[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Qhimm's back up (for now).

PokeFaize said:
I wanna note that, as someone who favors magic in their runs, Magic vs Physical feels *mostly* balanced, as most cases of Physical overtaking Magic relies on prior knowledge of bosses' weaknesses (and remembering to set up your Elemental Materia correctly), while in Magic's case, you're likely to have multiple elements on your Mages anyway and have to manage your MP (especially with extensive usage of Enemy Skills) to accommodate for more easily hitting weaknesses. The point where the scales tipped heavily in favor of Magic is when Comet entered the chat, as its defense piercing properties (at least in former versions) trivialized almost every boss in the game, particularly those whose gimmicks *WERE* their high defenses. Physical builds usually have to wait until Ultimate Weapons come along (*cough cough* Yuffie *cough cough*) or are compromised with very few materia slots to have defense piercing, and require a lot of Counterattack Materias to compete as easily to even a Doublecasted Comet.

So, endgame builds for a Mage would prolly have (Master Magic/Comet = MP Absorb)(Comet = MP Turbo)(Comet = Quadra/Octacast) at minimum, which is honestly not *too* big of an ask in terms of Materia slots and provides the Mage with reliable MP sustain without needing to guzzle Ethers, and it lets you favor weapons with high Materia slots without any detriments to your Damage Output.

while endgame builds for a Fighter would want x4 Cut, maybe 2-3 Counterattack Materias at minimum for higher counter odds + multiple couterattacks per instance of being hit, Cover to increase their odds of *being* hit, and likely an Elemental Materia combo. That's about 6-7 (ha) Materia Slots, and iirc Defense Piercing weapons only have 1 linked pair of materia slots, outside of Yuffie's Conformer, so it's a bit of a bigger ask *and* requires you to be on top of what's paired with your Elemental Materia. But on the plus side, you don't need to worry about MP Sustain since you're hitting high damage numbers for free.

I assume that in the planned 2.1 release, Comet being super powerful is already addressed by either removing its Defense Piercing Properties (I don't recommend this), or by moving its acquisition to later in the game (I think this would be better so that fewer gimmick bosses get trivialized by it), which will fix the long-term balance of Phys vs Magic, imo, as it will turn the pros and cons of them to largely being Phys gets their damage for Free, while Mages can more easily hit weaknesses & offer good support utility when needed without the use of a consumable.
I've been focusing heavily on defence values; in the 2.0 build, I steadily scaled defence values up as the game went on but this was the wrong approach. Defence stats are more like % mitigation, so I've went with having more similar values throughout. That should keep defence-ignoring stuff more under control.

daewrythe said:
It's my first time playing OG FFVII since about....2004? And I'm having blast playing New Threat 2.0 (Combat Only) alongside the Echo S-7 mod. I'll probably give New Threat 2.0 (full version) a go around after I finish this playthrough. However I have a question, I've gotten all 16 summon materia (and they come at a max of one star so I assume that means they're mastered?) but when I interact with the red huge materia, it doesn't give me the master summon materia. I just defeated Diamond Weapon and I head back to the observatory but I don't get anything
It might be to do with it being on the other mod's flevel, I think I had to set things up to get it to work with the 1-star summons.


beaikey2012 said:
Im bit of an idiot when it comes to setting up mods and adding them to the correct game, file, etc., so does anyone have the full on installation of this thing? Like the base game, the mod, anything else necessary, and so forth? FF7 is my ALL TIME FAVORITE RPG IN HISTORY, and I'm dying to play a game like this- I DIDNT EVEN KNOW IT WAS A THING UNTIL TODAY, AND I JUST MADE THIS ACCOUNT TO REQUEST HELP TO GET/PLAY IT XD!!!
For NT with no mod manager, then the main installer does it. If you want other mods, then get the 7th heaven mod manager and that has a mod catalog you can DL from.

aquecoucou said:
New steam version is out, but is over the double of 2013's size so I wouldn't be surprised they changed how a few things works with the .exe like ff8 / ff8 remastered.

Sega Chief do you have plans to port NT to the new steam version as well (either prior to 2.1 or after) ?
I think 7th covers the new version but I'll take a look to see if I can adapt the main installer for it as well.

scorchedbacon said:
Hi! Not sure where else I could ask about it but I've been playing NT on and off for a few years now with a few full runs under my belt but for this most recent playthrough I wanted to try a run with Shinra Archaeology Cut! 

