[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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Look if you got the real copy then it will have installed properly, then you have to install aalis driver.  Then install this mod...

And you have to make sure the files like ff7.exe are the originals.  If you are unsure, start over.  Install ff7 and aalis driver again.
i have installed aali's driver and it works fine.. so i assume i have the real copy..
so back to my first question about save anywhere mod..
is it possible that i already have activated it.. but to save, i must press some key? like when i change my battle screen, i press ctrl+f5-f8..

sorry.. but im newbie in this kind of thing..
 
i have installed aali's driver and it works fine.. so i assume i have the real copy..
so back to my first question about save anywhere mod..
is it possible that i already have activated it.. but to save, i must press some key? like when i change my battle screen, i press ctrl+f5-f8..

sorry.. but im newbie in this kind of thing..
If you have MOP installed correctly then Save Anywhere should just work. Did you disable any ant-virus software before installing MOP? Read Me's are your friend!
 
Hopefully the new idea that Luksy has helped sort will fix the DEP issue, by making the area our code is at executable.  Changed the header of exe to turn that area into the correct data type.  According to Aali.. should work fine.
 
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Hey DL, just installed the newest version. I noticed my menu opens up with a slight delay, as opposed to right away like it used to. It's not really a big deal, I was just wondering if it was supposed to do that? Thanks.
 
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I have noticed that too but it seems to go away after the first time, so might just be that it is loading the green font.  Does it do it after the first time?
 
Yes it does. I thought that it might stop after playing awhile too, but it didn't.
 
It might be we are talking about 2 different things.  If you mean the menu is SLOWER than it used to be and smoother.. that is intended since that is how it was intended to be as it is on PSX  (and it does open roughly same speed as original PC overall).  See the readme for changes made, it is listed there.

If you mean that it stutters as it is opening and isn't smooth, then there is an issue.
 
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Ok see I thought that it was intended. When I opened it up I thought to myself  "this is more accurate to the PSX version" I just came on here to make sure. And while I did kind of like how quick the menu used to open, anything more accurate to the original is always good!
 
Ah but see that is an illusion.  The PC one still opens as fast as it did because now there is less "black fade" at the start... and more smooth opening ;)  Dziugo helped with those values!

Also the menu can be opened again before it closes which is kinda bonus.
 
Haha, that's awesome. Hey I wanted to ask because I forget, should I have compress textures on or off?
 
I place it off... there is definitely a hit on quality with font when it is on.  Have a look at it and see what you think.
 
Just checked. I honestly can't tell a very big difference. Mine was set to off, i'll keep it off. Thanks for the input!
 
umm..I have a small problem...not sure if it is because of this, or it has a problem with the Custom driver, but the textures on the map got weird, and everything is placed wrongly

for example in the sector 7 slums, that Beginner's Hall or what is it is messed up.. :/ and I dunno what I need to do to solve this

it looks like this:
wtf.png
 
I just installed the Menu Overhaul, all i get is a black screen.

What i did was;

Installed FF7;
Installed 1.02;
Installed Aali video driver;
Installed Unified Model Installer;(Game starts up alright up to this point)

After installing Menu overhaul,
When i try to start the game all it gives me is a black screen,
Aali's video driver gave me this error;
"could not find a compatible version of FF7, make sure you have the 1.02 Patch installed!"

Did i do anything wrong there?
 
Can you post your opengl config file for Aali's custom driver? I have a hunch that the problem might be a conflict between settings chosen in the menu overhaul and the Aali config file.  Just a hunch.
 
This is the config file;

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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1600window_size_y = 900preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = DK# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = nodisable_popup = on
 
How can I use this mod to change the menu while still mantaining the original ff7 battle menu?

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I have only this issue left before I can FINALLY finish modding my FF7 as much as I wanted. :D
(still going to check better about summon models sometime later though)

Posts only four and a half minutes apart? Use the edit button, as per our rules. ~Covarr
 
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I'm sorry bro but look at this example:
The letters and numbers are perfectly aliased and the materia colors on the menu is changed while he is still preserving the original battle menu.
 
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