[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
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Hi Sega Chief, I'm trying to climb the pagoda with Yuffie but she's only doing 1 hit damage.
 
Hi Sega.
Congratulations for the mod and the great effort put into it.

I am very curious to know how you have managed to get the characters from outside the party to win all the experience. I have fiddled with programs like PrC, WM or Makou Reactor, among others and I don't know how it could be done.
 
Hi Sega.
Congratulations for the mod and the great effort put into it.

I am very curious to know how you have managed to get the characters from outside the party to win all the experience. I have fiddled with programs like PrC, WM or Makou Reactor, among others and I don't know how it could be done.
It's done through the executable as an assembly calculation:

#Passive EXP Modifier (if .exe is dormant/hard-patching the .EXE with an installer)
#1C6301 = 90 90
#Nops the calculation, resulting in 100% passive EXP

#Passive EXP Modifier (if .exe is active/hext injection is being used such as 7th heaven or reunion)
#5C6F01 = 90 90
#Nops the calculation, resulting in 100% passive EXP

I think I removed this from the 1.5 version of the mod at some point and I don't think it ever made it into the 2.0 version. I guess I preferred to swap characters in and out based on their level as they overtook each other. I think this offset was found by either DLPB or NFITC1, I forget where I found it (maybe in an old buried post; I did a few dives into the old threads of this forum years and years ago looking for bits and pieces).

But in any case, that's the offset that deals with it.
 
It's done through the executable as an assembly calculation:

#Passive EXP Modifier (if .exe is dormant/hard-patching the .EXE with an installer)
#1C6301 = 90 90
#Nops the calculation, resulting in 100% passive EXP

#Passive EXP Modifier (if .exe is active/hext injection is being used such as 7th heaven or reunion)
#5C6F01 = 90 90
#Nops the calculation, resulting in 100% passive EXP

I think I removed this from the 1.5 version of the mod at some point and I don't think it ever made it into the 2.0 version. I guess I preferred to swap characters in and out based on their level as they overtook each other. I think this offset was found by either DLPB or NFITC1, I forget where I found it (maybe in an old buried post; I did a few dives into the old threads of this forum years and years ago looking for bits and pieces).

But in any case, that's the offset that deals with it.
Ah, thank you very much for answering this question.

To tell the truth I played the Spanish version of NT from a year and a half ago or so. I was planning to play FF7 but something changed it just before I started and it was delayed. When I played I already kept what I had installed.

I think that the experience is good because it allows you to always choose a group and not cling to the ones you choose at the beginning. If not 100%, maybe 90%, so that they have a penalty but do not stay so far behind.
 
I was just testing around the newest version and noticed the Shinra Manor flashback that had the Zack fight in 1.5 or whatever older version I played was changed to a fight with just some generic soldiers and the like. Is there like a comprehensive changelog of specific boss/scene changes like that from 1.5 to 2.0? Other things like the Genova fight after Aeris's death were also altered, and I'm just curious on just how much was changed up
 
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I was just testing around the newest version and noticed the Shinra Manor flashback that had the Zack fight in 1.5 or whatever older version I played was changed to a fight with just some generic soldiers and the like. Is there like a comprehensive changelog of specific boss/scene changes like that from 1.5 to 2.0? Other things like the Genova fight after Aeris's death were also altered, and I'm just curious on just how much was changed up
It was a revamp so all the encounters were revisited and mostly done from scratch.
 
Hey, Sega. Quick question:

Maybe I'm an idiot or maybe I didn't look hard enough, but in the documentation, it lists the third 1/35 soldier's location in the Corel Prison Pub. I've mashed circle up and down the inside and outside of the place, thinking it was stuffed under a barstool or something, but I haven't been able to find it. The one listed in the Jockey Room was definitely there, though.

Thanks!
 
Just got my ribbon in v1.5 and I'm sad... LOL

Managed to finish all the materia caves so far, and FINALLY the mystery ninja.. without saying too much

Now I started on junon league today however I manage to pass all 3 leagues but for some reason I haven't unlocked the second stage of leagues.. Did I miss something ? Also the first time round I did the one league kept progressing waves over and over again to the point I had nearly 100+ points on Tifa.

Also Valiant Clod was genuinely.. DIFFICULT. Red helped massively with his life drain.
 
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I am playing the NT 2.0 version and i am at post-collapse Mideel. I haven't found the Osmose materia yet. It should be either at Costa or Mideel before/post collapse. Could someone send a screenshot where it should be found? Has anyone faced the same problem?
 
Hey, Sega. Quick question:

Maybe I'm an idiot or maybe I didn't look hard enough, but in the documentation, it lists the third 1/35 soldier's location in the Corel Prison Pub. I've mashed circle up and down the inside and outside of the place, thinking it was stuffed under a barstool or something, but I haven't been able to find it. The one listed in the Jockey Room was definitely there, though.

Thanks!
I checked and looks like it's been disabled. In a recent patch, they were all moved to locations where they could be acquired if missed:


1) Mythril Mines
2) Junon
3) Gold Saucer, Dio's Museum
4) Gongaga, 2nd floor of General Store
5) Da Chao
6) Great Glacier, Far-West Cave
7) Cosmo Canyon: Bugenhagen's House (3rd Floor)
8) Gold Saucer Sub Prize #5
9) Icicle Inn, Hotel 2nd Floor
10) Gelnika Hallway
11) Nibelheim: Right-hand house, upstairs
12) North Crater: Left-Up Path


The ones in missable locations were set to be disabled/hidden but maybe I didn't set the jockey room one to be hidden. However, it'll be using the same trigger as its replacement so it shouldn't cause any problems.