I know I could pair it with the combat only mod for the extra combat mechanics and extra friction but I was actually wondering if there happened to be an IRO file for the character model changes that the full NT mod has, really love the little extra details those models have.  Sorry if this has been asked before, just didn't know how else to find out.
I don't think they're in their own IRO, but I am updating the model swap IRO I have to cover field models so I'll add them to that. It'll be released in a few days from now.


***

Just a general thing for everyone; one of the unapproved posts had a link to something that was claiming to be a GoG version of NT, but it was a bit of a suspicious link. Avoid DLing NT from random sources if you can.
 
Sega Chief said:
I don't think they're in their own IRO, but I am updating the model swap IRO I have to cover field models so I'll add them to that. It'll be released in a few days from now.
oh sick! can't wait!
 
I definitely think this question has been asked before, but since I have no idea how to search an individual thread on this website I'll proceed to ask, does the “combat only” version take away sources you get from morphing? If so how does one increase stats, if this version doesn’t have the stat upgrades?
 
I'll ask a question that's also probably been asked but I'm having trouble finding the answer lol

I've gotten to the bottom of the Crater (unlocked leader change) and I'm cleaning up side content. Someone in Battle Square talks about Extra Battle. I beat Special Battle but how do I unlock Extra Battle? And while I'm talking Gold Saucer, what is the best way to farm 10000GP because holy moly
 
so far great work with this mod! i enjoyed it very much. but got a question: i'm on disc 2 with Tifa as leader, and i still haven't found the third enemy skill materia. where is it? als regarding the gam's economy, how to farm gil? in vanilla we can just master all materia and sell itfor 1,4 million gil, but now how to efficienty farm gil? also, is alexander summon still in great glacier? thank you!
 
Hi Sega Chief,

I signed up for this forum primarily to say thank you for such an awesome mod. One of the best I've played for any game, for sure. I got 40 hours out of a 2.0 Type B playthrough on Hard. I think I did everything other than take out the secret boss in the Hatchery, which seems insurmountable for me at the moment lol. Going to try a full playthrough of 1.5 at some point too, as I remember some bits of that being different as well when I played a bit of it a few years ago.

Do you have plans for anything similar, or do you have any other game projects in general that youre working on?

edit: I only had a single bug. On disc 3 I revisited Costa Del Sol and Aerith was on the beach, able to be talked to, despite the fact that she was no longer in my party. She had similar dialogue to the other characters at that point in the storyline, talking about Meteor.
 
ausphere said:
so far great work with this mod! i enjoyed it very much. but got a question:
1. i'm on disc 2 with Tifa as leader, and i still haven't found the third enemy skill materia. where is it?
2. regarding the game's economy, how to farm gil? in vanilla we can just master all materia and sell itfor 1,4 million gil, but now how to efficienty farm gil?
3. after cloud revisit nibel with aeris and the used-to-be secret scene in mansion lab played out, cloud/zack were thrown into multiple round battle. i died on 3rd round. but if i somehow able to beat them all, what'll be the rewards? on 3rd round after geting emission attack my hp got sapped and healing cut in half it's crazy
4. i've been playing with only the mod so far. now i wanted to use 7th heaven mod manager. but the problem is, i can't start the game through it. it always said something wrong with game driver, when i check through setting - general setting - game driver, it said FFNx.toml file t found and i need to run the game at least once and try again. did so, then shutting off the game, then it still unable to play with mod manager. any solution? could it be because i already install new threat 2.0 before getting mod manager?
I'm not Sega Chief but I can answer one of your questions.
3. There is like 6 rounds in total, iirc from my playthrough. The last batch is a group of 6 SOLDIERs, pretty tough. I tried the sequence multiple times trying to get through all of the rounds, and I dont think there was any reward for surviving all of it vs dying earlier. Maybe it changes something later on, but the immediate result wasnt any different and didnt offer any additional rewards.
 
Hydef Hyde said:
I'm not Sega Chief but I can answer one of your questions.
3. There is like 6 rounds in total, iirc from my playthrough. The last batch is a group of 6 SOLDIERs, pretty tough. I tried the sequence multiple times trying to get through all of the rounds, and I dont think there was any reward for surviving all of it vs dying earlier. Maybe it changes something later on, but the immediate result wasnt any different and didnt offer any additional rewards.
its same reward regardless if win or lose, does not change anything what-so-ever  later on either. worth it if glutton for punishment :P  you can actually win that with noExp, NoSp Usages, HardMode options as well. Spoiler: show
abuse likes of slash-all with status effects..... will help a lot, inclusive of likes of flash (then mag/items for dmg) ;) much easier after glenika.
 
