[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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Again I reiterate to people to please check before posting that bugs are exclusive to this mod.  This thread is not a general bug thread.
 
Here's a stupid question I didn't want to ask regarding the 9999Hp break limit, to enable/disable this do you just select "Menu with 9999Hp Limit Patch" / "Menu without break 9999HP Limit patch" from installation menu or is there a seperate menu for this?
Is it possible to go edit this limit past 30,000HP?
 
It is self explanatory.

do you just select "Menu with 9999Hp Limit Patch" / "Menu without break 9999HP Limit patch"
I trust you know what With and Without mean?

As for 30000, the limit would be just over it and so it was capped at 30000.  I am not the author of the HP break limit, but without major messing about with the inner workings of FF7, no.. it isn't gonna be done.

Personally I would prefer that monster moves and damage etc was reduced but also level up stats etc.  That way you get a balance.  There is, imho, no real reason for a break HP, other than people think it is cool.  A game can be just as difficult or easy, with HP limits of 1000.
 
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Please help me!

When i install M003, the letters from words overlap in all dialogboxes and mess up all dialogs.
My system:
WinXP, ATI Readon Xpress 1250, Notebook
I disabled "mod_path = DK" in the cfg
window_size_x = 1280
window_size_y = 800

I would like to have "sense limit" "default run" and "save PHS anywhere" without the messed up dialogs (or a solution for my problem?).

Is it possible to install only the game "Fixes", without the "Main Menu" "Battle Menu" "Files" and "Graphics" components? Perhaps with another program i coudn't find? (this is also a request to think about to remove the locking in the "select the components you want to install"-options in the comming M004)
 
Please help me!

When i install M003, the letters from words overlap in all dialogboxes and mess up all dialogs.
My system:
WinXP, ATI Readon Xpress 1250, Notebook
I disabled "mod_path = DK" in the cfg
window_size_x = 1280
window_size_y = 800

I would like to have "sense limit" "default run" and "save PHS anywhere" without the messed up dialogs (or a solution for my problem?).

Is it possible to install only the game "Fixes", without the "Main Menu" "Battle Menu" "Files" and "Graphics" components? Perhaps with another program i coudn't find? (this is also a request to think about to remove the locking in the "select the components you want to install"-options in the comming M004)
I need your app log, as requested in the first post that you did not read.  I need a picture of what this looks like in game.  And I will consider the option to install the menu components separately, although this is called Menu Overhaul, not "choose fixes".

You need to read this thread, and the whole of the first post, and readme.   You need to make sure you are using a 1.02 english exe and Aalis latest driver.


I disabled "mod_path = DK" in the cfg
And why would you do that?  That will wreck the menu project.
 
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I "fixed" it,
i enabled "mod_path = DK" in the cfg. and deleted all files in the DK-folder except of the "font" and "btl_win" files in the menu-folder. Now i can play with normal fps.

And why would you do that?  That will wreck the menu project.
I don't know why but every time he has to load an external .png, my notebook gives me 1 fps in game (that means 50% loadout on my 2GHz dualcore), even for small pictures like avatar's or the loadingscreen-sword. (Only when i use the customdriver)


Of course I'm using Aalis (ff7_opengl-0.7.11b)
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 800preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path=DK# check your driver settings if this option doesn't seem to work (yes)enable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = onminigame_framelimiter = true# same thing, but for the battle swirl (off)battleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch (off)transparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo# break_9999limit# include armor in magic defense calculation (yes)mdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparent (off)new_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backend (yes)use_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the source (yes)compress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png texture (no)show_missing_textures = yes
and ff7-v1.02
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INFO: ATI Technologies Inc. ATI Radeon Xpress 1250 x86/SSE2 2.0.6958 WinXP ReleaseINFO: Auto-detected version: FF7 1.02 US English
 
When the game loads wrong, I need your app.log contents.  So wait until it shows up an error and then send me the contents of the app log.
 
Hey dude I'm not sure if this is the right place to put this or not but from before I had the black bar at the bottom of the screen problem and was able to fix it with aali's graphics driver. i then installed the menu overhaul and its back  :o do you know what could have caused this or how I could fix it? i didnt know if anyone else had this problem since i didnt feel like going through 23 pages lol
 
Hey dude I'm not sure if this is the right place to put this or not but from before I had the black bar at the bottom of the screen problem and was able to fix it with aali's graphics driver. i then installed the menu overhaul and its back  :o do you know what could have caused this or how I could fix it? i didnt know if anyone else had this problem since i didnt feel like going through 23 pages lol
You admitted to downloading a pirated copy of the game. The rules say members cannot help other members with pirated copies.

Assisting people that use pirated software is also forbidden.
 
You admitted to downloading a pirated copy of the game. The rules say members cannot help other members with pirated copies.
Well mods wouldn't work with my pirated copy so I went on Kijiji and bought another set (even though I already have it, but dont want to open) with only the discs for 40 bucks. Not sure if I got ripped off  ??? butttt I needed it for my project. Does not having the original box or the manual with that copy count as piracy too?  :-o Lol I kid. But yeah. Maybe you know the solution to this problem? It worked just before I installed the overhaul.  Nothing but the retail patch and the Aali drivers are on the FF7 installation path. I did not install Avalanche or anything else.
 
It is self explanatory.

I trust you know what With and Without mean?

As for 30000, the limit would be just over it and so it was capped at 30000.  I am not the author of the HP break limit, but without major messing about with the inner workings of FF7, no.. it isn't gonna be done.

Personally I would prefer that monster moves and damage etc was reduced but also level up stats etc.  That way you get a balance.  There is, imho, no real reason for a break HP, other than people think it is cool.  A game can be just as difficult or easy, with HP limits of 1000.
Fair enough, I just can't find the 9999Limitbreaking text file.. should ther be one?
 
All that my installer does is install the mod and install any optional mods.  The actual project that it came from is elsewhere:

http://wiki.qhimm.com/FF7/Technical/Customising

https://www.ff7catalog.com/threads/2931/

but the individual mod is now outdated because it has been incorporated into aalis driver, and also into this installer.
------------------

i then installed the menu overhaul and its back
The black bar cannot possibly be back during battle with this mod because we have physically moved the entire command structure with hex edits.  If you mean when the battle ends that is a bug which is being fixed.

The only other thing is to make sure the new interface option is back on in aalis driver, via the ff7_opengl.cfg file.
 
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If you mean when the battle ends that is a bug which is being fixed.
Yes that was it. Alright thank you for letting me know. I was starting to think my machine was getting old or something ???
 
I finally got this mod on its great but i had to get rid of alot of mods :*(
 
I finally got this mod on its great but i had to get rid of alot of mods :*(
Most mods should work with this, read the first post and you will probably find out how to get them to work.  It is the modpath.
 
Your mod is awesome, an amazing work of reverse engineering.

I would like to know if the blank space between slots column and weapin list column it's a sort of bug or not.

unledvcp.png
 
i dont know if there is something wrong with mine but my game doesnt really change the menu is same the battle char is same and overall everything is the same

edit- ehh whatever im jsut gonna do a fresh reinstall see if that does anything

edit- nope did fresh reinstall nothing changed or do i have to do a new game for it to completely get the full effect?

edit- okay i saw what i did wrong trial and error i say, but in one of you posts while back you said "Note all those using felix graphics.  Please add these 2 files

rocketronnie.net/menu.rar

to the mods/DK/menu folder.  It will correct the "always white text" issue." where does one get the rocketronnie.net/menu.rar?
 
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