[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Cloudiroth said:
Hi Sega Chief, first of all, thank you for your work, I love it. I wanted to ask you a question. When you defeat the first boss, the scorpion, depending on your skill, the loot you get depends on your skill level. If so, could you tell me how many possible loot drops there are and if there's a spreadsheet to see what each boss drops? Thanks.
 :)
loot does not depend on skill.  random drops are random out maximal 4, between steals and drops. If you steal you wont get the drop steals are usually much more valuable than drops. the url below was in the very first post, which has a steal/drop/morph guide. 

https://docs.google.com/spreadsheet...MW5zIcXMtJ2kjSayYqYZG5iL4/edit#gid=1491095248
 
Hi WDX, thank you so much for your reply. I read somewhere that, depending on how quickly and efficiently you fight a boss, the game rewards you with different loot; it's like an S, A+, A, B, and C rank system. Sorry if I'm not explaining myself well.
 
Cloudiroth said:
Hi WDX, thank you so much for your reply. I read somewhere that, depending on how quickly and efficiently you fight a boss, the game rewards you with different loot; it's like an S, A+, A, B, and C rank system. Sorry if I'm not explaining myself well.
i wish that's true, it would be awesome. anyway, does anyone know how to get different special battles? i keep getting ziegfried at final wave. and how to farm gospel spark?
 
ausphere said:
i already learned chronocure from death dealer, only 2 left so i assume it was angel whisper and pandora's box. if that's not the case, what is it? here's the list of E.skill i already got:
frg song, magic hammer, LV suicide, white wind, big guard, mustard bomb, death force, laser, matra magic, virus, chronocure, dragon force, beta, trine, aqualung, magic breath, bad breath, goblin song, chocobuckle, death sentence, ????, shadow flare. it's 22/24

btw even now i still don't know how to utilize the multi link, it seem to me the 3rd slot is not doing anything. i definitely need a guide on this
Slot 3 seems to have some restrictions but you'll need to check in with the PostScriptThree discord channel to get more info as I can't remember what those restrictions were off the top of my head.

E. Skills missing are:
Antipode: Replaced Flamethrower, the Ark Dragons in Mythril Mines should have it. It'll be pretty useless at this point though, as it was an early-game skill.
Pandora's Box: This one should be more useful though; it's on a Silver Chocobo hanging out in the Great Glacier. Check the map and head for the middle area where there's a fallen tree acting as a bridge. You need to bring 1 Zeio nut with you and prepare for a boss fight. He'll use the skill as a final attack, and will respawn after you leave and re-enter the field if you miss it.

Cloudiroth said:
Hi Sega Chief, first of all, thank you for your work, I love it. I wanted to ask you a question. When you defeat the first boss, the scorpion, depending on your skill, the loot you get depends on your skill level. If so, could you tell me how many possible loot drops there are and if there's a spreadsheet to see what each boss drops? Thanks.
 :)
Cloudiroth said:
Hi WDX, thank you so much for your reply. I read somewhere that, depending on how quickly and efficiently you fight a boss, the game rewards you with different loot; it's like an S, A+, A, B, and C rank system. Sorry if I'm not explaining myself well.
No, nothing like that has been implemented.

ausphere said:
i wish that's true, it would be awesome. anyway, does anyone know how to get different special battles? i keep getting ziegfried at final wave. and how to farm gospel spark?
I set all Battle Square routes (the Keystone one, Disc 1, Disc 2, Disc 3, and Special Battle) to all have the same 8 enemy formations in them so players could more reliably farm through them. I don't think there's a way to farm Gospel Spark, there's a finite number of them (unless you use the W-Item trick).
 
Sega Chief said:
Slot 3 seems to have some restrictions but you'll need to check in with the PostScriptThree discord channel to get more info as I can't remember what those restrictions were off the top of my head.

E. Skills missing are:
Antipode: Replaced Flamethrower, the Ark Dragons in Mythril Mines should have it. It'll be pretty useless at this point though, as it was an early-game skill.
Pandora's Box: This one should be more useful though; it's on a Silver Chocobo hanging out in the Great Glacier. Check the map and head for the middle area where there's a fallen tree acting as a bridge. You need to bring 1 Zeio nut with you and prepare for a boss fight. He'll use the skill as a final attack, and will respawn after you leave and re-enter the field if you miss it.

I set all Battle Square routes (the Keystone one, Disc 1, Disc 2, Disc 3, and Special Battle) to all have the same 8 enemy formations in them so players could more reliably farm through them. I don't think there's a way to farm Gospel Spark, there's a finite number of them (unless you use the W-Item trick).
finally my E-skill is complete, thank you very much!

i thought X-attack and W-magic can be gotten from special battle. so is it a random drop from there?
 
ausphere said:
finally my E-skill is complete, thank you very much!

i thought X-attack and W-magic can be gotten from special battle. so is it a random drop from there?
In the mod, W-Magic and X-Attack both come from the Kalm Traveller, for defeating Emerald Weapon and Ruby Weapon respectively.
 
