[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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not pretty at all was quick n dirty initial draft done whilst playing live on stream with a few revisions as each new version came out.  I've sucessfully completed several hundo 100% runs (all bosses all items) in sub 24 hours. (with exp on, which is default).
Yup and if I could just get a list of where everything has been moved to, I could also attempt something like that :3

I hate missing out on stuff
 
crash into 3-4 times (til it makes a bee line - goes straight to a destination). do some damage. when its HP reaches a certain value. the final location will be near cosmo canyon and anceint forest area.
Thanks man, I made sure I hit him with everything I got in the next bout and he went next to the Ancient Forest.

Let me ask you something since you probably already beat this mod.

Is it possible to get the Missing Score weapon?

If you've gotten the rest, you've probably understand why I'm asking.

If you can, just say yes, no need to reveal location.

I'm playing 1.5 BTW.

Thanks in advanced!
 
Thanks for the answer bro.

I got another question that's been bugging me for awhile.

All this time I've been trying to get the Master Command materia at Cosmo Canyon, but I wasn't sure why I couldn't get it...I really thought Deathblow was taken of this mod because I couldn't find it anywhere.

Do you have idea where it might be and IF I can get it?

Thanks in advanced wdx.
 
Hi,

I've seen a smattering of other posters asking about the Osmose materia and I've looked everywhere it apparently should be for v2.0.991 - Costa Del Sol materia shop and post-Mideel materia shop. Also looked in a number of places it 'used' to be such as Aerith's house and Ropeway station and Highwind - it's nowhere.

I've tried using Black Chocobo save editor to edit it into my materia stock but that also won't work even if I add all the materia to my stock.

I'm mainly concerned I won't be able to get Master Magic later on - is anyone able to suggest a fix? I feel like I must be the only one with this problem.

Anyone able to help?
Soooo sadly I didn't get any help here but continued playing anyway. Glad to say you don't need Osmose materia in order to obtain Master Magic materia, and in addition Master Magic contains Osmose. Guess the Osmose materia took a placeholder from a different non-magic materia? In any case it worked out.
 
how much HP and MP does ruby weapon have, in NT 2.0 " normal " difficulty mode ??

how much HP and MP does ruby weapon have, in NT 2.0 " hard " difficulty mode ??
 
how much HP and MP does ruby weapon have, in NT 2.0 " normal " difficulty mode ??

how much HP and MP does ruby weapon have, in NT 2.0 " hard " difficulty mode ??
165k
 
sorry missed the MP part of your question
is it also true that Ruby weapon's AP for beating him, has been reduced to 3500-4500 ??

i noticed that only Emerald weapon gives you 50k AP now.
 
is it also true that Ruby weapon's AP for beating him, has been reduced to 3500-4500 ??

i noticed that only Emerald weapon gives you 50k AP now.

 the lower end of the AP. really is plently thou 
in og ruby gives 50k ap. you can still use double or even 6 slot triple growth weapons. to max out some materia :>
there is also a cap limit which can hit regarding AP. i can't remember that off the top of head thou
 
I tried New Threat. Got as far as Wall Market, and found random encounters had been turned off. Went back to sector 6, did sewer, train graveyard. Only battle was the boss fight in the sewer. Disabled New Threat, used Ctrl+B a few times to turn random encounters off/on. No difference, random encounters have just not come back at all. Probably will have to drop New Threat and start a new save game if I can't resolve it. Kinda weak. All of my other mods are just graphics mods so nothing else should be touching gameplay.

Back in 2018 Sega Chief posted:

for the small segment where Cloud has left the playpark and is heading south through the scrapyard alone, encounters could be fought in the original game which I disabled and then re-enabled once Barret/Tifa catch up to you
Have to wonder if heading south after being in the park with Aerith caused this. Was it assumed that the only time the player heads south is after the plate falls?

How can I get random encounters to come back on? Would prefer not to restart a new save.
 
I tried New Threat. Got as far as Wall Market, and found random encounters had been turned off. Went back to sector 6, did sewer, train graveyard. Only battle was the boss fight in the sewer. Disabled New Threat, used Ctrl+B a few times to turn random encounters off/on. No difference, random encounters have just not come back at all. Probably will have to drop New Threat and start a new save game if I can't resolve it. Kinda weak. All of my other mods are just graphics mods so nothing else should be touching gameplay.

Back in 2018 Sega Chief posted:

Have to wonder if heading south after being in the park with Aerith caused this. Was it assumed that the only time the player heads south is after the plate falls?

How can I get random encounters to come back on? Would prefer not to restart a new save.
Did you take Enemy Away off of Aerith?
 
Did you take Enemy Away off of Aerith?
lol ok that was easy. I hadn't hanged her materia so didn't notice.

Enemy Away isn't normally available until Gold Saucer, wouldn't have even though to check that.

Randomly putting this on a char without warning isn't great. Some dialogue to say something about it would be helpful.
 
lol ok that was easy. I hadn't hanged her materia so didn't notice.

Enemy Away isn't normally available until Gold Saucer, wouldn't have even though to check that.

Randomly putting this on a char without warning isn't great. Some dialogue to say something about it would be helpful.
Dunno, first thing I do is change up people's loadouts when I get them, probably expects most people who are downloading a mod to be in a similar level of experience and mindset.

Now you'll know for next time
 
Is there a major difference from 1.5 to 2.0?

I finished 1.5 and did everything I could.

Only thing I really didn't dwell on was the Chocobo Races.

Anyone played both?
 
Is there a major difference from 1.5 to 2.0?

I finished 1.5 and did everything I could.

Only thing I really didn't dwell on was the Chocobo Races.

Anyone played both?
I believe there are patch notes
 
Is there a major difference from 1.5 to 2.0?

I finished 1.5 and did everything I could.

Only thing I really didn't dwell on was the Chocobo Races.

Anyone played both?
theres major rebalancing features between the two versions, 1.5 actually has a little more content as some was removed to streamline it somewhat.
Its well worth playing both 1.5 and 2 personally I'd treat them as 2 seperate mods with some simularities.
 
Hi. I'm trying to install this mod with the reunion. I followed this steps:
Place the unzipped folder into: FINAL FANTASY VII\The_Reunion\CUSTOM. In the Options.cfg file of The_Reunion folder, under [CUSTOM] set this line: Mod_ID = New_Threat_2.0
I'm missing the next step as I can't find the New_Translation line:  set the New_Translation option to 'n'

Any ideas?
 
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