[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

  • Thread starter Thread starter DLPB_
  • Start date Start date
Status
Not open for further replies.
I like felix's.  The error's you see there are already documented 100 times in this thread and are normal when using a used flevel.

You didnt need to delete the backup folder, you need to delete it AND restore ALL files to be originals.  Then test if the error is there above.  If it is still there even when using totally clean files AND backup file deleted before you install, then send me the save file.

I am almost guaranteeing this is a problem on your end.  The battle crashes I dunno about, they look like memory issues you are having.,
 
It's solved for the moment but if something that I didn't notice occurs I will follow your instructions. Thank you DLPB!
 
Hello,

I recently discovered that Square-Enix (re)released FF7, and, excited, I wanted to check what's new in that release.  I was disappointed big time, but some comment gained my attention and I discovered qhimm.com (only now, damn me).
At that time, it was 01:00 AM, I should've gone sleeping to be in good shape, but the shock was too great and I downloaded everything following, and tested the Bootleg with various mods.

The result is really great, and is really an improvement.


Few things though :
- How could I control the padding of the dialog boxes?  I feel there's not enough padding.
- I own the PSX game in french.  I think I've read somewhere you need help for french translation : here I am.  I could also fix french translation based on your work and this website  : http://ff7.fr/neo-midgar/ (I'm talking with the owner).
 
http://p.dandoy.free.fr/images/dialog_psx_french.JPG
http://p.dandoy.free.fr/images/dialog_bootleg.JPG

The original border is thicker, but the padding is also bigger.
The padding with your menu overhaul is thinner, and the padding seems thinner too, both giving an "oppressive" feeling, as if the text is hard-pressed in the box.

So, how could one control the dialog boxes properties like padding and border?


By the way I have a suggestion (that I don't event want nor like by the way, but I'm just throwing ideas) : optionnal incorporation of the speaking character avatar to the dialog box.
Like this (first image found on googleimage with dialog box) : http://www.firingsquad.com/games/chronocrosspreview/images/luccia.jpg
 
Last edited:
character speaking is too difficult to implement and would be a nightmare.

As for the other, look through our hex documentation.  Select to place it on desktop from the installer.  To be honest, I haven't looked over dialogue in ages so I cannot tell you which values to use.  It isnt padding really.. it is a number of things.

The placement of text, the resizing by touphscript etc.
The chances you are going to be able to change that are slim to none.
 
Selecting hex documentation in the MO installer is ineffective, return error 'cannot launch Hexteditor.exe, reason : file missing'.
I tried to download it from here, and create a directory dlpb-mods where I noticed the directory appears (in 'ff7/'), to see if doing this would be enough.  But, same way the directory is deleted after the MO.exe process, I suspect it is cleaned and deleted at the beginning too (so even if I create myself the directory, and put the Hexteditor in there, it will be deleted).


Do you have any source code that I could see so I could try to modify it and add some 'padding' option?  If yourself are able to evaluate the size of the box, and fix some left-margin/top-margin, adding a padding of 5px is just width + 10px, height +10px, margin +5px; and positioning the box -5px top and left (not going in the negative).
Maybe I'm completely out of it, and I don't understand at all how it could have been coded, but I'd like to see some source to see if I can do anything.
Thank you.


edit:
plus, I could see how I could change the combat menu, and the general menu too.  I'd like to code, if possible, a templating system for those things.
 
Last edited:
I am afraid I personally don't have the time to help.... but the hex documentation should have gone to your desktop regardless in MO-Hex folder. 

I will correct that other error you got for next installer.  If it still doesnt work, wait for M06 in next few days and it should work fine :)
 
DLPB just make sure you check to make sure that all dioluges that use the btl_win_b_l_12.png are postioned correctly and not cut off or hidden. one of the main reasons i cant continue my ff7 gameplay
 
We fixed that in touphscript but you have to use clean flevel (placed in backup-dlpb) and reinstall.  Should work then?

If not which maps?  The Shinra safe definitely works now if you install right.
 
I just loaded up the game for the first time in about 3 years.  I'm one of those guys that downloads absolutely every single mod and then tries them out.  I currently have over 20 gigs from qhimm.com.  This, to me, is the best new enhancement to the game I've seen.  Well done.
 
I just tried M05c on a clean FF7 install but the game crashes right after opening. As a side note, i noticed that with this version the size of the exe changes from 5.882.880 byte (as for untouched 1.02 exe up to M04d) to 5.820.416 byte... I don't think is that relevant since the "not being a Win32 valid application" error message doesn't pop up, but it's the only clear difference i can see right now. Has it ever happened with this version before?
 
The size of the exe should not change (it is impossible).  If you are using bootleg I suggest you don't and see if the problem exists with the menu installer itself.

use latest installer.
 
My bad, it figured out what was happening. It seems that the backup folder created by the installer contaned the original cd exe and not the 1.02 one. So every time I was reinstalling your mod, the file loaded was the one in the backup folder no matter how many times I replaced the exe in the main folder.
Thanks anyway
 
Yeah best thing to do is place the original files in the backup folder, they are then always used :)
 
This Patch will it work Final Fantasy 7 Re-release edition?
This mod was created for the original version of the game, so it will not work with the 2012 re-release out of the box.  But there has been some development on a patch to revert the rerelease version back to the original. Someone else can confirm whether or not this mod works with that patch.

I miss the progress updates from DLPB.   :'(
 
That patch changes the new game into the old game and this works with the old game.  Therefore this will work with the new game that  became the old game because it is in effect, the old game.  The menu project will not work with the new game unless it becomes the old game.
 
Hey guys! I've run into a bit of a snag. I've been slowly playing through the game for the first time with mods, and I finally reached the shinra safe where the safe numbers were cut off. I finally got past that issue after combing through the threads for awhile and found a lot of the Q and A regarding that particular issue, but my translation has changed, and I cannot for the life of me find, or figure out how to get it back to what I started with.

For example, before I started working on fixing the safe issue, my save file said I was in the "Nibel" area, and now says "Nibl," "elemental" materia has been changed to "force," "Fire" is now "Flame," "Cure2" is now "Cura," etc. etc.

I've tried just about every combination I can think of with the latest MO installer from this thread, and I can't seem to get it back to what it was. I've tried replacing my ff7.exe with the original, then adding the 1.02 patch over that, blowing out the "backup-dlpb" folder, replacing my flevel.lgp file in my field folder with a fresh file from the CD, THEN re-running the installer and de-selecting the translation project all together, and it doesn't seem to fix it. I'm starting to wonder if its some kind of a cacheing issue, but I've blown away every cache folder I can find as well. Is there another LGP file I need to replace to the original, or some file I'm missing?

I don't think the re-translations are necessarily bad, but up until this point I've gotten so used to how everything was already, its really jarring with everything named differently. Can anyone give me the right options to get the text back to how I've had it initially? Or if it was that way because of certain options I choose from the re-translation from a previous install, or what?

Any advice, links to solutions, processes, would be immensely appreciated! Thanks in advance!
 
Status
Not open for further replies.
Back
Top