[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks for the reply! Found pretty much everything.
I see there are other optional bosses like a chocobo in the glacier? Is there a list of these extras? Also if there are new post endgame bosses?
Finally, is there no way of getting Could's pre-ultima weapon... weapons outside of the memory?I can't find either the "Iron Giant" nor "Wolfmeister" nor "Soldier 1st" anywhere to get the Ragnarok, any options?
If not picked up from Wolfmeister or Soldier: 1sts then Iron Giant can be found on the left-down path (think it's the last screen of this route); I added him to the encounter tables there so he's not locked to the final descent anymore.

why did you lower the AP received from Ruby Weapon, from 50,000 down to 4,500 ??

AP received was already where it was supposed to be.


also, my other suggestions would serve a purpose, on Hard mode.
I didn't feel that amount was really needed anymore; a lot of the Summon Materia that could have used it in vanilla, for instance KOTR, is 1-star in NT and doesn't require any AP. I went with around the same value for a lot of the Disc 3 bosses. I don't see a reason not to tune this back up though so will do that on the next patch and adjust Emerald Weapon's AP as well.

I just don't feel that extending the length of the fight with more HP is a good way to go for making the fight harder. 1million HP I don't think would be a good idea for NT either as it's not as easy to land the same kind of numbers that you can in vanilla; Emerald had this amount in vanilla and the only practical way to beat it in a timely fashion was to use KOTR or some other consecutive hit attack that could land max damage per hit (otherwise you're there for a very long battle of attrition).


Thanks for making the changes.

I still can't get the Speed Plus materia and HP Shout from Wonder Square. I assume it is obtained from the girl at the amusement arcade. There are three items labelled with ???????? that cost 500, 1000 and 2000 GP. I've tried exchanging all those three items and I got the carob nut, gil plus materia and exp plus materia respectively. It seems like these are the same items exchanged in the original game.

In the documentation, HP shout costs 10000 GP but there is no exchangeable item from Wonder Square at that "price". I've tried going to Wonder Square to exchange items after I got the Highwind and in Disc 3.

I have not played the sub game recently but I remember in 2.0991, there were 5 levels to choose from - the Junon reactor, Levels 1,2,3 and 4. And, according to the documentation, you need to win 5 times to get the 1/35 soldier. But, in 2.0992, there seem to be only four levels (The Junon reactor level is gone). I would presume that you only need to win the minigame 4 times now to get the 1/35 soldier?

By the way, just a minor question: Is Tifa dialog's during the confrontation with Don Corneo at Wutai in Types A and B meant to be swapped around because her dialog is still the same in 2.0993 Type A i.e. "I know you. You are the sleaze from Wall Market."?
Those are the vanilla items, yeah. That's very concerning because if that's giving you the vanilla prizes, it means your Flevel would be vanilla too; it's either not been patched or has been overwritten by another mod. The listed prize text should look like this:


10GP = Hi-Potion
20GP = Ether
80GP = Holy Torch
100GP = X-Potion
300GP = Gold Ticket
500GP = ? ? ? ? Bracelet
2000GP = ? ? ? ? Materia
10000GP = ? ? ? ? Weapon
Don't want to exchange


If this text is different in any way, it means the flevel isn't patched or has been overwritten. When you next run the game, try selecting New Game and see if the Game Type selection text box appears; if it instead just goes straight into the opening FMV then that'd be another indicator that it's a vanilla flevel.
 
I didn't feel that amount was really needed anymore; a lot of the Summon Materia that could have used it in vanilla, for instance KOTR, is 1-star in NT and doesn't require any AP. I went with around the same value for a lot of the Disc 3 bosses. I don't see a reason not to tune this back up though so will do that on the next patch and adjust Emerald Weapon's AP as well.

I just don't feel that extending the length of the fight with more HP is a good way to go for making the fight harder. 1million HP I don't think would be a good idea for NT either as it's not as easy to land the same kind of numbers that you can in vanilla; Emerald had this amount in vanilla and the only practical way to beat it in a timely fashion was to use KOTR or some other consecutive hit attack that could land max damage per hit (otherwise you're there for a very long battle of attrition).
See below.
 
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Those are the vanilla items, yeah. That's very concerning because if that's giving you the vanilla prizes, it means your Flevel would be vanilla too; it's either not been patched or has been overwritten by another mod. The listed prize text should look like this:


10GP = Hi-Potion
20GP = Ether
80GP = Holy Torch
100GP = X-Potion
300GP = Gold Ticket
500GP = ? ? ? ? Bracelet
2000GP = ? ? ? ? Materia
10000GP = ? ? ? ? Weapon
Don't want to exchange


If this text is different in any way, it means the flevel isn't patched or has been overwritten. When you next run the game, try selecting New Game and see if the Game Type selection text box appears; if it instead just goes straight into the opening FMV then that'd be another indicator that it's a vanilla flevel.
By golly, you are right. I turned off the other mods and it is working fine now. I can get the Speed Plus materia and HP Shout now. All five levels in the sub minigame are restored and I should be able to get the 1/35 soldier now. Thanks a lot man.

