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DLPB_
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The camera is running at 30fps, as it does on PSX... one frame dupe. 8) So that's another bonus.
*throws confetti* Finally making some real progress on my end. Got held up forever on emeraldI've successfully made the battle 60fps (completely finished and fully working). Had to add in my own small hack to make it dupe 3 of 4 frames, but that along with the menu fix I discovered has done it.
I'm happy with the results but also look forward to your interpolated version.![]()
Yes and no. The method they used to speed down the battle scenes is likely the same thing for the field and world map. So reverting them back to 60fps will be pretty simple (so to speak).Just when I thought I had seen everything, I am pretty pumped to try this mod. Any plans for 60 fps field/world map? ;-) ;-)
Haha... :lol: No it's not that easy. Every enemy has his own set of animations. Something between 10 and 14 animations. :evil:So long as I don't have to buy fancy equipment to generate the animations, I also don't mind trying it out. I get the feeling we won't have as many animations as we have enemies. I'm sure a ton use the same animations (lets hope anyway..)
Animation 2 seems fine. Frame 12 is actually an original frame from the game. As you go through more models, you'll learn what it is you're looking for. Small clipping issues like that aren't a problem, it's the big clipping issues that need to be documented and fixed.I'm done with BOAA
BOAA - 2 Hands go inside the model starting from frame 7.
3,6,9,10,13 the wheels twitch instead of roll for all of them
Is this acceptable? because they twitch throughout the entire animation. Otherwise they would be documented like animation 2. Also should i be looking for issues like animation 2? Or should that not matter?