[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

  • Thread starter Thread starter DLPB_
  • Start date Start date
Status
Not open for further replies.
So A bit off-topic but you made me get back into Final Fantasy so much I decided to finally make this~

http://www.thedrunkenmoogle.com/post/2978887753/phoenix-down-final-fantasy-c*cktail

I just got finished drinking it, it cost a lot for the materials but I bought so much I can make like 99 Phoenix Down now. (no joke).

Just wanted to thank you for the push back into the series, its been sort of dead to me for a while now because well it just hasnt been the same. I needed to go back to old-school but with a cleaner interface and this really did the job. Thank you.

I would make you a drink, but I think you are a bit too far away for that. This thing will mess you up though.
Dude, that is awesome. I want one! Can't wait for new installer too DLPB. Love the FFIX interface. Good stuff.
 
Hey DLPB, installed your menu mod AFTER the TA patch, then i copied the TA info into your DK path, And i get no videos, And a very very bad gamma white out in the menu and game.

So what did i do wrong? :P
 
I didn't overwrite anything in your folder, Basically, i copied all your files to the TA folder, then copied all those files back to your folder.

Those aren't the issue though. Fresh reinstall of the game, all i have is Aali's driver, and the 1.02 patch, still getting the same issue

EDIT: issue solved, It's nVidia's problem, Shaders are broken on newer drivers i guess :(
 
Last edited:
;D  so far every issue has been other people.  Come on fellow modders sort your sh*t out!
 
Good news.  Scroll is now fixed.  Had to mess about like never before (so did Kranmer) but we were blind to the obvious and missed some code.  Simples.
 
Last edited:
I found a problem with font display in dialogue.

You see when i'm not get the potion, font display fine
untitled.jpg


And when i get it .....
untitled2.jpg


I don't apply another patch except that your mod. Hope you can fix it  :)
 
Yes that is the scroll problem mentioned in the post above and on known issues and on first post and also in the readme :P  And it had nothing whatsoever to do with a potion.
 
oh and btw people, it is possible to escape Aerith's house while running when using the YAMP autorun patch.
 
I love the Menu Overhaul and can't wait for M003!
I'm getting a crash using M002 though, just moments into an event (not sure what the term is: not an FMV cutscene, but a point in the field where characters move and talk on their own). Uninstalled and played to make sure it wasn't any of the other mods, things worked smooth as ever. Reinstalled, problem returned.

APP.LOG
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2342INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: yuv program link log:No errors.set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: unhandled exception
ff7_opengl.cfg
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 800preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path=DK# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo# break_9999limit# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
Let me know if you need more details or if it's obviously the same thing as addressed elsewhere.
 
Climbing Shin-Ra Tower, just defeated H0512 on floor 68. I go to meet everyone in the elevator on floor 66. Rude walks into the elevator, Cloud looks up, "Oops! Something bad happened..." message appears.
 
Status
Not open for further replies.
Back
Top