Hydef Hyde said:
Hi Sega Chief,

I signed up for this forum primarily to say thank you for such an awesome mod. One of the best I've played for any game, for sure. I got 40 hours out of a 2.0 Type B playthrough on Hard. I think I did everything other than take out the secret boss in the Hatchery, which seems insurmountable for me at the moment lol. Going to try a full playthrough of 1.5 at some point too, as I remember some bits of that being different as well when I played a bit of it a few years ago.

Do you have plans for anything similar, or do you have any other game projects in general that youre working on?

edit: I only had a single bug. On disc 3 I revisited Costa Del Sol and Aerith was on the beach, able to be talked to, despite the fact that she was no longer in my party. She had similar dialogue to the other characters at that point in the storyline, talking about Meteor.
reagards aerith Spoiler: show
 you could of chosen to save her via not killing her off in the jenova fight.. dont kill flowergirl = survives have her for rest of game, comes with a very small cost of no ribbon  its the ONLY way to get one in the mod... imo well worth not killing her off    
if your struggling with 'secret boss' heres some advice Spoiler:
show
dont hit the tentacles... abuse counter attacks, use gospel sparks, use gravity, high dex helps a little..
 
Hydef Hyde said:
I'm not Sega Chief but I can answer one of your questions.
3. There is like 6 rounds in total, iirc from my playthrough. The last batch is a group of 6 SOLDIERs, pretty tough. I tried the sequence multiple times trying to get through all of the rounds, and I dont think there was any reward for surviving all of it vs dying earlier. Maybe it changes something later on, but the immediate result wasnt any different and didnt offer any additional rewards.
i see. i'll try again now that i managed to play with 7th heaven. anyway i also have another question:
so on my first playthrough, i used FF7 2013 with standalone NT 2.0. can't use 7th heaven probably due to pre installed standalone. in that playthrough i just reached disc 3. i still can't find the third enemy skill, hydro, pearl, and a bunch of late game items. then i tried installing the OG version from steam. it somehow replaced the 2013 version and i gotta start anew, but now i can use  7th heaven and NT 2.0 that's available there, along with a bunch of other graphics and utility mods, but no other gameplay mod unless NT 2.0 . i noticed AP requirement difference in every materia, way higher than standalone. is there any other difference i should be aware about? like different scenario or item placement?

Spoiler:
show
during first playthrough, so far i only find the following:
omni slash and great gospel from nibel event
highwind from end of disc 2
premium heart and final heaven in their old spot
ultima weapon is still the same as vanilla, right?
 i searched around and found out about new bosses for getting other ultimate weapons. can i assume all of that available in disc 3?

also in standalone i beat godo tower but only getting leviathan materia and dragon scales. but in a youtube video, i see people getting leviathan scales 
 
somedude745 said:
I definitely think this question has been asked before, but since I have no idea how to search an individual thread on this website I'll proceed to ask, does the “combat only” version take away sources you get from morphing? If so how does one increase stats, if this version doesn’t have the stat upgrades?
It does, but it doesn't factor for it in enemy balancing; this'll be addressed soonish when I do a once-over of all my mods.

littlemac said:
I'll ask a question that's also probably been asked but I'm having trouble finding the answer lol

I've gotten to the bottom of the Crater (unlocked leader change) and I'm cleaning up side content. Someone in Battle Square talks about Extra Battle. I beat Special Battle but how do I unlock Extra Battle? And while I'm talking Gold Saucer, what is the best way to farm 10000GP because holy moly
Extra Battle was retired from the 2.0 build, that only exists in 1.5. It sounds like I've left dialogue referring to it in by mistake.