By the way, regarding Tifa's dialog with Don Corneo at Wutai, is it meant to be switched around in Types A and B? Just wanted to know.

Also, I remember that there is a battle between Tifa and Zangan as part of her Limit Break side quest in NT 1.5. Is it possible to put it in for NT 2.0?
 
Thanks for the reply! Found pretty much everything.
I see there are other optional bosses like a chocobo in the glacier? Is there a list of these extras? Also if there are new post endgame bosses?
Finally, is there no way of getting Could's pre-ultima weapon... weapons outside of the memory?I can't find either the "Iron Giant" nor "Wolfmeister" nor "Soldier 1st" anywhere to get the Ragnarok, any options?
Wolfmeister: can be fought on the train mission think its the 3rd fight.
Solder 1st Class: on the steps leading upto upto hojo fight, possibly at junon as well where the highwind sat after the 'gas chamber' scene.
Iron Giant can be fought: in the northern crater

most optional 'endgame bosses' are listed within the 'intel officer' on the highwind.
exception is the
 'the calamity' which you require to do certain steps to unlock. I've listed those steps within the spreadsheet posted above
by the time your able to get the clue for that fight its already too late, however provides a really good excuse to replay so can solve the secrets in subsequent run :)

i will edit this post in a wee bit and list most.  EDITED.


Curator at ShinraHQ During the Midgar Raid. (u dont get nothing in 2.0991 now... bug?)


cloud: shinra mansion flashback
barret mt corel. Large Area near the reactor.
Nanaki:  Bugenhagen's observatory revisit the gicave
Yuffie Pagoda 2nd climb then onto the sacred fire cave
Cait Sith - Temple of the anceints revisit.
Great Glacier Log area (feed greens + nuts) nut zeio.
battle square - special battle
Shinra Mansion at nibelheim play tifa's tune. back lefthand side room.
Vincents Cave.

Each of the materia Caves have a new boss.
Yellow Cave - Is unique depending on party leader depends who you fight ;) The Mimic
Red Cave Shinryu & Omega
Blue Cave: Quadrangea
Purple Cave. Fight 6 coloured Hero's

extra stuff
===========

gold saucer: score 90+ points on all snowboarding minigames
win all 5 sub minigames
score +5k points speedsquare. (propeller trick works well)

score 0 points in junon minigame. for key item
morph boss jenova death for sythesiscells  (only place to get it)

weaponsmith: make the masamune

northren crater: unlock 'the calamity'  designed for second play through pahsana green mission.

northren crater: you can get item NewGame+++ via menu buffer to the chest.

additional extra scene/reward if you complete the mod on hard mode with no SP usage.
 
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Thanks for the weapon tip!
I'm not too happy that basically the secret encounter is missable? :'(
Also why Ultima Weapon does so little damage? I thought it was gonna be great then Cloud does 200 dmg per hit LOL am I missing something? I know it's supposed to do more DMG based on Cloud's HP% but same, very small damage even on full HP.
Also, is there any boss that can go through gospel + cosmo memory alternance? Is this just too much ?
 
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Is the boss mentioned in your spoiler specific to Type B? I'm currently running A and do intend to hit up B after... but definitely missed the mark on some of those things if they were available in type A!

Wolfmeister: can be fought on the train mission think its the 3rd fight.
Solder 1st Class: on the steps leading upto upto hojo fight, possibly at junon as well where the highwind sat after the 'gas chamber' scene.
Iron Giant can be fought: in the northern crater

most optional 'endgame bosses' are listed within the 'intel officer' on the highwind.
exception is the
 'the calamity' which you require to do certain steps to unlock. I've listed those steps within the spreadsheet posted above
by the time your able to get the clue for that fight its already too late, however provides a really good excuse to replay so can solve the secrets in subsequent run :)

i will edit this post in a wee bit and list most.
 
By golly, you are right. I turned off the other mods and it is working fine now. I can get the Speed Plus materia and HP Shout now. All five levels in the sub minigame are restored and I should be able to get the 1/35 soldier now. Thanks a lot man.

By the way, regarding Tifa's dialog with Don Corneo at Wutai, is it meant to be switched around in Types A and B? Just wanted to know.

