[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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he has just used the spanish template.  So it won't really matter. 

I am now developing the installer and will soon need testers.
 
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So what is new in M06 (should be released tomorrow... but I always say that and then fail).  All of these are options.

- Submarine minigame restored to international version
- Option to have new designed submarine games I have made includes new colours for bombs and so forth.
- Options for some other colours in game.
While reading various readme files and other diversions intended to keep me from hari kari while trying to get a shiny upgraded FF7 working..  I stumbled over this in the original installation readme.

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SUBMARINE GAME WIRE FRAMEIn the Submarine minigame, you may toggle the wire frame backgroundON and OFF by pressing F2.  The wire frame slows down the game considerably, so the default has been set to OFF.
Were we at all aware of this?  Because as many times as I've played in the past, I don't think I knew or ever tried it.

Anyways, just wanted to point that out.  Figured if it's not useful information, at least it might be amusing.  At the minimum, if I was the only one unaware of this, you can all point and laugh to your contentment.   ;)
 
The wireframe issue has been sorted already and is now default to on.  See the minigame fix thread :)
 
Yeah, I saw you mention you were doing that.  Which was sorta what I was confused about.  I never knew (at least, I don't ever remember knowing) you could switch them to begin with.

So basically, the PC version got an "extra" mode, which for some reason was made default, and then they made the game extra crappy with slower controls and whatnot?  heh.  Once we mod it up, can we still switch between modes, just they actually work like they're supposed to now?
 
It will work exactly like the psx game.  I have corrected it to work exactly the same.  IN every way...
 
Just a note. The main bulk of this installer will never support the new FF7 PC game.  I may add ability for the other patches (like invincibility) to work with it, but that's all that is doable.

Kranmer is working on a converter from old to new PC which would allow you to fully mod your game.
 
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DLPB,This mod (at least for me) seems to overwrite something that effects FF7 Music, if you install FF7 Music after this mod everything seems to work. But if you install it after no matter what config you choose you get no sound. Evidence seems to be popping up in the increase in "my music is not playing threads."


EDIT: Scratch that Ficedula's music is just being wonky. It just clears its setting for no reason.
 
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Yeah I was supposed to have had the submarine game release for you ages ago...  but then there were the diversions.

Any case, I am making good progress now.  I've been tweaking a few things I always found annoying [like how long the score screen stays]... and updating others. I think I am ready now to start main work on the actual AI of the enemy subs and then it is ready.

The international minigame conversion is already done :) and so is the massive bulk of the work overall.
 
Someone in my video mentioned that "some attacks miss the legend (top screen thingy)". Is it because the menu overhaul or did I do something wrong? Can I reinstall the menu overhaul over the one i already have or I need to do a fresh install? Thanks!
 
Did you touch the Submarine minigame camera data at all? I feel very annoyed when switching between top-down view/first person mode and the 3rd person mode; the camera seems to lag behind normally, and if it was in a different angle due to not resetting, the angle will freeze when switching to top-down/1st person. It feels very stupid to try and navigate like that, and I certainly haven't had that happen on PSX.
 
Someone in my video mentioned that "some attacks miss the legend (top screen thingy)". Is it because the menu overhaul or did I do something wrong? Can I reinstall the menu overhaul over the one i already have or I need to do a fresh install? Thanks!
I'd say that is something wrong with your files.  No one else has reported this issue, and I have never seen it, meaning it is almost certainly you.  Don't guess.  Go back to original files (scene and kernel and kernel2) and see what happens.
Did you touch the Submarine minigame camera data at all? I feel very annoyed when switching between top-down view/first person mode and the 3rd person mode; the camera seems to lag behind normally, and if it was in a different angle due to not resetting, the angle will freeze when switching to top-down/1st person. It feels very stupid to try and navigate like that, and I certainly haven't had that happen on PSX.
I have restored the International PSX version almost completely.  Everything.  The initial data is the same (copied entire table across from PSX int), so the camera is the same.  You can switch camera like before already, but the camera will be defaulted to the EXACT SAME as PSX.  The whole point of the project was to restore the game to the newer PSX version.  So you are in luck.  8)
 
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Should I copy the scene and kernel and kernel2 from the original disk? Thanks!
 
I have restored the International PSX version almost completely.  Everything.  The initial data is the same (copied entire table across from PSX int), so the camera is the same.  You can switch camera like before already, but the camera will be defaulted to the EXACT SAME as PSX.  The whole point of the project was to restore the game to the newer PSX version.  So you are in luck.  8)
Cool, no problem then.  :D I guess I'll see what it's like when it's released.
 
I loaded the first save i had made at the beginning of the game. Not solved and I experienced a game freeze after 2 battles while loading for the third battle... hmmm weird. Should I install menu overhaul on top again?

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 25.000000 FPS, duration: 153.685333, frames: 3842set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127GLITCH: missed palette write to external texture field/md1_1/md1_1_15Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 303[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 306[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopERROR: unhandled exception
*Ok I tried to reinstall the MO and this came up after installing using the original kernel scene kernel2. Is it normal?

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fship_4 patch failed, not original scriptmin51_1 patch failed, not original scriptchrin_2 patch failed, not original scriptealin_2 patch failed, not original scriptblin67_2 patch failed, not original scriptelminn_1 patch failed, not original scriptelmin4_2 patch failed, not original scriptfrcyo patch failed, not original scriptpsdun_2 patch failed, not original scriptmtcrl_9 patch failed, not original scriptgames_2 patch failed, not original scriptgongaga patch failed, not original scriptgoson patch failed, not original scriptcosin1_1 patch failed, not original scriptkuro_4 patch failed, not original scriptlastmap patch failed, not original script
 
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Try using original 1.02 and see if that helps.  I have no idea why ERROR: GL_OUT_OF_MEMORY

I can't see this being an issue on my side either.  I'd start again with new files.  Check backup-dlpb  folder and see if those are the originals.
 
Maybe memory is out because of magochocobo's huge pngs in combination with asmodean's shaders.

Ok Deleted all backup DLPB with fresh kernel scene kernel2. Re-installed M005a and then the latest one on top (but still came up with the errors mentioned above) and now it runs smoother than ever. Which menu is better overhaul or Felix's?

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fship_4 patch failed, not original scriptmin51_1 patch failed, not original scriptchrin_2 patch failed, not original scriptealin_2 patch failed, not original scriptblin67_2 patch failed, not original scriptelminn_1 patch failed, not original scriptelmin4_2 patch failed, not original scriptfrcyo patch failed, not original scriptpsdun_2 patch failed, not original scriptmtcrl_9 patch failed, not original scriptgames_2 patch failed, not original scriptgongaga patch failed, not original scriptgoson patch failed, not original scriptcosin1_1 patch failed, not original scriptkuro_4 patch failed, not original scriptlastmap patch failed, not original script
 
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