K
KnifeTheSky77
Guest
You guys are goddamn wizards. It's probably weird but I kind of like how fast the active character indicator spins
DLPB ran into the same problem on his PSX-style battle mod. He solved it by abusing the game's pause function, but that broke actual pausing, and I don't think it'll work when other stuff is rendering at native 60.UPDATE:
I've fixed the camera for the summons....and discovered a new problem. For some reason, while effects only have to be drawn once a frame, summons need to be drawn every frame. I'm still hunting down the cause.
{KOTR pause fix5BF047 = 0F 8D AF 00 00 00 8B 04 8D 58 28 BF 00 85 C0 74 7D 83 3D AC D1 9A 00 00 75 12 31 C9 B1 0C 39 04 8D 88 42 91 00 74 05 E3 65 49 EB F2 FF D0{KOTR function list.914288 = B0 AB 47 00 93 C7 47 00 AE CB 47 00 76 D9 47 00 6A DD 47 00 5E E0 47 00 67 E3 47 00 92 EB 47 00 A0 EF 47 00 7D FB 47 00 C2 FF 47 00 4E 03 48 00 76 07 48 00
Yes. I was wondering the EXACT same thing.Is it possible to install your 60 fps mod and keeping my 'bootleg graphical overhaul' of the game( char and fields ) ?
He can correct me if I'm wrong, But that's hardware dependent. the higher the resolution and framerate, the more your GPU is taxed.Yes. I was wondering the EXACT same thing.
obesebear, will 60 fps work when the game is rendered at 2560 x 1440, or only 1080p?
It will work at all possible resolutions. The only hiccups you may see are from the game's limiter not working correctly. So instead of exactly 60fps you may only get 57 or 58fps. The game has ALWAYS had this problem, but there's nothing we can do about it at this point.obesebear, will 60 fps work when the game is rendered at 2560 x 1440, or only 1080p?
The summons still work and will cause damage to the enemies like always. However, I would suggest closing your eyes during the summon, because the screen is going to flash from the battle ground to the summon animation VERY rapidly back and forth.Just read that summons are broken. How broken are they? Are they worse than default?
That's an animation script thing, remember? I can sort of fix that, but I don't know why it only sometimes works.While I'm here, NFITC1 or DLPB, any idea why sometimes in battle certain textures won't load? The main one I've tested is against the Custom Sweeper. Sometimes when it or Barrett attacks the muzzle flash and spent shells don't appear, but I can reload the save and play the exact same fight again and they'll work. If it works, it works the rest of the battle, if they fail to load, they won't work the rest of that battle. Seems to almost be a 50/50 chance.
Ha, nope I don't remember discussing it. You'll have to bear with me if every month or so I pop back in and ask the same questions over an over. I've been brute forcing a lot of school information in, and as a result I think some other things have gotten shoved out.That's an animation script thing, remember? I can sort of fix that, but I don't know why it only sometimes works.
As for 30fps, there's no need. The difficulty in making 30fps work is basically the same as 60. But if you're looking for how the game originally ran on PSX without the smoother battle animations, you should check DLPB's thread. Its title is pretty similar to this one.Has anyone tried seeing what summons look like at 30 fps? i believe the ps1 battles scenes were 30 fps. what about getting the game to 30 fps instead of 60 fps as a compromise? At least this way everything will be working the same as the console. 30 fps looks way better than 15 fps in battle. i understand that the ultimate goal is 60 fps but now I'm curious.