W
wdx
Guest
you havent missed thatHello,
I have found 11 1/35 soldiers but I cannot find #8) Gold Saucer Sub Prize #5. I am in Disc 3. Does it mean I missed it?
you need to beat ALL mini sub prizesm not just #5 its all 5
you havent missed thatHello,
I have found 11 1/35 soldiers but I cannot find #8) Gold Saucer Sub Prize #5. I am in Disc 3. Does it mean I missed it?
(I am running 2.09998 but there is no mention of further changes in Slash-All location after 2.0992)-) Great Glacier: Moved location of Slash-All Materia from Mountain \ trail to Hot Springs area
I think it has to be a specific path, where the route has this shape: \ instead of: /Hi, I can't find the Slash-All materia. The Item & Materia placements txt says "Slash-All - Great Glacier" and the only mention I see in the patch notes is in this line, from 2.0992
(I am running 2.09998 but there is no mention of further changes in Slash-All location after 2.0992)
But I can't find Slash-All in the hot spring, where is the hot water you touch so you can get Alexander materia (which is area 11 here). Slash-All is not in the place where a materia used to be either (the mountain trail that is northwest of area 10 in that link; it's Added Cut in OG FF7, but that screen no longer has any materia)
Anyone know where is Slash-All located?
It may be that Combat Only's AP requirements are different as I think I updated the AP in a patch to 2.0 after CO was made. I weighed Dex a bit less than the other stats so it's easier to get more of it; perhaps didn't weigh it heavily enough but if it's fun then that's all that matters.I am trying out the New Threat 2.0 - Combat only with Echo-S to replay FF7 and really loving it.
But I have question, is the AP requirements 2.0 document not updated? Because most of the AP requirements seem different than in the game, and changing to NT 2.0 pure doesn't change them. For example in the document sense costs 5,000, but in-game it costs 80,000 to master. I just wanted you to know.
I have been cheking the documents a lot to change to NT 2.0 pure when there are different materia or items to pick up in the map, that is why I noticed them. I have also turned most of the readmes into spreadsheets to make it faster, and colored the enemies one to make it more readable, specially the statuses, to not waste them.
Also isn't Dex too generous? I got Yuffie to 255 Dex upon getting her, though it is very fun still.
Thank you a lot for the mod, specially the Materia stats and character differences, every character feeling the same was one of the worst things about the original for me, and I love the innates too.
Ok I found it, thanks!I think it has to be a specific path, where the route has this shape: \ instead of: /
Image of the path here: https://i.imgur.com/SoJmX7x.png
This is accessed by a specific exit point on the mountain field, which I've marked in red; it's easy to miss as people will instead take the upper of the two paths shown on the left-side of the screen: https://i.imgur.com/yVgoMe0.png
Not at the momentOk I found it, thanks!
Another thing, are there any plans to add Morph as Well from postscriptthree's tweaks somewhere in the game? (preferably in a revisitable place)
I think people found a softlock there in the past but I wasn't able to replicate it; my guess is that it's to do with the dialogue boxes and the speed they're closed at. I tried it slow and fast but wasn't able to recreate it at the time.just wanted to ask but has anyone gotten the game locked up when finishing up yuffie boss fight with her father for the conformer. cant for the life of me think of whats causing it.
p.s: im on 2.0 and with no other additional mods
The Red XIII thing sounds odd; are there any other mods enabled?I am playing FF7 NT 2.0 A for the first time, the latest version on 7th Heaven. What a treat!
However, I think something may be bugged with either the mod or my save.
I noticed twice now, during the Gi cave boss fight and after on another battle, when RED got KO'd, enemies could target him and attack him while dead. He takes damage wakes up for a second then dies again.
