[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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the only avalanche thing you cannot install is the menu overhaul they did.  It is a separate thing.  As long as you install this mod LAST it will be fine either way. The first post explains this.
 
DLPB, i installed your m004a patch, worked flawlessly, should i update to the m004c? or is that bug fixes that are for mods? Only mod i use is Team avalanche, which i already got working with your new mod (which by the way is beautiful)
 
DLPB, i installed your m004a patch, worked flawlessly, should i update to the m004c? or is that bug fixes that are for mods? Only mod i use is Team avalanche, which i already got working with your new mod (which by the way is beautiful)
M004c fixes retranslation with hardcore mod (albeit basic fix), and fixes possible crash with a "bad" kernel2.  That's about it.  Not worth it in your case.

M004c is released
 
M004d released, see first post for link (it is now in place of M004c just a little further up).  This is a fix for hangs in the installer.  touphScript will now skip bad files in flevel.  I have also updated retranslation project a little bit, cleaning up some mistakes.

There will be no more small updates with M004.  Next version is M005.


edit:

I have also fixed the red, green field arrows and locator hand.
 
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Can I just make a personal thank you to Dziugo.  These are the things he has done:

Gypt
Lucky Cait
Lucky Tifa
9999 break HP patch
Default Run
- Help with understanding some of the code
- Fix to Materia exchange menu
- Help with Re-translation arrange items
- Fix for Materia arrange order
- Possibly help with the menu-opening transition fix.
 
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EDIT:  Nevermind.  Would probably be best to edit the first post and put the newest download there.


Thanks.  Great mod.
 
I installed the M004d mod and it worked but now no music plays  :-(
 
I installed the M004d mod and it worked but now no music plays  :-(
I don't follow how... this mod makes no changes to music parts of code.  Are you sure you didn't put your music or ff7music etc inside the modpath?  And do you mean midi?
 
Yeah, I meant the midi. I don't use ff7music or any custom music at all.. Nevermind coz I uninstalled then reistalled the game and M004d and everything works again! :D. But the last time it didn't work I installed it with the 'Remove command box' option and the text was awful. When I reinstalled everything, I didn't use the option and now it works perfectly. I still don't know if it had anything to do with what affected the sound or the font tho..
 
Dziugo does it again!

He has shown me the menu transition code area and optimal values, so now I have made the menu smooth like the PSX game (see here >
  38 seconds in)

At same time, I also had a look into the waiting times, and reduced them, so the menus should open and close faster now too.
 
Well my idea for that cave dude to tell you all stats is kaput.  Mem3 will let you add things from memory but the base offset is 00DC08DC and to change it would likely cause huge issues... not to mention mem3 seems to be made simply for the 3 chocobo attributes.  There are 3 different parts of code that deal with them using the base offset + dialogue value, and they only take in ff7text anyway... not values.

So without a rewrite to add the ability it is no go, and best guess that be a nightmare.

So only things cave dude can really show you are things which mem1 and mem2 display (like roller coaster scores).

We will see if I bother adding those in.  Prob a waste of time.
 
Due to a slight bug in tS, retranslation option will wreck the world map dialogue.  This will be corrected in M005.
 
DLPB, Will all the differences between the two be fixed in m005 as well? Menu transitions, and the frames between slots.
 
Frames between slots?  Which things do you mean?  M005 should be the last major revision...  so everything on the todo list should be done :)  This includes opening menu transition, better magic barrier animation, fix for world map dialogue box resize, exhange menu annoyance fixed,and possibly a choice on whether the battle information stays even when sub menus are open.

Is that what you meant?
 
Kinda, in your video, you show on the PSX you have 8 frames between images in the slots, in the PC there are only 2, just curious if you intended to fix that or not.
 
I can't fix it...  battles need to be at 60fps (this is a frame rate problem), see 60fps thread. :)  At first I thought the menu transition was some frame rate calculation error, but it wasn't... so I fixed that :)
 
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i got this..
chocobug.png

cannot see the numbers there
 
This is a known issue, and has been brought up twice already.  I cannot do anything about it without manually overriding autosize with touphscript.  I need to know every dialogue in the game with these type of number selections and then I will get to it.

So someone help me out and get me a list.  I am too busy to do it... got translation to do and got model installer to do :)

EDIT:

Luksy is going to add this script data to touphScript to make editing these numbers easier.  They have their own X and Y positions too.

If this works out like I think it can, touphscript will auto sort the lot.
 
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