[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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Awesome.

On a side note, I just started playing FFIV The Complete Collection on PSP, and I really like the fact that you see the character's portrait in the battle menu, when his command menu appears. Just wondering if such a thing would be possible in FFVII.
 
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Awesome.

On a side note, I just started playing FFIV The Complete Collection on PSP, and I really like the fact that you see the character's portrait in the battle menu, when his command menu appears. Just wondering if such a thing would be possible in FFVII.
Anything is possible but that one would be for aali.
 
rocketronnie.net/184.rar

See progress report on first page for what is done.  See earlier posts for how to install.  This is just a beta and to show you what is done.
 
in materia menu, are not aligned with the grid materia
in equip materia menu
 
in materia menu, are not aligned with the grid materia
in equip materia menu
It says on the first post that the Materia menu wasn't complete.
 
in materia menu, are not aligned with the grid materia
in equip materia menu
That release is a BETA.  As above poster said, CHECK FIRST POST BEFORE POSTING.  I also said that a few posts ago.
 
No offence people, but I have decided to close PM off to anyone but friends or people helping with projects.  I have at least 1 person every 3 days asking how to edit the game and what to do, but I do not have the time to teach everybody.  I understand everyone wants to do their bit but here is what you need to do:

- learn hex editing
- learn basic assembly
- Download cheat engine and learn how it works and how to find values.

It really isn't that hard.  I am full to bursting project wise and I have absolutely no time.  8)  I will upload I and Kranmers work on hex values soon enough, but it is a mess and incomplete.
 
Pleaaaase make it stopppp.  It's burnning....

Well another night another menu done.  Onwards and upwards.

edit:

I was thinking of realigning the menus in minigames too, but considering it... I think that's just going too far.  Maybe in 2020 when I finish retranslatioon project I will look into it.
 
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We are now over half way finished.  The following is the hex values we have.  Some of it is personal notes.  It is a complete mess.  If someone wants to spruce it up and make a proper release I would be happy with that.  It is not totally complete but it does the trick for me.

These values may help with those who want to edit the exe.  The vast majority of these were located and documented by Kranmer.

http://rocketronnie.net/HexForFF7exe.rar
 
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rocketronnie.net/184.rar
The link appears to be dead and I don't see a newer one in your later posts (or in the OP).  Is there a current release for testing?  (Hope I haven't just missed something in an old post again; don't want to waste your time or anything.)
 
I have removed it because it is now too old.  A new one will appear here when I am ready :)  It depends.  Might not release any for a while.
 
Can you send me a link of beta version? I love this project and want to try them with game.
 
There isn't much point in betas of this as no installer is made and it isn't complete until its complete...  its like downloading 5 FMV every 2 minutes when 20 arent finished...

best off waiting, although in a week or so I may upload current progress.  It just makes it harder for me really...
 
Releasing even a demo build is surprisingly time-consuming. Especially if you want to document its shortcomings properly.
 
http://RocketRonnie.net/245.rar

Place window.bin into Kernel folder
place 245.exe into main game folder
Place image files into mods/modpath/Menu where modpath is your modpath.

This is for testing purposes only.  See first post to see what is done.  Some things are in progress like the materia menu, materia sell menu, item sell menu.

Lots of stuff isnt done. CHECK FIRST POST.
 
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