As for 10k GP, the best way is chocobo racing; as you get chocos to A/S rank on the way to get a gold, you'll acquire a whole bunch of items/materia that can be traded in for 300-500GP a pop. Otherwise, there's an NPC in the entrance screen that sells GP for gil (he's been scripted to always appear now rather than randomly like vanilla).


ausphere said:
so far great work with this mod! i enjoyed it very much. but got a question:
1. i'm on disc 2 with Tifa as leader, and i still haven't found the third enemy skill materia. where is it?
2. regarding the game's economy, how to farm gil? in vanilla we can just master all materia and sell itfor 1,4 million gil, but now how to efficienty farm gil?
3. after cloud revisit nibel with aeris and the used-to-be secret scene in mansion lab played out, cloud/zack were thrown into multiple round battle. i died on 3rd round. but if i somehow able to beat them all, what'll be the rewards? on 3rd round after geting emission attack my hp got sapped and healing cut in half it's crazy
4. i've been playing with only the mod so far. now i wanted to use 7th heaven mod manager. but the problem is, i can't start the game through it. it always said something wrong with game driver, when i check through setting - general setting - game driver, it said FFNx.toml file t found and i need to run the game at least once and try again. did so, then shutting off the game, then it still unable to play with mod manager. any solution? could it be because i already install new threat 2.0 before getting mod manager?
There's only supposed to be 1 Enemy Skill Materia in NT (Red starts with it equipped) but I think there was a 2nd erroneously left in Junon's Respectable Inn (Beginner's Hall).

I think mastreing Materia is still the best way, if you head for the left-up path in the crater where the movers and magic pots are, they give more AP than vanilla and the pots will drop an Elixir when defeated so you effectively don't lose one.

There's no prize for beating all the rounds; it's an optional challenge people can take on, but nothing different happens if you win.

If you installed NT prior, then it's probably the .EXE it doesn't like as 7th wants a vanilla ff7.exe/ff7_en.exe. Best route is likely to restore the vanilla install and then run 7th on it. Save files should be fine but just in case, they're stored either in the 'save' folder of the FF7 install or in 'E:\Documents\Square Enix\FINAL FANTASY VII Steam\user_[yourID]'

ausphere said:
i see. i'll try again now that i managed to play with 7th heaven. anyway i also have another question: so on my first playthrough, i used FF7 2013 with standalone NT 2.0. can't use 7th heaven probably due to pre installed standalone. in that playthrough i just reached disc 3. i still can't find the third enemy skill, hydro, pearl, and a bunch of late game items. then i tried installing the OG version from steam. it somehow replaced the 2013 version and i gotta start anew, but now i can use  7th heaven and NT 2.0 that's available there, along with a bunch of other graphics and utility mods, but no other gameplay mod unless NT 2.0 . i noticed AP requirement difference in every materia, way higher than standalone. is there any other difference i should be aware about? like different scenario or item placement?

Spoiler:
show
during first playthrough, so far i only find the following:
omni slash and great gospel from nibel event
highwind from end of disc 2
premium heart and final heaven in their old spot
ultima weapon is still the same as vanilla, right?
 i searched around and found out about new bosses for getting other ultimate weapons. can i assume all of that available in disc 3?

also in standalone i beat godo tower but only getting leviathan materia and dragon scales. but in a youtube video, i see people getting leviathan scales 
Stand-alone and IRO should be the same, so just to be careful; do you have other mods installed that may affect the kernel? If the AP costs are different then maybe something's overwritten the kernel.

There are some changes that have been made over the years so it may just be version differences, but for the Pagoda it's done twice; once on Disc 1/2, then again on Disc 3. Try heading back in there and talking to Godo again with Yuffie there.

Most ultimate weapons/LV.4 Limits that have events attached to them won't be accessible until Disc 3.
 
ausphere said:
ooh i see! so it's really just 2. thanks for the clarification. please keep that one error, i beg thee! i installed 30 mods, but only NT 2.0 and super boss rush that's affecting gameplay, all others are like cosmos memory, finishing touch, cosmos gaia, wizard staff, and other graphics and interface mods. i don't know what affected the kernel. but it's okay, higher AP requirement means reason to play longer and more challenging!
btw i just messed up in getting ziedrich from fort condor by going to cosmo canyon before revisiting junon, damaging buggy. is there any way around this or getting another ziedrich somewhere?
Super boss rush shouldn't be compatible, that's like a separate gameplay mod; I'm surprised you're running the two together and not running into crashes.

The Ziedrich from Fort Condor is just an extra one, you can get them gauranteed elsewhere. I think one is dropped when you go for the red materia cave. You can also steal one from Rude during the Midgar Raid (fight with them in the train tunnel).
 
