[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

  • Thread starter Thread starter DLPB_
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oh DLPB your FMV restoration mod is fine with this too yeah?
FMV's got nothing to do with menu files nor use the modpath so yes should work fine
 
Earlier, willo182 was having troubles and posted an ff7_opengl.cfg with the line:
      mdef_fix = yes
That could potentially conflict with the Menu Overhaul.

EDIT: I mistakenly thought "Sense Limit" from the Overhaul was the same as "mdef_fix"

The Menu Overhaul works very well with most mods.
It's best to install other mods first. 
Then replace ff7.exe with the vanilla 1.02 ff7.exe.
Install Menu Overhaul last.
 
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mdef_fix = yes
That could potentially conflict with the Menu Overhaul.

I doubt it...  i dont touch that area and aali does.
 
yeah i thought that might be the case, so finished my full install of mods and everything works great (except the buster sword in new game menu, but i dont care about that anymore) did fmv restoration and ran into an issue which i will post in that thread
 
@willo182-- you may also want to try erasing this line from your opengl.cgf:

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

That line  showed up in my opengl after I ran Pit's Bootleg installer and gave me issues until I just completely erased it from my opengl and saved it. Then ran FF7Config.exe and set up the custom driver, then installed Menu Overhaul and everything was fine again.  Give it a shot.  A million apologies if this is posted in the wrong section.  I just really want to help willo182...
 
@willo182-- you may also want to try erasing this line from your opengl.cgf:

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

That line  showed up in my opengl after I ran Pit's Bootleg installer and gave me issues until I just completely erased it from my opengl and saved it. Then ran FF7Config.exe and set up the custom driver, then installed Menu Overhaul and everything was fine again.  Give it a shot.  A million apologies if this is posted in the wrong section.  I just really want to help willo182...
Thanks Vengadawg, unfortunately it didnt change anything.
 
Willo, you need to use a fresh 1.02 exe, then install my mod, see if there is a problem.  If there is, come here, and post the contents of the app log.
 
hey man I'm getting an error when i put the keystone in the board on the temple of ancients that says:unhandled exception
You can help ?
 
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This happens at many points in the game and has nothing to do w/ MOP. Put this line in ff7_opengl.cfg :

disable_popup = yes
 
Willo, you need to use a fresh 1.02 exe, then install my mod, see if there is a problem.  If there is, come here, and post the contents of the app log.
Nothing is wrong with the menu mod man, the issues i had were fixed, except the one with the buster sword missing from the new game menu but as i said before i am not bothered by that. (and when i did a fresh install with only M003 it wasnt fixed)

I am completely have with how my game is running.

I was thinking though, was there any plans to change the spell names at all? (or maybe an option to change them?) Cure Cura Curaga instead of Cure Cure2 Cure3 etc.
Always was perplexed at why they dropped the classic Final Fantasy naming system.

But yeah I am completely happy right now (have an issue with FMV's but that isnt related to this in anyway)

Thanks by the way to everyone who added their opinions and fix ideas btw, was cool of everyone.
 
Thanks for the info Vgr, just looking at it now, found this funny Barrier/Magic Barrier instead of Protect/Shell.

Before i install is tho, it edits Kernel2.bin and so does Menu overhaul (well i picked it tho option to do so) so would it be ok to use?
 
THE README FILE
As well as the first page of this thread.
All changes to kernel2.bin are documented.
 
Before i install is tho, it edits Kernel2.bin and so does Menu overhaul (well i picked it tho option to do so) so would it be ok to use?
Take the Menu Overhaul kernel2.bin and use WallMarket to edit the spells yourself. Or vice versa.
 
will do, thanks

edit: it will edit  KERNEL.BIN np but crashes when i try to open kernel2 :(
 
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VGR thanks man i was getting crazy thinking that i cannot play in my best ff7 game
 
You don't open kernel2.bin directly.
When you save the kernel.bin it gives an option to update the names in kernel2.bin.
The best way is patching.
To add the Menu Overhaul changes to the kernel:
PATCHING
MANUALLY EDITING
 
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LOL i am a numpty, seriously this all has been a steep learning curve xD
 
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