[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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Would this be the appropriate place to request that summons get listed straight from the top of their menu regardless of which ones they are, instead of spaced out so each summon goes in a specific line? Or is that already covered (here or elsewhere)?
 
wanted to re-request you guys add a function like kranmers load saved games from the field mod. unless im daft u kept the phs anywhere but left the load feature out, right?
I am guessing that works via a trainer, which cannot be incorporated into the installer.  It has to be run separate at run time.
Well this could be done in the installer if we made it a DLL and used Aali's Custom Driver to load said DLL into the memory and it would also be hidden from sight (you would still need to press a button to load games), but to be honest I'm not sure if it would be a good idea to add it to this installer anyway due to the fact it does have a small bug if used while on the world map.
 
hey guys,

just got a problem with the m002 menu mod!

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 7600/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll

~blabla~

UNEXPECTED: zero count
the game always crashes when i try to speak to the ship commander of highwind to "go on" flying. it also crashes when i win the battle with yuffi and try talking to her in the screen after battle. so the dialog boxes may be the problem. using the savepoint on this screen also fucks up the game.

 i tried several settings and files and i made up the experience, that the patches ff7.exe is the bad one.

any idea?
 
Please check again with 1.02 original unmodified and then add menu project only and see if problem begins at that point.  So many of these issues caused by other mods.

If so, send me save.

INFO: Loading external library FF7anyCD.dll
and please make sure nothing like this is loaded.

The dialogue has had a fix in recent version too so if all else fails 003 may fix the issue.
 
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hey again,
the crash has definitely nothing to do with:
- data folder + subfolders => tried original folders instead
- music plugin => disabled
- any cd plugin => disabled
- graphics driver config => tried diff. resolutions, shader use yes/no etc..
- textures folder => disabled
- mods folder => disabled
ff7.exe runs under compability mode with win 98 + run as admin
the old ff7.exe runs normally - the patched one still crashes. i even noticed that it crashes on every dialog in general, not on special dialogs!
i also tried different save games and i also tried a new game. but every time a text dialog came up ff7.exe crashed with "unhandled exception" or zero count. i repatched twice!

i dont get it...
this is my current config. can you find anything wrong in there?

load_library = FF7anyCD.dll (i disabled it like you said)
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes
mod_path=avalanche
enable_vsync = yes
minigame_framelimiter = on
battleswirl_framelimiter = off
linear_filter = off
music_plugin = plugins/ff7music.fgp
transparent_dialogs = on (i tried to disable)
mdef_fix = no
new_battle_interface = on (also disabled)
post_source = shaders/bloom2.post
enable_postprocessing = no
disable_popup = on (disabled)
use_shaders = yes (disabled)
prevent_rounding_errors = yes
fancy_transparency = on (disabled)
show_fps = no
show_stats = off
compress_textures = no
use_pbo = no
use_new_timer = yes
use_stable_timer = no
movie_plugin = plugins/ffmpeg_movies.fgp
direct_mode = off
show_missing_textures = yes
all commands with (disabled) were tested

battle mode + menu is working excellent
 
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If the error only exists when the menu installer has patched, and when dialogue windows are opening, it is probably the fault of dialogue window programming which is fixed for 003.  We will see :)


Please send me a save of an affected area.
 
so im waiting for the finish of projects godheads =)

by the way a short question. which tools do you use to hex the executable and binary files of ff7? i got HxD Hex Editor but this little (but nice) tool doesnt support custom charsets. i began translating charset for myself but gave up after  nearly 20 chars (dont guess im programmers pro - im just interested and like such things a bit more than others ;D).

an aim for me would be a german/multilingual translation of the executable and kernels (with jenova/wallmarket/XYZ). i know that there's a german (,spain, french?,italian?,..???) executable but to change this would be a majestic project for me alone (dont have the time :-( ) because the file sizes differ. so i think it would be more interesting to write a hex byte changing script which always changes the dialogs from actual english version (cranked up by you :D) and then translated into other langs. should be possible by searching defined bytes or am not right?

- edit: here you got:
i put one of my savegames right in here: https://skydrive.live.com/#cid=963954B82C17B88E&id=963954B82C17B88E!1534

the fastest thing to crash this up is: load 1st slot of save and drive with the land cruiser thingy in direction to cosmo canon and then drive till you kill this cruiser with the field event. cloud normally would say something to the damaged cruiser but not in my version ;-D
 
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Possibly.  I use cheat engine as disassembler and neo hex editor for hex editing.

Your save does not crash on me (from much earlier revision, before the fix I made)...  let's hope the new fix I made does the trick.
 
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I'm just curious... won't it make more sense to test out StrayOff's save with his patched ff7.exe?
 
Well assuming he did what I told him, it shouldnt matter but yes that would at least make sure it isn't something else.  It still may not make a difference.

Send it me please :)
 
Would this be the appropriate place to request that summons get listed straight from the top of their menu regardless of which ones they are, instead of spaced out so each summon goes in a specific line? Or is that already covered (here or elsewhere)?
I believe he means that instead of the summons being locked into positions on the menu, and thus unequally distributed within the menu, that they are all pushed to the top, and additional ones are added below previously acquired ones.

Sounds like a good idea, but i don't know that it could be implemented since it would require additional loop logic in order to loop through all obtained summons, and then assign new positions to them. Sounds like a nightmare to debug, and could cause major issues with savegames since the summons could potentially be anywhere.

Or i could be wrong and its a piece of cake to implement :) Maybe re-order the menu so the summons appear in the order that they can be obtained. Same concept but just faking it. Not that I really mind, I rarely use summons due to the massive snooze factor and minimal damage.

lee
 
@pyrozen, you are right, what he asks for ain't bein done :P  Not by me. Not to mention that is daft as they are lined up in order of acquisition and their power / MP consumption.

@above

To remove the buster background look in modpath and the menu folder and delete it.  It is no "function"
 
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I mean that the Summon battle menu does this:
t685te.png


Even though the Magic battle menu can do this:
2m6wi7p.png


If I want to use KoR, I have to scroll through the entire Summon menu, even if it's the only red materia equipped to that character.
 
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I believe the Enemy Skill menu behaves the same way as the Summon menu, as described above.
 
It cannot be changed. It would take ages to do what you want with very little benefit.  Just use scroll buttons.
 
hey,

its me again. i got running my game with the m002 mod and it doenst crash anymore. this time i didnt install the feature "remove commands box" from the mod installer.
 
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