Also, I remember that there is a battle between Tifa and Zangan as part of her Limit Break side quest in NT 1.5. Is it possible to put it in for NT 2.0?
If your flevel was vanilla for a period of time then you may see other issues arise or some stuff may have been missed as a result. It's not really possible to tell what the scale of the damage is though without knowing how long it was like that or what was done in-game during that time. This might be why the dialogue was flipped for your wutai sidequest for instance as the variable flag used to differentiate between Type A and Type B is a repurposed one that is used in vanilla to track one character's affinity for the date scene; in a vanilla flevel, this value would be getting altered in ways the NT flevel isn't really expecting. Hopefully nothing game-breaking occurs.

That sidequest + fight was retired, it won't be going into 2.0.

Thanks for the weapon tip!
I'm not too happy that basically the secret encounter is missable? :'(
Also why Ultima Weapon does so little damage? I thought it was gonna be great then Cloud does 200 dmg per hit LOL am I missing something? I know it's supposed to do more DMG based on Cloud's HP% but same, very small damage even on full HP.
Also, is there any boss that can go through gospel + cosmo memory alternance? Is this just too much ?
I tried it out there against a fairly high defence enemy (Grand Horn):

If I use it on a Cloud that has no strength boosts at all (Lv.57, around 100 strength) then it dealt about 8-900 damage which wasn't a huge amount. It'll likely deal less against enemies with higher defence or if Cloud's level and/or strength is lower.

However, when I buff his strength stat with equipment and Materia to around 220, it started to hit for around 3-4000 damage against the same enemy instead.

As for Gospel and Cosmo being used together, I think Debarrier/Dispel effects should be able to get rid of the Peerless/Invincible status but not a lot of enemies use this from what I recall.

Is the boss mentioned in your spoiler specific to Type B? I'm currently running A and do intend to hit up B after... but definitely missed the mark on some of those things if they were available in type A!
That boss is locked to Type B.

This does not work for me. It crashes when I select new game and tells me to go to

https://github.com/julianxhokaxhiu/FFNx/wiki/FAQ

I tried disabling every mod except for NT 2.0 and it still gives me this message.
If that error appears it means you're using FFNX so first thing I'd try is running the game without mods enabled to test that it's working properly. If you're able to get to, say, the second screen of the game then we can rule out a setup problem with FF7 & FFNX.
 
If your flevel was vanilla for a period of time then you may see other issues arise or some stuff may have been missed as a result. It's not really possible to tell what the scale of the damage is though without knowing how long it was like that or what was done in-game during that time. This might be why the dialogue was flipped for your wutai sidequest for instance as the variable flag used to differentiate between Type A and Type B is a repurposed one that is used in vanilla to track one character's affinity for the date scene; in a vanilla flevel, this value would be getting altered in ways the NT flevel isn't really expecting. Hopefully nothing game-breaking occurs.

That sidequest + fight was retired, it won't be going into 2.0.
All good mate. This mod is fantastic and I will be replaying it several times anyway. So even if I did miss out anything, its not a big deal. Thanks a lot again man.

Btw, do you still accept donations via paypal?
 
I discovered that Yuffie shows as an NPC on the Chocobo ranch, if you go there before she has joined the party. I was was playing on Type B. Is this intended behavior? Shouldn't she only show up after you have recruited her?
 
So playing through Type A I seem to have somehow missed the Long Range materia. Not sure how I did that but here I am!

The documentation for its location specifies "If missed, place somewhere." Where is this somewhere? haha
 
All good mate. This mod is fantastic and I will be replaying it several times anyway. So even if I did miss out anything, its not a big deal. Thanks a lot again man.

Btw, do you still accept donations via paypal?
Yeah, there's a donations link on the first post.

I discovered that Yuffie shows as an NPC on the Chocobo ranch, if you go there before she has joined the party. I was was playing on Type B. Is this intended behavior? Shouldn't she only show up after you have recruited her?
Did you head down there before going into Kalm and concluding the events there? I'll update the conditions there.

So playing through Type A I seem to have somehow missed the Long Range materia. Not sure how I did that but here I am!

The documentation for its location specifies "If missed, place somewhere." Where is this somewhere? haha
The other Long Range is a bit trickier to get; when you've turned in all 3 items to the Kalm Traveller (desert rose from ruby weapon, earth harp from emerald weapon, and the Guidebook) you get an extra bonus of 3 Materia; one of which is Long Range.
 
Did you head down there before going into Kalm and concluding the events there? I'll update the conditions there.
Yes. I went to the ranch immediately.
 
Yeah, there's a donations link on the first post.
Cool. I will send over a donation soon.

Btw, I tried triggering the battle with the Silver Chocobo at the Great Glacier by feeding it the Zeio nut but the game crashes. This seems to happen (to me at least) only in ver. 2.0993 even without other mods active. I removed ver. 2.0993 and tried again with ver. 2.0991 (with and without other mods active) and there is no problem. I could enter the battle with Chokhmabo in ver. 2.0991.
 