Sega Chief said:
There's only supposed to be 1 Enemy Skill Materia in NT (Red starts with it equipped) but I think there was a 2nd erroneously left in Junon's Respectable Inn (Beginner's Hall).

I think mastreing Materia is still the best way, if you head for the left-up path in the crater where the movers and magic pots are, they give more AP than vanilla and the pots will drop an Elixir when defeated so you effectively don't lose one.

There's no prize for beating all the rounds; it's an optional challenge people can take on, but nothing different happens if you win.

If you installed NT prior, then it's probably the .EXE it doesn't like as 7th wants a vanilla ff7.exe/ff7_en.exe. Best route is likely to restore the vanilla install and then run 7th on it. Save files should be fine but just in case, they're stored either in the 'save' folder of the FF7 install or in 'E:\Documents\Square Enix\FINAL FANTASY VII Steam\user_[yourID]'

Stand-alone and IRO should be the same, so just to be careful; do you have other mods installed that may affect the kernel? If the AP costs are different then maybe something's overwritten the kernel.

There are some changes that have been made over the years so it may just be version differences, but for the Pagoda it's done twice; once on Disc 1/2, then again on Disc 3. Try heading back in there and talking to Godo again with Yuffie there.

Most ultimate weapons/LV.4 Limits that have events attached to them won't be accessible until Disc 3.
ooh i see! so it's really just 2. thanks for the clarification. please keep that one error, i beg thee! i installed 30 mods, but only NT 2.0 and super boss rush that's affecting gameplay, all others are like cosmos memory, finishing touch, cosmos gaia, wizard staff, and other graphics and interface mods. i don't know what affected the kernel. but it's okay, higher AP requirement means reason to play longer and more challenging!
btw i just messed up in getting ziedrich from fort condor by going to cosmo canyon before revisiting junon, damaging buggy. is there any way around this or getting another ziedrich somewhere?
 
Sega Chief said:
Super boss rush shouldn't be compatible, that's like a separate gameplay mod; I'm surprised you're running the two together and not running into crashes.

The Ziedrich from Fort Condor is just an extra one, you can get them gauranteed elsewhere. I think one is dropped when you go for the red materia cave. You can also steal one from Rude during the Midgar Raid (fight with them in the train tunnel).
i see, thanks! also question about limit break. in this mod, how is the damage calculation? is base power also amplified by strengh/magic stat and level?

well superboss rush said it's in junon beginner hall, but i didn't find them there. so maybe NT 2.0 override it?

i just found out a difference between standalone and 7th heaven NT 2.0: in standalone, in shinra mansion safebox boss, it was the 2 headed zombie like in the underground, but with cloud and sephiroth head. in 7th heaven, it was lost number.
 
ausphere said:
i see, thanks! also question about limit break. in this mod, how is the damage calculation? is base power also amplified by strengh/magic stat and level?

well superboss rush said it's in junon beginner hall, but i didn't find them there. so maybe NT 2.0 override it?

i just found out a difference between standalone and 7th heaven NT 2.0: in standalone, in shinra mansion safebox boss, it was the 2 headed zombie like in the underground, but with cloud and sephiroth head. in 7th heaven, it was lost number.
Damage calc is the same as vanilla; Level ramps up physical attacks a lot more than it does for Magic which relies more on the base power of the spell.

The mod has two modes; Type A and Type B; in Type A the boss is Lost Number, in Type B the boss is a yin-yang guy.
 
Sega Chief said:
Damage calc is the same as vanilla; Level ramps up physical attacks a lot more than it does for Magic which relies more on the base power of the spell.

The mod has two modes; Type A and Type B; in Type A the boss is Lost Number, in Type B the boss is a yin-yang guy.
pretty sure i picked type B on both playthrough since on this second play i just beaten Godo tower and got Leviathan materia and dragon scales.
 
Sega Chief said:
Damage calc is the same as vanilla; Level ramps up physical attacks a lot more than it does for Magic which relies more on the base power of the spell.

