[FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)

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You need a untouched english flevel.lgp. No modifications, no other languages.
 
Menu Overhaul will work with a touched flevel, languages and all (Assuming retranslation isn't being selected).  But not if the flevel is from the 2012 version (so far) and not if it's got broken code.  Your problem isn't related to the Menu Overhaul.  You have something wrong with flevel.
 
Update:


Now that my tools are created I have resumed work on MOP.  All executable edits have been transferred to memory edits and I guess we will see how that works out.  I am currently updating the installer.  Exciting times :)

The one problem at the moment is Luksy is still busy and touphscript needs an urgent update to work with the new installation.  So when I can release M06 is largely dependent on that.  I also want to finish the increased difficulty Submarine minigame I have been programming.
 
The Reunion is complete... but I will wait until the forum is said to be stable before I go about adding links and sorting this thread.

A lot of other updates have been annihilated thanks to the host crash.
 
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I am going to be overhauling this entire thread soon and all other threads...  so keep your eyes peeled.  Got an action plan now on how to proceed.

Also this thread should really be moved to gameplay because it is much more than graphical updates now.
 
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Another quick question for when this mod is released... how will I go about installing it? I use the BFE, will it work with that? Or will I be able to install it on an already modded FF7 and it will just overwrite the old mod?
 
All information will be placed in this topic and the readme at the time of release  8-)

And what is BFE?>
 
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BFE is the Bootleg Front End, that thingy that installs all of the mods and what not.
 
Reunion is not even released... you can do nothing until it is.  It will be installable at first using the installer I create.
 
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im just waiting on the word that the forum is stable again so I can release my spell patch that is compatable with your mod and since your about release a new verson im going to hold off the release until I find out whats been updated kernel wise
 
In this release, Kernels have not been touched (apart from translation option which changes all text).  Once I start going into my difficulty mod more, scene and kernels will also be changed by the Weapon option.


Translation:

This one was a bitch to do...  It still sounds crap, but it did in the Japanese too.  I still made it an improvement though:)  The one problem I have at moment is the translation project clashes with the ordinary script when I change things for Weapon.  Means more work.

original
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“This attraction is the Shooting Coaster.”{NEW}“While your ride's going ZOOM, you're going BANG BANG, and things are going PHEW PHEW and you destroy them with a big BOOM. Pretty simple, isn't it?”{NEW}“Oh, to shoot, hit {PURPLE}[OK]{WHITE}. The bar on the left side of the screen is your Power Meter.”{NEW}“When it's full, it'll go BROOOOOM and when it's empty, it'll only go …brm…and putter out.  So be careful.”{NEW}“If you make it to the Top 3, you'll get on the Wall of Fame.”
new
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“This attraction is the Shooting Coaster.”{NEW}“The ride goes ZOOM,you go BANG BANG,things go PHEW PHEW, and then you destroy them with a big BOOM. Pretty simple,eh?”{NEW}“To shoot,hit {PURPLE}[OK]{WHITE}. The bar on the left side of the screen is your power meter.”{NEW}“When it's full,it'll go KABLAM, but when it's empty,it'll only go "psh" and putter out,so keep an eye on it.”{NEW}“The girl at the counter will keep a record of your top three scores. Try your best♥.”
 
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only thing with that text that conserns me is the KABLAM and psh. KABLAM sounds like something exploding destruction loudly and psh sounds like someone using brakes of a car
 
Also, I imagine lasers going "PEW PEW" not "PHEW PHEW". They aren't sighing from relief at all...

Other then that, seems to be making the absolute best of some shonky dialogue!
 
psh I have no probem with because it sounds crap which is the intent... there's no way to write what that sound is.  kablam possibly needs amending, but the person who is describing it does not have to be talking accurately when they are explaining a ride's noises for the purpose of getting a message across.

Pew, I agree on.
 
Oh, nevermind on my question on the Beacause thread, I found it! I'll continue to stalk the progress from here!

I have a question - we're going to be able to install only parts of this mod pack, right? I'm only going to want the Retranslation when it's complete (I assume that will need the menu overhaul with it to actually work right) and not the others.
 
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For now you can install any of the mods separately.  If it becomes hassle for me, it will end up being certain ones merged *for example weapon + translation.  For now it is separate.

The Iscar mod will very likely be part of the translation project as an optional add on.
 
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