starts full in a pincer. I'll have a look at the Battle IDs to see if this is what's happening; it'll need to be fixed if it is as this pincer battle doesn't lead onto an 8th round.
Edit: I can't immediately see a formation pointing to the pincer in the 6th round fights of either bracket. Could you let me know what the enemies look like, and what the 6th round enemies leading to this 7th round fight are/looked like?
Edit2: Forgot to ask, is this 1.5 or 2.0? If it's 1.5 then that'd explain it always being the same 7th round fight + the old attack names.
Cheers.
I'll migrate the encounter to a 2x wind wing.You hit the nail on the head as usual. The wild wing x2 and ironite, normal battle formation. I will try mBarrier and see if that helps weather this round, thanks!
2.0 and 1.5 should be started on new playthroughs; save files shouldn't be transferred across the two versions.One more question, since I haven't been able find it discussed in this thread. Is it still recommended to use the new version of New Threat on a new game, rather than going from say, 1.5 to 2.0 mid playthrough?
Does the new version of the Mod have a way to 'migrate' playthroughs'?
For example, would I miss out on content that I already picked up, if it has moved since the previous version?
I think I added an extra buy option so maybe it's jumping past it, will check.I noticed in Golden Saucer when you buy the mystery prices for GP, that if you buy the ???? Materia first the ???? Weapon becomes unavailable to purchase, I hard closed the game and gonna pick it up tomorrow again but I wouldn't want to lose out on whatever weapon that might be
Ah cheers; will do.I was getting a crash at the start of the midgar escape motorbike sequence that I traced to Grimmy's textures in the Qhimm minigames IRO. If you get someone else with the problem, switching the textures to "0 - No Change" fixes it.
Oh, it's not 50% for the whole thing, it's roughly 50% for each round (except for the 1st one, which is high 90s). Each round is a copy of the 2nd round's script which is a 33% chance to either hit, match, or miss. The underlying gameplay mechanic of it is still quite poor (it doesn't matter, for instance, if you press the same button for the entire thing) but I wanted to at least fix the script and have it be feasible to win it. I guess it's like getting Heads on a coin toss 4 times in a row, about 6.25% (just over 1 in 20).Did you change the percents for 3D Battler leading up to 2.0? Your first-post notes say it's a 50% chance to win the entire thing, so it's possible I'm hitting the 0.1% jackpot, but I feel like I've done ~10 attempts, and only faced the 5th challenger once (at which point I got one successful hit on before I lost). If it's working as intended, I just need to get over it.
Is it intended for Cait Sith's innate to allow him to have higher MP than his maximum? [His/Her/Its] innate ticks MP even when [he/she/it]'s at max MP. It's helpful and I'm fine with it staying, but I thought the base game didn't intend for characters to have higher HP/MP than maximum (plus it breaks the idea of "maximum" for me). I dug through older posts, and saw that he used to have an innate that, while Defending, MP can go above maximum, but couldn't find if/when it was switched to apply to non-Defending ticks as well.
Thank you.
I've had this issue also. The pause with the dressmaker was so long I was about to force close the game.Think the woman selling items has a main script with like 120-150 frame pauses in it; the line that activates her shop will override it, but if the wait instruction is already running then it can create an awkward pause. Guy with the fridge in the next store is the same, 120-160 frame pauses that may be running when you activate the shop.
Dressmaker in wall market doesn't seem to have any obvious delays on his scripts but there is stuff going on with how events are being handled in there through temporary vars so might be to do with that. I'll make a note of it.
Arrange mode so I'm assuming this is for 1.5; I think the Morphs were changed/dropped over time so that the items document doesn't really match up with what's in there anymore. I'll do a bit of maintenance work on 1.5 once 2.0 is settled down a bit, including an update to the docs for it.There's so many posts so sorry if this has come up already, but I've still not gotten a single item from morphing a boss and now as I'm clearing the Wutai pagoda I pulled up the enemy items document which does state that these bosses ought to have morphs as well, but I sure didn't get nothing for painstakingly morphing Shake with an underleveled Yuffie. Am I just wasting time here? All boss morphs removed from arrange mode, or something else going on?
I had a look and got it this time. Will be in today's patch at 10pm UK time which also unlocks Type B.Made it to Shinra Mansion and stumbled across a peculiar softlock. Hitting Ying & Yang with a summon made the game softlock (and the two parts desync in movements). I think the game was trying to pull up the "Ying/Yang is excited!" thing, but failed.
Also, gotta say the White Megaphone only having one materia slot at double growth is a pretty harsh nerf to it. I'd say 2 slots at triple growth or 3 slots at double growth is a pretty adequate way to balance out having an easy MP Refill weapon without heavily limiting Cait's options for battle, and better make up for fewer Materia slots for Materia levelling.
Got the vending machine, still trying to replicate the dressmaker pause though. Just to make sure; it's the old guy wearing the flat cap while he's in the store right? Is he behind the counter or by the dress rack at the time?I've had this issue also. The pause with the dressmaker was so long I was about to force close the game.
I have another bug to report: Trying to buy a drink from the machine at Shinra HQ (64 floor) says I don't have enough funds, but I have plenty. I don't think I am missing anything special?
Thanks for this mod!
Thank you for the clarification!I'll migrate the encounter to a 2x wind wing.
2.0 and 1.5 should be started on new playthroughs; save files shouldn't be transferred across the two versions.
I would abandon Morphing bosses for now.Cool, although that does still leave me as clueless as ever as to whether I should give up trying to morph the bosses going forward. Do you figure it more likely or unlikely that the bosses don't have them so it'd be best to just forget about it? Since there's nowhere else to check, I'm stuck pestering you about it...