Sega Chief said:
In the mod, W-Magic and X-Attack both come from the Kalm Traveller, for defeating Emerald Weapon and Ruby Weapon respectively.
ohh! ok i finally defeat them all, including The Calamity. but ???? item didn't get consumed after the fight, meaning i can do it indefinitely. is that intentional?
i like what you did with Emerald and Ruby weapon. their hp isn't as high as in vanilla (i thnk), but definitely need some strategy. never thought emerald is suspectible to poison. i think Vincent is the star of the show against both of them. his Chaos limit is tanky and do a lot of damage.
now only last boss remaining, i'll do it later! really love this mod!!
 
Greetings, its been ages.

I loaded up a save file that was on hold for a while and I'm around lvl 70 with my main characters.

Wanted to know which area has enemies with the most EXP so I can grind it and lvl them all up asap as I can.

Did tried the pots down at the NC, but it was changed.

Thanks in advanced.
 
JonJon412 said:
Greetings, its been ages.

I loaded up a save file that was on hold for a while and I'm around lvl 70 with my main characters.

Wanted to know which area has enemies with the most EXP so I can grind it and lvl them all up asap as I can.

Did tried the pots down at the NC, but it was changed.

Thanks in advanced.
if your wanting quick as possible, left paths in crater are good if find pain there you can try this Spoiler: show
 equip flash, added effect+hades,  if have a second addedeffect pair with contain. makes crater a breeze  other than that cargo ship is pretty decent theres an expPlus materia as well... which could use remember to swap it out. Higher level so your aware, doesn't automatically make easier... can complete the game at starting level relative easy (although a little grindy for items at times). level is not everything, equipment and materia matter much more.  ps: pots in og were for ap, you still get a tonne of ap from the pots .. esp if equip triple growth weapons that room is one of the best for AP farm.
 
Thank you!

You're right, pots were mostly for AP. I'm on the sunken ship atm but I will check the left side in NC.

Btw do characters get their new Limit Break by killing enemies or is there other way?

Been killing a few with some and still not popping the Lvl 3 of certain characters.

Thanks in advanced!
 
JonJon412 said:
Thank you!

You're right, pots were mostly for AP. I'm on the sunken ship atm but I will check the left side in NC.

Btw do characters get their new Limit Break by killing enemies or is there other way?

Been killing a few with some and still not popping the Lvl 3 of certain characters.

Thanks in advanced!
for 3rd and 5th limit it takes around 160 kills, except cloud who needs around 300. i think the fastest area to get limit is bone valley, area after bone village. equip flash and go nuts, everything there are suspectible to instant-death

for 2nd, 4th, and 6th limit just use your 1st, 3rd, and 5th limit respectively several times until new limit unlocked

btw i already got bahamut zero, master magic and master command, but i can't get master summon. there are total 16 summons right? or maybe since getting them in mastered state, the game does not register them as mastered yet?

also, when equipping addeft effect+hades on weapon, does it applying status effect in this mod? because i feel like it doesn't, or maybe the chance is reduced here?
 
Hey Sega Chief

Do you have a document outlining all your script changes? Like the one the SAC team made for theirs?
 
ausphere said:
ohh! ok i finally defeat them all, including The Calamity. but ???? item didn't get consumed after the fight, meaning i can do it indefinitely. is that intentional?
i like what you did with Emerald and Ruby weapon. their hp isn't as high as in vanilla (i thnk), but definitely need some strategy. never thought emerald is suspectible to poison. i think Vincent is the star of the show against both of them. his Chaos limit is tanky and do a lot of damage.
now only last boss remaining, i'll do it later! really love this mod!!
Kinda wasn't, but I figured may as well leave it in there in case something gets added as a reward for beating it.

Chaos is kind of slept on, the defence buffs the form gets makes it worthwhile.


ausphere said:
for 3rd and 5th limit it takes around 160 kills, except cloud who needs around 300. i think the fastest area to get limit is bone valley, area after bone village. equip flash and go nuts, everything there are suspectible to instant-death

for 2nd, 4th, and 6th limit just use your 1st, 3rd, and 5th limit respectively several times until new limit unlocked

btw i already got bahamut zero, master magic and master command, but i can't get master summon. there are total 16 summons right? or maybe since getting them in mastered state, the game does not register them as mastered yet?

also, when equipping addeft effect+hades on weapon, does it applying status effect in this mod? because i feel like it doesn't, or maybe the chance is reduced here?
It should work despite them being 1-star, I think they all need to be in the Materia inventory for it to register so make sure all Summons are unequipped. If it still doesn't work I'll take a look at it.

broons said:
Hey Sega Chief

Do you have a document outlining all your script changes? Like the one the SAC team made for theirs?
I don't, sorry. The dialogue changes fall into these three:

1) Reformatted default dialogue, made more PS1-leaning in places (the PS1 and base PC version have differences in dialogue)
2) Exposition scenes rewritten to make story points clearer or introduced earlier (Black Materia for instance is mentioned on Cargo Ship)
3) Any new dialogue written tries to match the style of 1)
 
Sega Chief said:
Kinda wasn't, but I figured may as well leave it in there in case something gets added as a reward for beating it.

Chaos is kind of slept on, the defence buffs the form gets makes it worthwhile.


It should work despite them being 1-star, I think they all need to be in the Materia inventory for it to register so make sure all Summons are unequipped. If it still doesn't work I'll take a look at it.
the most important thing about Chaos is he doesn't trigger Emerald's counter. that's huge!

i just unequip all of them, but still can't get master summon. then i turned off multi-link, still can't get it.
 
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