[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Not sure if I did something wrong, but went throught the Ancient Forest, and instead of taking me to the cave it took me back to the world map
That's odd, fairly sure that was caught and a fix was implemented during the beta test run before 2.0's release. Are you on IRO or Installer?

I'll keep it in mind then because v1.5 document says they can cast it to but they don't. I just setup Aeris to Mega-All party with a healing rod to just afk and bait it and when I came back it wasn't learned at all. Manipulation didn't hold fruit for it either.

So for version 2 I'll just have to wait and see for myself if I miss it in Gaia again.
Oh you're on 1.5? You'll want Marlboro on the Right Path in the Crater; he counters with Magic Breath when hit by a Limit Break.

have you fixed this now?

will you be able to release a separate mod for just changing the MENU,OK, CANCEL and SWITCH, to △, O, X, and ▢ please?
was looking for ps buttons just the other day. was awesome to see it implemented with this mod.
Yeah I uploaded it pretty much ASAP; if you're using the IRO from catalog, then you may need to delete the NT 2.0 IRO first before re-downloading it due to the version number + release date being the same.

Buttons are a tricky business, because they're unfortunately defined statically within the flevel like regular text so a mod that replaces the text will, because of how text and event scripting live with each other in the file, have to forego any event scripting changes as well. Default game would need its own button text changes, NT needs its own, hardcore mod needs its own, etc.

I think mods that change the button prompts into actual button icons exist within 7h though. Unless this is needed for non 7H versions in which case I could see about making one for the default game.
 
That's odd, fairly sure that was caught and a fix was implemented during the beta test run before 2.0's release. Are you on IRO or Installer?
I'm on IRO, I tried to teleport myself afterwards to the cave but I get stuck in a wall or something  ::)
 
maybe  a bugg i dunno i ask here

Barret attack all mobs always.- his initial weapon do so but after that i found another gatlin gun that increments stats and have not reported attack all and such but barret still attack all mobs no matter what weapon i equip to him. is that intended ?
 
I'm on IRO, I tried to teleport myself afterwards to the cave but I get stuck in a wall or something  ::)
I'll check it out; and just in case, this is 2.0 and not 1.5?

maybe  a bugg i dunno i ask here

Barret attack all mobs always.- his initial weapon do so but after that i found another gatlin gun that increments stats and have not reported attack all and such but barret still attack all mobs no matter what weapon i equip to him. is that intended ?
All of Barret's machine guns have a toggleable 'All' effect that deals split damage when used to target all mobs. You can swap to single target like with All Materia by pressing L1/R1 (PageUp/PageDown). For things that are used commonly across something of the same type, I tend to leave off the desccription after that (for instance, Fire reports the 1% deduction to enemy defences but Fire2 and Fire3 don't though they have the same effect).
 
I'll check it out; and just in case, this is 2.0 and not 1.5?
2.0.6, I managed to get myself unstuck and picked up the *edit for spoilers* PG and the materia and ended up outside the cave near Forgotten Capitol
 
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Hey Sega,

In type B, when you are at Shinra building, there is a softlock when you go to the prison to rescue "someone" after this event, the game consider you escaped from the prison, people are dead and Red is here before you even encounter him, telling his usual things, when you take the elevator, the softlock happens shortly after, when Cloud start talking to Hojo

Edit : BTW the type B is really fun, thanks a lot !
 
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Hey Sega,

In type B, when you are at Shinra building, there is a softlock when you go to the prison to rescue "someone" after this event, the game consider you escaped from the prison, people are dead and Red is here before you even encounter him, telling his usual things, when you take the elevator, the softlock happens shortly after, when Cloud start talking to Hojo

Edit : BTW the type B is really fun, thanks a lot !
I somehow missed this post earlier, I'll take a look at it.

Edit: My test file doesn't seem to encounter this issue; what happens during the scene? It should be:


You enter the jail screen and before you can reach the guard, he reacts to you and a battle with 1x Mighty Grunt ensues.
After this, Cloud should automatically take the key from him and run downwards into the cell. After a conversation, the player is warped out of the jail field and back into the 'main' floor 67 field.

Is anything happening in there that's different?
 
