[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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hi guys, hoping someone can help. I'm finding some Materia's missing from the locations listed. it says in txt file an elemental Materia is on Red initial, Red had no materia on my play through with this mod so also missing enemy skill. also Hydro is missing from junion doc.

any ideas what could  be occurring.

this mod is amazing btw really makes it a fresh play through!. thanks for the hard work
other mods being given higher load priority is most likely reason. field mods should be lower in the load order within 7th heaven. 

when you start the mod, there should be item Reactor Bomb or something like that in inventory (kernel check). alongside fire+all should be equipped on cloud.  alongside innate ability details being let known for minimally  cloud + barret.  If typeB Tifa as well.

Place newthreat to the top of your mod list.  You can add enemy skill via blackchocobo saveeditor. Don't play around with levels as that will effect balance.
 
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thanks for info, will give it a try. i take it the materia that is missing will be lost now on this save
 
hi guys, another question, the locations t find good chocobos, has it changed? online it says near the farm but they are all trash when i catch the.
any other key differences for catching in this mod?
 
hi guys, another question, the locations t find good chocobos, has it changed? online it says near the farm but they are all trash when i catch the.
any other key differences for catching in this mod?
there is no change where to find each chocobo type. odds still same. Unsure why your looking for a good chocobo.  Great and Wonderful is what usually you'd use to breed.  Icicle tracks + mideel is where those two types could be found.

If your just after a gold chocobo.
 try go to kalm and talk to the chap in og that you normally get rewards for turning in weapon drops, he will advise a quick method.  if you do that method it will give  a slow gold, mating that with any other chocobo will result in a fast gold straight after


Good chocobo's are found near gold saucer area if you really want to catch that type.

regarding your prior question if materia lost now. via normal means yes it would be lost. However you can use blackchocobo to add it to your inventory  here is a link to that program: https://github.com/sithlord48/blackchocobo  do not mess around with levels as that will screw with balancing, due to curve changes.
 
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considering the change to the story and now Aerith is still in the party, what are her best weapons?
 
considering the change to the story and now Aerith is still in the party, what are her best weapons?
 i like to use some cids weapons such as the scimitar (3x growth)
 
Hello wdx.

Is this real?


weJNKSQ.png
 
Hello wdx.

Is this real?


weJNKSQ.png
if ur meaning did i screenshot that in game, yes.   
 think it was removed in a later version due to one of the characters believe in particular "_" not working. it was a link to rar file which contained an img 'bamboozled'.   


there is several possible endings within new threat, very small differences between..
 
hi there,

 similar to how it's been done in this mod, I would like to change some of the materia properties. I know that there is MateriaKeeper/GuardScorpion for changing whole groups of materia types, but I would want to modify each separately. Is there some FAQ/tutorial on how I could do that, either via hexEdit or code snippets with specific info/address (like the raw byte arrays in MateriaKeeper)?

thank you
 
Hi Sega, I would love to play your mod with an edition: limiting inventory. I would like to set the maximum number of each item to not be 99. I still don't know if it is 10, 30 or 50, to give importance to object and MP management (by having fewer potions). Would you know what to change in HxH?
 
hi there,

 similar to how it's been done in this mod, I would like to change some of the materia properties. I know that there is MateriaKeeper/GuardScorpion for changing whole groups of materia types, but I would want to modify each separately. Is there some FAQ/tutorial on how I could do that, either via hexEdit or code snippets with specific info/address (like the raw byte arrays in MateriaKeeper)?

thank you
This should be able to do it: https://www.ff7catalog.com/threads/12955/

I think you'll need to output your changes as a hext file; hard-patching the .exe is no longer an option under 7th as it checks for a default .exe. You'll then need to unpack the NT IRO using 7th so that you can copy-paste the hext file's contents and overwrite my materia equip changes with yours. The section in my hext file is labelled:

Q6NV36q.png



Hi Sega, I would love to play your mod with an edition: limiting inventory. I would like to set the maximum number of each item to not be 99. I still don't know if it is 10, 30 or 50, to give importance to object and MP management (by having fewer potions). Would you know what to change in HxH?
I wouldn't know how to do that, I'm afraid, but it sounds like it should be possible. I'll pitch the idea to PostScriptThree; he's really good with this stuff.
 
