[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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Similar to the Taxi Junon issue I reported above, I want to report a second similar issue: in the Gaia Cliffs area where you fight ice spikes and bats and get the option to jump down or keep going leftwards to reach a chest that contains a Megaelixir, the choice to jump down or not that you get is inverted.

Saying you dont want to jump makes you jump and vice versa. Thanks!
That has already been reported above.
 
M06 will include the Submarine minigame reprogram and a few extra options including this:

 
Thanks so much for this, I like to keep the original game models and such but having such high quality menus is fantastic!  ;D
 
So what is new in M06 (should be released tomorrow... but I always say that and then fail).  All of these are options.

- Submarine minigame restored to international version
- Option to have new designed submarine games I have made includes new colours for bombs and so forth.
- Options for some other colours in game.

-Installer cleaned up a little.

- Autosize battle action (top of the screen box) added for those who want it with the original game.

- Faster character animation (speeds character animations up by 2x, this does not speed the battle up 2x, so other things like enemy attack times and so forth stay constant).

- faster enemy death.  Ever get sick of 4x cut taking years to complete?  The reason is it is waiting for the enemy death animation to complete.  I have sped up the enemy death by 3x.

- Less Character animation.  For nostalgia junkies or those who want a super fast battle when it comes to attacks.  I will be trying to bypass those long drawn out summon moves soon too and maybe other things.

- Faster onscreen numbers.  I have sped up the time the numbers stay on screen by around 2x.
 
One question... are there any changes in the mod folder because I usually back the one I have up and replace it after installing MO. For example the colors will be in the mod folder as pngs or changes are only in field.lgp?
 
Well it is my second time through it. Just doing hardcore mode now. Did the new game+ option in black_chocobo save editor so I chalked it up to that not resetting some flag somewhere.
the only data from your save that is put in to the new save is char data, item data, materia data and your chocobos. other then that is a completely new save, so there are no flags that don't get reset.
 
I have already prepared for the new FF7... the program will patch the new exe the same as the old.  Problem is I am expecting checksum protection on the new exe which would make it impossible without some form of hack to exe.  Doh.
 
Nothing yet, the problem is I do not have foreign game.   So when I try something, I will need people to test to see if what I have done works.

Also, looking back, the person before was right.  Cait's "no" is confusing when meaning not.  I have made it no'  which I suppose is more correct grammatically.
 
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Please send me the 1.02 french again.  I will be back here within 2 minutes to try something with you.
 
What I am thinking is just rename the files you have and then use 1.02 exe.  We can worry about the translation later.

So the files that need to be corrected are:


menu_us.lgp
snowboard-us.lgp
high-us.lgp
cr_us.lgp
disc_us.lgp

try changing to those and see if 1.02 loads.  I am not sure if that will work, if not I can just alter exe.  But this would be easier.
 
Using a foreign version of FF7 with the English 1.02 .exe requires renaming the .lgp's and also renaming some textures within the .lgp's.

For the French version:
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Rename the files to their English equivalents:"data\cd\cr_fr.lgp" "cr_us.lgp""data\cd\disc_fr.lgp" "disc_us.lgp""data\menu\menu_fr.lgp" "menu_us.lgp""data\wm\world_fr.lgp" "world_us.lgp""data\field\fflevel.lgp" "flevel.lgp""data\minigame\fchocobo.lgp" "chocobo.lgp""data\minigame\fcondor.lgp" "condor.lgp""data\minigame\fsub.lgp" "sub.lgp""data\minigame\high-fr.lgp" "high-us.lgp""data\minigame\snowboard-fr.lgp" "snowboard-us.lgp"FIX Condor.lgp"fhelp.tim" "ehelp.tim""fhelp_1.tim" "ehelp1.tim""fmes00.tex" "emes00.tex""fmes00a.tex" "emes00a.tex""fmes00b.tex" "emes00b.tex""fmes00c.tex" "emes00c.tex""fmes00d.tex" "emes00d.tex""fmes01.tex" "emes01.tex""fmes01a.tex" "emes01a.tex""fmes01b.tex" "emes01b.tex""fmes08.tex" "emes08.tex""funit00.tex" "eunit00.tex""funit00a.tex" "eunit00a.tex""funit00b.tex" "eunit00b.tex""funit00c.tex" "eunit00c.tex""funit00d.tex" "eunit00d.tex""funit01.tex" "eunit01.tex""funit01a.tex" "eunit01a.tex""funit01b.tex" "eunit01b.tex""funit01c.tex" "eunit01c.tex"These files are present in the English Condor.lgp but missing from other versions:"ehelp_pal.tga""ehelp1_pal.tga"FIX Snowboard-US.lgp"fa.tex" "ea_k.tex""fb.tex" "eb_k.tex""fc.tex" "ec_k.tex""fg.tex" "eg_k.tex""fita_k.tex" "eita_k.tex""fstamp0.tex" "estamp0.tex""fstamp1.tex" "estamp1.tex""ftime1.tex" "time1.tex""ftime2.tex" "time2.tex"FIX Sub.lgp"fhud.tex" "hud.tex""fhuda.tex" "huda.tex""fhudb.tex" "hudb.tex""fhudc.tex" "hudc.tex""fhudd.tex" "hudd.tex" "ftext.tex" "text.tex""ftexta.tex" "texta.tex""ftextb.tex" "textb.tex""ftextc.tex" "textc.tex""ftextd.tex" "textd.tex"FIX Disc_US.lgp"fdisk1_a.tex" "disk1_a.tex""fdisk1_b.tex" "disk1_b.tex""fdisk1_x.tex" "disk1_x.tex""fdisk2_a.tex" "disk2_a.tex""fdisk2_b.tex" "disk2_b.tex""fdisk2_x.tex" "disk2_x.tex""fdisk3_a.tex" "disk3_a.tex""fdisk3_b.tex" "disk3_b.tex""fdisk3_x.tex" "disk3_x.tex""f_over_a.tex" "e_over_a.tex""f_over_b.tex" "e_over_b.tex""f_over_c.tex" "e_over_c.tex""f_over_d.tex" "e_over_d.tex""f_over_e.tex" "e_over_e.tex""f_over_f.tex" "e_over_f.tex""f_over_la.tex" "e_over_la.tex""f_over_lb.tex" "e_over_lb.tex"
Other languages are similar except for the beginning letter of the texture file name.
German = d
Spanish = s
French = f
Italian = i
 
In other words, it is best I just change the exe details themselves so it can work WITH the foreign files... rather than rename foreign files.

That is stupid what they have done.  Why on earth didnt they just keep the same names anyway!

I guess I could just make a new installer that converts. 

http://ffsf.aaron-kelley.net/patch.html

While we are at it, where is the Italian?

edit:  probably best changing files anyway, exe isnt as simple as I thought, data isnt exact area and I am guessing that be a problem.
 
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A friend asked me to help him set up the PC version of FF7 on his laptop, but he didn't want the hardcore mod so I installed the re-translation for him.

Got to Aeris/Aerith and saw Reno was named Leno, and I couldn't stop laughing, every time we saw Reno talk we thought of Jay Leno.
 
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