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Got the vending machine, still trying to replicate the dressmaker pause though. Just to make sure; it's the old guy wearing the flat cap while he's in the store right? Is he behind the counter or by the dress rack at the time?
Whoops it wasn't the dressmaker after all.  It's this guy, but the pause only happens after the dressmaker returns: https://imgur.com/Aup7xv6
 
Ah him, makes more sense; he has that 'sighing' script animation thing which I think runs as he runs other scripts.
 
Hey Sega,

In type B, when you are at Shinra building, there is a softlock when you go to the prison to rescue "someone" after this event, the game consider you escaped from the prison, people are dead and Red is here before you even encounter him, telling his usual things, when you take the elevator, the softlock happens shortly after, when Cloud start talking to Hojo

Edit : BTW the type B is really fun, thanks a lot !
There seems to be a weakness with the prison script but I think it can be fixed without save editing (as a workaround until I figure out what the conditions are for making it happen). From your save file on floor 67, head back to the prison room screen then back out again; this should hopefully put you back onto the pre-Jenova version of the field and you'll be able to trigger the scene with Hojo in front of Red XIII to get game moment to the intended value for the floor 68 scene with Hojo.

I'll need to figure out how to break this prison script, maybe people are somehow getting to talk to the red guard before he reacts? That would probably do it.
 
The Shinra Vending machine is broken again, saying I don't have enough money to buy a drink when I have well over the requested fee. Strange, considering it was perfectly functional in Game Type A prior to this update.

EDIT: Updating to 2.0.7 now. I'll see if the vending machine is still broken then or not.
 
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The Shinra Vending machine is broken again, saying I don't have enough money to buy a drink when I have well over the requested fee. Strange, considering it was perfectly functional in Game Type A prior to this update.
Think I see the issue, will reattempt the fix.

Edit:
I sorted out the floor 67 issue with Type B, patches are up. Vending machine sadly remains broken, forgot to do that.
 
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Am I safe to use the 7th Heaven Qhimm mods for models and textures with New Threat 2.0, or will those cause problems? Great job with this by the way, really admirable how active you are in responding to the community and quickly patching issues.
 
Am I safe to use the 7th Heaven Qhimm mods for models and textures with New Threat 2.0, or will those cause problems? Great job with this by the way, really admirable how active you are in responding to the community and quickly patching issues.
Models should be fine, yeah.

That's kind of you to say, but regular patching has its drawbacks; for instance people have to download more and some will have limited usage limits + it can be a nuisance. I try to catch as much as I can but things will slip my mind or I'll miss something.
 
Hey ! did we have a auto update for the 2.0.7 in the 7th heaven mod manager, or we need to wait for that ?
i'm not very good about install stuff, btw sorry for my english, thanks :)
 
Hey Sega,

love the mod. i was using it on a chromebook using wine as a workaround to play ff7 and use yourmod. I justy got a gaming pc laptop so i cannow use mods easily. does the remako graphics mod work with new th5reat? or are there any high def mods out there that work easily with new threat? i really woukld like to see this game in an almost remastered state while tgettintg to play new threat
 
Hey Sega, using the latest update installer Game Type B is still locked, and I made sure that the .exe was being patched, as it doesn't like doing that the first attempt.

Anyone else had this problem?
 
Is field music for battle working for anyone? Mine is just the default battle music despite the toggles.
Playing game mode B, have tried disabling all mods but NT.
 
Some minor bugs I noticed in 2.07 Game Type B:

-After the scene ends where Cloud and Tifa talk to each other about the promise in Sector 7 after the first bombing run, the music doesn't resume playing. Maybe that's intentional, though.

-After the scene with Aeris in the playground, Cloud can walk into and clip through the giant gate to Sector 7 and walk around behind it.


-Maybe it's all in my head, but when I fought in the arena in Wall Market, Aeris' ATB recharge speed seemed to have slowed to an absolute crawl. Anyone else experience this? Also, for what it's worth, you might want to add a choice to avoid starting the tournament right away when talking to the guy outside Don Corneo's place to give the player a chance to save or visit a shop.

-When choosing to raid Shinra HQ from the stairs, Cloud still mentions saving Aeris, not Tifa.

-The boss after you free Tifa casts Ice 2 on itself and deals about 150 damage to itself. Is this intentional?
 
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