Just got my ribbon in v1.5 and I'm sad... LOL

Managed to finish all the materia caves so far, and FINALLY the mystery ninja.. without saying too much

Now I started on junon league today however I manage to pass all 3 leagues but for some reason I haven't unlocked the second stage of leagues.. Did I miss something ? Also the first time round I did the one league kept progressing waves over and over again to the point I had nearly 100+ points on Tifa.

Also Valiant Clod was genuinely.. DIFFICULT. Red helped massively with his life drain.
Junon Leagues had a script flaw in it somewhere, most likely something to do with the continuous loop it used. I don't think there's a second stage of leagues, should just be the 3 tiers.

I am playing the NT 2.0 version and i am at post-collapse Mideel. I haven't found the Osmose materia yet. It should be either at Costa or Mideel before/post collapse. Could someone send a screenshot where it should be found? Has anyone faced the same problem?
I think it's bought from a materia shop, the Costa Del Sol one.
 
So first real bug I've encountered in v1.5, I came to the northern cave to try and get to the point of no return to open up some of the side quests and party leader change. I usually use Aerith/Aeris in my party because she's been rather strong throughout.

Anyway when I was given the option of where they all wanted to go I sent Aeris down with me and put her in my party, when I got to the second screen where you get asked for a second time where everybody is going to go, Aeris had no option and she wasn't in my party. I was left with only Cloud and Tifa in my party and couldn't progress because Aeris just wasn't in my party. Also I lost a lot of progress from the battle square because of having to go back to a previous save which made me really sad. (This part isn't relevant to the bug but it made me sad never the less)
 
"I think it's bought from a materia shop, the Costa Del Sol one."

Okay, this sounds like a weird bug to me then. The only materias being sold in Costa Del Sol are: Fire, Ice, Lightning, Earth, Gravity and Poison. I don't really care about the Osmose ability, although it should be nice to have, but i don't know if i will be able to get the master magic materia. So, could there be a way to fix this bug?
 
So first real bug I've encountered in v1.5, I came to the northern cave to try and get to the point of no return to open up some of the side quests and party leader change. I usually use Aerith/Aeris in my party because she's been rather strong throughout.

Anyway when I was given the option of where they all wanted to go I sent Aeris down with me and put her in my party, when I got to the second screen where you get asked for a second time where everybody is going to go, Aeris had no option and she wasn't in my party. I was left with only Cloud and Tifa in my party and couldn't progress because Aeris just wasn't in my party. Also I lost a lot of progress from the battle square because of having to go back to a previous save which made me really sad. (This part isn't relevant to the bug but it made me sad never the less)
Sorry about the lost progress, I'll set up 1.5 and check through the scripts in that section.

"I think it's bought from a materia shop, the Costa Del Sol one."

Okay, this sounds like a weird bug to me then. The only materias being sold in Costa Del Sol are: Fire, Ice, Lightning, Earth, Gravity and Poison. I don't really care about the Osmose ability, although it should be nice to have, but i don't know if i will be able to get the master magic materia. So, could there be a way to fix this bug?
I checked the patch notes, it seems that it's the post-collapse Mideel shops that carry Osmose.
 
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Sorry about the lost progress, I'll set up 1.5 and check through the scripts in that section.
Not your fault I should've saved (No seriously what kind of an idiot doesn't save after Battle Square) but thank you for checking it out!

To give you the most accurate description, I sent Cid, Vincent, Tifa, Cloud and Aeris Left on the first option.
My party was as follows: Cloud, Tifa and Aeris.
In the second screen I sent Cid and Vincent down, Me and Tifa went up. As mentioned no option for Aeris so I'm not sure where she went but she wasn't in the party on the second options.

Hope this helps!

On a side note, who exactly can I steal the Oritsuru from ? I'm around 23 magic shurikens in on Christopher in the northern cave and he still hasn't given it to me.
 
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Not your fault I should've saved (No seriously what kind of an idiot doesn't save after Battle Square) but thank you for checking it out!

To give you the most accurate description, I sent Cid, Vincent, Tifa, Cloud and Aeris Left on the first option.
My party was as follows: Cloud, Tifa and Aeris.
In the second screen I sent Cid and Vincent down, Me and Tifa went up. As mentioned no option for Aeris so I'm not sure where she went but she wasn't in the party on the second options.

Hope this helps!

On a side note, who exactly can I steal the Oritsuru from ? I'm around 23 magic shurikens in on Christopher in the northern cave and he still hasn't given it to me.
Yeah the directions they were sent in should help for testing and replication.

It seems to be a drop from Christopher, but mind that if you steal an item from that enemy then it'll make their drop unavailable.
 
Yeah the directions they were sent in should help for testing and replication.

It seems to be a drop from Christopher, but mind that if you steal an item from that enemy then it'll make their drop unavailable.
YEP I just got it thank you, I see what I was doing wrong... Kept on stealing thinking it was a steal and because of that it wouldn't drop the item. Wow I wish I knew that sooner LOL Thank you!
 
I'm so far beyond spoiling for people out of frustration from bugs

So back to the battle square again.. So in the platinum match as we know Cloud uses white wind quite continuously. However as we all know white wind is only supposed to heal for the amount of health a character has.. Now this has happened to me twice so far but he healed himself for 7k. I proceeded to hit him for around 10 - 12k and he didn't die, instead he continued to white wind himself again for 9,999 all over again... Now to make matters worse I decided I would try and cast reflect on both the enemy team so if he did keep using white wind then maybe it would reflect back to me..

FAT CHANCE, it healed the guy who was dead on the floor... Cloud.. That's right... Cloud was lying on the floor dead with 2k life...

Now I'm very VERY frustrated so if I come across as salty.. I kind of am
 
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