This should be able to do it: https://www.ff7catalog.com/threads/12955/

I think you'll need to output your changes as a hext file; hard-patching the .exe is no longer an option under 7th as it checks for a default .exe.
1.) I was able to manually patch the ff7_en.exe with the MateriaKeeper v1.2 code cloned from your github. The patched FFNx runs just fine outside of 7th (via Steam). Now all the level 1 green materia add +10 instead +1 magic.

2.) My actual goal was to understand how I can patch the .exe so that I have, e.g. fire with +5 str, lightning +10 dex, ice +15 magic, shiva + 50 magic, ifrit +50 str etc.

thanks in advance
 
Hi Sega, I would love to play your mod with an edition: limiting inventory. I would like to set the maximum number of each item to not be 99. I still don't know if it is 10, 30 or 50, to give importance to object and MP management (by having fewer potions). Would you know what to change in HxH?
The item limit is hardcoded in a bunch of different places, so you need to change them all. I made a hext file that sets the limit to 5. If you want a different number, just change the 05 to something else. I think this covers all ways to get items, but I could have missed some.

Code: [Select]
Code:
#Make the item limit 5 instead of 99#Item pickup limit006CC081 = 05006CC087 = 05#Shop limit0071A7B3 = 05#W-item glitch limit006DB6AC = 05006DB6C2 = 05#Steal/morph limit00433243 = 05#Item drop limit005C85BC = 05005C85C2 = 05
 
1.) I was able to manually patch the ff7_en.exe with the MateriaKeeper v1.2 code cloned from your github. The patched FFNx runs just fine outside of 7th (via Steam). Now all the level 1 green materia add +10 instead +1 magic.

2.) My actual goal was to understand how I can patch the .exe so that I have, e.g. fire with +5 str, lightning +10 dex, ice +15 magic, shiva + 50 magic, ifrit +50 str etc.

thanks in advance
Ah I see; Materia doesn't have individual equip effects, they instead use a preset. In the tool, you'll see a list of 'tiers' on the right; these are the possible equip effects that are available (in vanilla game). To change the tier used by each Materia, you need a tool like Wall Market (I think the new Scarlet tool can also do it). But there are only about 15 tiers or so, which means you can't assign an individual equip effect to each materia without additional modding.
 
The item limit is hardcoded in a bunch of different places, so you need to change them all. I made a hext file that sets the limit to 5. If you want a different number, just change the 05 to something else. I think this covers all ways to get items, but I could have missed some.

Code: [Select]
Code:
#Make the item limit 5 instead of 99#Item pickup limit006CC081 = 05006CC087 = 05#Shop limit0071A7B3 = 05#W-item glitch limit006DB6AC = 05006DB6C2 = 05#Steal/morph limit00433243 = 05#Item drop limit005C85BC = 05005C85C2 = 05
Hello, thank you very much but I have a question. I think that data is for the 7thHeaven .exe because my .exe only goes up to 0061xxxx. I don't use 7th because I like to manually edit some things in the exe like the limits and 7th changes the exe for me, so I chose to use the .iro to unzip, install everything manually and make whatever changes I want to the exe that way. So would these changes be possible in the base Steam .exe?
 
Hello, thank you very much but I have a question. I think that data is for the 7thHeaven .exe because my .exe only goes up to 0061xxxx. I don't use 7th because I like to manually edit some things in the exe like the limits and 7th changes the exe for me, so I chose to use the .iro to unzip, install everything manually and make whatever changes I want to the exe that way. So would these changes be possible in the base Steam .exe?
No, these are for the Steam .exe but postscriptthree used the hext format for them which use the addresses as they're laid out in memory. If you want to patch your exe directly in a hex editor just subtract 0x400C00 from these values. For example the first byte to change in the item pickup limit is at 0x2CB481 (originally it's 0x63 which is 99 in decimal).
 
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