I am not sure if this is related either, but I feel suddenly my game got super easy, had to switch to hard mode for the first time and it was still very easy. I was around level 31 at Neibelheim mansion, and everything was dying super-fast. Red was hitting over 1K per Bolts 2. Cloud was hitting 500+ each hit with Mug and Extra Cut (whatever that materia is called). Barret was hitting everything for 500+ using his spread shot. Granted I had fire elemental on cloud and holy elemental on Barret. The safe boss got killed in a few turns. I had 2k HP so things were barely hitting me and barret has been tanking most of the stuff anyways.
The materia keeper barely got a chance to breath.
I just feel something is off. The mod was a bit challenging at first but recently it has been a super cake walk, and I am by all means a super casual player. I have not been grinding or anything, just fighting everything without running away.
Also, I was wondering if there could be an option to have a hard mode without 0 gil penalty? I feel that having to grind for gil does not make the game hard, but tedious. I havent had to grind for money yet, since I just switched to hard because the game got very easy. But I could see that happening in the future.
Thank you for your reply! So, I ended up using an older save and just catching up again before I read your message (it was a save on the ship to costa del sol). I am already past the Nibel area, and everything seems to be working fine. I used sense on the monster, and it showed your values. I am not sure what was up with that other save, I wonder if I messed it up that one time I booted up that save with the 1.5 NT mod (but did not save over the existing 2.0 save).I think people found a softlock there in the past but I wasn't able to replicate it; my guess is that it's to do with the dialogue boxes and the speed they're closed at. I tried it slow and fast but wasn't able to recreate it at the time.
The Red XIII thing sounds odd; are there any other mods enabled?
Might be tied to the balancing issues as well if something has been changed or altered by something; one way to check is to use Sense on an enemy to check its HP and weaknesses. Try scanning a Grand Horn around the Gongaga area on the world map (non-forest area), it should have these attributes;
LV: 24
HP: 760
Weak to Pierce
If this info is different in any way, then something's affected the files.
***
Edit: Thanks to C. D for the donation, much appreciated
if you have some other field mods on try disable them. otherwise post if typeA or typeBFound a possible bug related to the mod.
In the temple of the ancients, when you go to the pink pool and see the flashback with Tseng and Elena. Dialog does not come up at all. You can advance the scene but no dialog shows up.
Try use New Threats IRO intact.Hey, I'm using New Threat 2.0 in conjunction with Postscripththree's Gameplay Tweaks and edited NT's KERNEL files via the WallMarket tool (mostly some starting item/materia and stat changes, with weapon description changes).
Now, the KERNEL.bin changes all work as expected, but the kernel2.bin changes (weapon descriptions) are just not showing up ingame (but do show when I'm editing the modified KERNEL.bin file via the WallMarket tool).
Any idea what could be the culprit? Would appreciate any help.
Thanks for the help. I understand how to do what you described in gerneral, but I'm not sure how to do it in practice.Try use New Threats IRO intact.
Extract just the kernel files then edit, create new iro just place at the very top of mod list.
7thheaven has a load order. most likely another modification is being loaded before your own one.
Can't speak for the vanilla combat version, but as for the difference between type A and type B:Hello, im new here running again ff7, im checking about "new threat 2.0 vanilla combat" from 7th heaven, got interested due to the changes mentioned in script and the posible change in the temple scene.
i got a couple of questions about it, where i can find a guide for it and if with the version im using ill get access to the mentioned before, since im not really interested in the rebalance part, just the changes and scenes added. i saw some comments about A and B option, but never saw such option, and also whats the difference between them.
Im a bit lost atm, thanks in advance.
How about the Aerith part with jenova scene, has to be on B route or can be on both? Thanks for the info.Can't speak for the vanilla combat version, but as for the difference between type A and type B:
- Type A features the vanilla storyline and boss roster but with the additional mini-bosses, bosses, scenes, and quality of life features.
- Type B changes parts of the storyline (mostly during the Midgar Arc) and features an alternate boss roster (save for the plot-heavy ones). And also the added mini-bosses, bosses, scenes, and quality of life features.