I went with around the same value for a lot of the Disc 3 bosses. I don't see a reason not to tune this back up though so will do that on the next patch and adjust Emerald Weapon's AP as well.

1million HP I don't think would be a good idea for NT either as it's not as easy to land the same kind of numbers that you can in vanilla; Emerald had this amount in vanilla and the only practical way to beat it in a timely fashion was to use KOTR or some other consecutive hit attack that could land max damage per hit

okay, i understand you're going to adjust Ruby weapon's AP back, in your next version.


and obviously you said 1 million HP was too high, but what about just making HP higher, for example to 150000 ?

or just making HP higher to 150000, on Hard mode, while leaving it the same on Regular mode ?

i'm only talking about superbosses, like Diamond/Ultima/Emerald weapon.


this would be much appreciated.
 
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and obviously you said 1 million HP was too high, but what about just making HP higher, for example to 150000 ?
or just making HP higher to 150000, on Hard mode, while leaving it the same on Regular mode ?
i'm only talking about superbosses, like Diamond/Ultima/Emerald weapon.
this would be much appreciated.
bear in mind lvl7 run (with no exp option) for hp values could become an issue. Its possible for you to adjust the HP's of the said superbosses yourself, via the likes of black chocobo :) (would using that application do it in real time at the start of fights) but with ATB wait 1 turn would be all it would take. and very easy to do.
 
Its possible for you to adjust the HP's of the said superbosses yourself, via the likes of black chocobo :) (would using that application do it in real time at the start of fights) but with ATB wait 1 turn would be all it would take. and very easy to do.

i don't understand how to do that.

do you know how to edit superboss HP permanently ??


i would like to set the superboss, in Shinra mansion, who uses counters, to 150000 HP and 50000 AP gained.

also, i would like to set Ultima/Emerald/Ruby weapon, to 150000 HP and 50000 AP gained.


if it only makes sense to do this on regular mode, then that's fine.
 
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Yes. I went to the ranch immediately.
I've added conditions there so it'll be sorted as of the next patch, thanks for letting me know.

Cool. I will send over a donation soon.

Btw, I tried triggering the battle with the Silver Chocobo at the Great Glacier by feeding it the Zeio nut but the game crashes. This seems to happen (to me at least) only in ver. 2.0993 even without other mods active. I removed ver. 2.0993 and tried again with ver. 2.0991 (with and without other mods active) and there is no problem. I could enter the battle with Chokhmabo in ver. 2.0991.
Thanks for the donation, much appreciated.

The model files appear to be missing for this enemy as it was using the wrong model files previously; I'll be updating the mod later to add the missing files along with some other things.

okay, i understand you're going to adjust Ruby weapon's AP back, in your next version.


and obviously you said 1 million HP was too high, but what about just making HP higher, for example to 150000 ?

or just making HP higher to 150000, on Hard mode, while leaving it the same on Regular mode ?

i'm only talking about superbosses, like Diamond/Ultima/Emerald weapon.


this would be much appreciated.
I'm not sure why you want the HP set to 150,000 for Ruby and Emerald when before you were asking for an increase to 1million; they currently both have 165,000 so this would decrease their HP rather than increase it. As for Ultimate Weapon, this boss is fought multiple times so increasing its HP would be a bad idea as it would exponentially increase the amount of time needed to trigger the final battle at Cosmo Canyon.

I've increased Ruby Weapon's EXP/Gil/AP to match Emerald Weapon; 50,000 for each where previously Ruby gave 45,000 EXP/Gil and only 4500 AP. I think Emerald was intended to have 5000AP rather than 50,000AP so that it followed the pattern of Exp/Gil/AP given by the other Weapon bosses but given that this is an optional super-boss I think it's maybe better that they have the increased AP.

As for the secret boss in Shinra Mansion, the reason it has those Exp/Gil/AP values is because it matches what it has from the game it came from. The amount of AP it gives is decidedly useless here, but there's plenty of ways to gain AP elsewhere; the North Crater's left-up path has two enemies that were great for AP farming in the vanilla game which have been buffed/modified in NT to better suit this purpose. Magic Pot now takes Ethers instead of Elixirs so they're more farmable (some mods disable the W-Item glitch so I felt this was a good idea to change the item to something more readily available) and the Movers enemy, while rare, has had the AP they give buffed up enormously (4800 AP per encounter; 14,400 AP if a Triple weapon/armour is used).
 
I'm not sure why you want the HP set to 150,000 for Ruby and Emerald when before you were asking for an increase to 1million; they currently both have 165,000 so this would decrease their HP rather than increase it.
see below.
 
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