[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hello.

I did the Godo rematch and beat it once and had a game over when fighting the boss in Da Chao. I was not able to save after the Godo fight and now when I finish the Godo fight again, the game gets stuck in the dialogue box with Yuffie saying "Are you tryin' to waste my time?! All you did was make yourself look big! And super gross!". All mods aside from NT 2.0 were disabled. If it helps, here's the last 20 lines of my FFNx.log file:

[00002726] Exiting MAIN
[00002726] [BATTLE] Entering FRAME_INITIALIZE
[00002726] [BATTLE] Scene# 256
[00002726] [BATTLE] Exitting FRAME_INITIALIZE
[00002790] [BATTLE] Begin main battle loop
[00003505] [BATTLE] End of current battle
[00003505] [BATTLE] Begin end battle stuff
[00003524] stop_sound
[00003525] TRACE: MODE_BATTLE_MENU
[00003525] [BATTLE] Entering FRAME_QUIT
[00003525] [BATTLE] endof battle.
[00003525] [BATTLE] Exitting FRAME_QUIT
[00003525] Entering MAIN
[00003525] Exiting MAIN
[00003525] START OF MENU SYSTEM!!!
[00003768] TRACE: MODE_FIELD
[00003768] END OF MENU SYSTEM!!!
[00003768] Entering MAIN
[00003770] Exiting MAIN
[00003770] Field Start
 
dwinx26 said:
Hello.

I did the Godo rematch and beat it once and had a game over when fighting the boss in Da Chao. I was not able to save after the Godo fight and now when I finish the Godo fight again, the game gets stuck in the dialogue box with Yuffie saying "Are you tryin' to waste my time?! All you did was make yourself look big! And super gross!". All mods aside from NT 2.0 were disabled. If it helps, here's the last 20 lines of my FFNx.log file:
I think there's a weakness in the scripting where if the dialogue is advanced at a certain speed or timing, it can lock up. What I'd recommend you do is grab the Ultima tool (https://forums.qhimm.com/index.php?topic=28379.0) and use that to clear the 2nd Godo fight quickly and then when doing the dialogue afterwards let each text box fill and sit for a second or two before advancing it. I'll take the scene apart and try rescripting it.
 
Sega Chief said:
I think there's a weakness in the scripting where if the dialogue is advanced at a certain speed or timing, it can lock up. What I'd recommend you do is grab the Ultima tool (https://forums.qhimm.com/index.php?topic=28379.0) and use that to clear the 2nd Godo fight quickly and then when doing the dialogue afterwards let each text box fill and sit for a second or two before advancing it. I'll take the scene apart and try rescripting it.
Thanks, waiting for 1-2 seconds before progressing dialogues worked.
 
Hello, I'm near the end of the game, on my first modded playthrough, Scenario B, and for whatever reason, I can't get the red huge materia to give me a Master Summon.

I tried unequipping all my summons, I tried waiting until disc 3, I tried equipping every summon for one battle, just in case their "mastered" status doesn't register until they've gone through the XP/AP/Gil screen or something.

Is there something else I need in order to trigger the event? How do I fix this? What should I do if the Master Command/Master Magic give me the same problem once I have the ingredients?
 
Chimera245 said:
Hello, I'm near the end of the game, on my first modded playthrough, Scenario B, and for whatever reason, I can't get the red huge materia to give me a Master Summon.

I tried unequipping all my summons, I tried waiting until disc 3, I tried equipping every summon for one battle, just in case their "mastered" status doesn't register until they've gone through the XP/AP/Gil screen or something.

Is there something else I need in order to trigger the event? How do I fix this? What should I do if the Master Command/Master Magic give me the same problem once I have the ingredients?
I'm not 100% sure; it must have stopped working at some point, but not sure when. Green and yellow should be fine so long as the original requirements are mastered (the new ones that were added won't be counted toward it). I'll test it out and put a patch up in a the next few days.
 
I'm playing 2.0 type B and I was wanting to get my Master Materia but I have an issue. Both Exit and Manipulate won't master. Their stars are maxed but they keep accumulating AP. Throw is the same way too. I also have a random Earth materia that has done this but of course, this happened all on one time materia! Exit is at over 100k AP. Please check this.
zd7cLUI
b3TNkOB
  I want to say, I scoured the world and found where to buy each of these and got the required AP again and this time they Mastered. I was able to finally get all my Master Materia. Also, I broke the rock for Gi Spectre the first time through without Black Veils. I am back on Disc 3 and I cant find any in the cave and there is no prompt in the caves anymore.
 
bongchoof said:
I'm playing 2.0 type B and I was wanting to get my Master Materia but I have an issue. Both Exit and Manipulate won't master. Their stars are maxed but they keep accumulating AP. Throw is the same way too. I also have a random Earth materia that has done this but of course, this happened all on one time materia! Exit is at over 100k AP. Please check this.
zd7cLUI
b3TNkOB
  I want to say, I scoured the world and found where to buy each of these and got the required AP again and this time they Mastered. I was able to finally get all my Master Materia. Also, I broke the rock for Gi Spectre the first time through without Black Veils. I am back on Disc 3 and I cant find any in the cave and there is no prompt in the caves anymore.
Might be the AP reqs were changed but pickups weren't adjusted, so I'll check through.

As for the enemy formations, Spoiler:
show
they're no longer required for unlocking the extra fight in the Crater; just the four materia caves and a secret fight triggered in Shinra Mansion (it's unlocked by playing the usual song on the piano in the downstairs west-wing; some of the keys are duds but will register as correct input, just makes it harder to play by ear).
 
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