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obesebear
Guest
Yep, just a nice easy edit to ff7_opengl.cfgYou guys are on a warpath! >![]()
Is the battle swirl now 60 fps?
Yep, just a nice easy edit to ff7_opengl.cfgYou guys are on a warpath! >![]()
Is the battle swirl now 60 fps?
It shouldn't be if you follow the included readme. Maybe make sure you're running everything as administrator as well.I tried it. I'll make a video if you want. Everything is really fast.
C:\Games\Final Fantasy VII\ff7.exe opened successfully.Succeeded in loading by File Name.---------------------------60fps.txtChanged: 17Replaced: 0Permissions: 0No errors.---------------------------No DLLs detected.___________________________10/8/2014, 5:41:27 pµ
Making some good progress on that front too. I'm mostly convinced that the majority of the byte parameters are frame counts. Almost universally increasing those by four will interpolate everything automatically. There are some exceptions to that, however.NFITC1 is currently decoding the AB files, so hopefully that will lead to some further fixes in the future.
That actually has to be done per animation as an exe edit. That'll take a while.From there all we have to worry about is the quadrupling the damn texture files!