The mod has two modes; Type A and Type B; in Type A the boss is Lost Number, in Type B the boss is a yin-yang guy.
my bad, sorry. i just got it on disc 3. btw on my first playthroiugh i got attack all materia somewhere, but on second playthrugh i didn't get it by the time disc 2 ended, probably missed it in midgar raid. is that materia can be obtained somewhere else?

also i just found out what caused the high AP cost glitch: it's the multi-link slot option in mod configure. as soon as i turned it off the AP changed. turned it back on, it goes back to previously set. i enjoyed the game more with high AP requirement though, forced me to grind =D

i think i found a bug with multi slot. wuth it on, after i beat omega cait sith, the game crashed. it happened 3 times. but then i turned it off, and no longer crashed.

regarding enemy skill, i already learned most of them, except for angel whisper and pandora's box. angel whisper is from pollisata (LV 70), but it can't be reflected, pollisata seems to immune from confuse, and can't seem to be manipulated (my char is lv 81). as for dragon zombie in north crater - expanse, while i'm glad it's on random encounter, it doesn't seem to have pandora's box. please correct me if i'm wrong :D. is the manipulate formula still the same as vanilla? as in manip rate: 50 + user level - target level?

how to change the reward in special battle? i keep getting ziegfried at final round

i already explored north crater and got all of the treasures (i think), but i still can't find hydro and ultima materia, please just tell me where is it. only the calamity left. so far it's been a very enjoyable journey, i thank you so much for this mod!
 
ausphere said:
my bad, sorry. i just got it on disc 3. btw on my first playthroiugh i got attack all materia somewhere, but on second playthrugh i didn't get it by the time disc 2 ended, probably missed it in midgar raid. is that materia can be obtained somewhere else?

also i just found out what caused the high AP cost glitch: it's the multi-link slot option in mod configure. as soon as i turned it off the AP changed. turned it back on, it goes back to previously set. i enjoyed the game more with high AP requirement though, forced me to grind =D

i think i found a bug with multi slot. wuth it on, after i beat omega cait sith, the game crashed. it happened 3 times. but then i turned it off, and no longer crashed.

regarding enemy skill, i already learned most of them, except for angel whisper and pandora's box. angel whisper is from pollisata (LV 70), but it can't be reflected, pollisata seems to immune from confuse, and can't seem to be manipulated (my char is lv 81). as for dragon zombie in north crater - expanse, while i'm glad it's on random encounter, it doesn't seem to have pandora's box. please correct me if i'm wrong :D. is the manipulate formula still the same as vanilla? as in manip rate: 50 + user level - target level?

how to change the reward in special battle? i keep getting ziegfried at final round

the calamity is just crazy man!it seems i need more gospel spark but it's very rare.
Ah I see, so it's that. I've probably adjusted AP rates at some point and not updated the multi-link version.

I'll check out the crash on that boss with the option enabled; seems odd that it would cause an issue there, but I'll see if I can replicate it.

I think Angel Whisper is no longer an enemy skill, and the one you're after is Chronocure from the Joker enemy. I should probably have not done that though, as people would likely go for Angel Whisper thinking it's still an E.Skill. Chronocure's animation can also cause issues with spell tex mods (or FPS mods, forget which) so I'll likely put it back to using Angel Whisper in the future update.
 
Sega Chief said:
Ah I see, so it's that. I've probably adjusted AP rates at some point and not updated the multi-link version.

I'll check out the crash on that boss with the option enabled; seems odd that it would cause an issue there, but I'll see if I can replicate it.

I think Angel Whisper is no longer an enemy skill, and the one you're after is Chronocure from the Joker enemy. I should probably have not done that though, as people would likely go for Angel Whisper thinking it's still an E.Skill. Chronocure's animation can also cause issues with spell tex mods (or FPS mods, forget which) so I'll likely put it back to using Angel Whisper in the future update.
i already learned chronocure from death dealer, only 2 left so i assume it was angel whisper and pandora's box. if that's not the case, what is it? here's the list of E.skill i already got:
frg song, magic hammer, LV suicide, white wind, big guard, mustard bomb, death force, laser, matra magic, virus, chronocure, dragon force, beta, trine, aqualung, magic breath, bad breath, goblin song, chocobuckle, death sentence, ????, shadow flare. it's 22/24

btw even now i still don't know how to utilize the multi link, it seem to me the 3rd slot is not doing anything. i definitely need a guide on this
 
Hi Sega Chief, first of all, thank you for your work, I love it. I wanted to ask you a question. When you defeat the first boss, the scorpion, depending on your skill, the loot you get depends on your skill level. If so, could you tell me how many possible loot drops there are and if there's a spreadsheet to see what each boss drops? Thanks.
 :)
 
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